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tetris.nes.cfg
23 lines (22 loc) · 1021 Bytes
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tetris.nes.cfg
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MEMORY {
ZP: start = $0000, size = $0100, type = rw, file = "";
#OAM: start = $0200, size = $0100, type = rw, file = "";
RAM: start = $0100, size = $1F00, type = rw, file = "";
HDR: start = $0000, size = $0010, type = ro, fill = yes, fillval = $00;
PRG: start = $8000, size = $8000, type = ro, fill = yes, fillval = $00;
CHR: start = $0000, size = $4000, type = ro, fill = yes, fillval = $00;
}
SEGMENTS {
ZEROPAGE: load = ZP;
BSS: load = RAM, type = bss;
HEADER: load = HDR, type = ro;
CHR: load = CHR, type = ro;
PRG_chunk1: load = PRG, type = ro;
legal_screen_nametable:load = PRG, type = ro;
PRG_chunk2: load = PRG, type = ro, start = $B219;
unreferenced_data1:load = PRG, type = ro;
PRG_chunk3: load = PRG, type = ro, start = $DD00;
unreferenced_data4:load = PRG, type = ro;
PRG_chunk4: load = PRG, type = ro, start = $FF00;
VECTORS: load = PRG, type = ro, start = $FFFA;
}