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evil-core.el
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evil-core.el
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;;; evil-core.el --- Core functionality -*- lexical-binding: t -*-
;; Author: Vegard Øye <vegard_oye at hotmail.com>
;; Maintainer: Vegard Øye <vegard_oye at hotmail.com>
;; Version: 1.15.0
;;
;; This file is NOT part of GNU Emacs.
;;; License:
;; This file is part of Evil.
;;
;; Evil is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;;
;; Evil is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with Evil. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; Evil is defined as a globalized minor mode, enabled with the toggle
;; function `evil-mode'. This in turn enables `evil-local-mode' in
;; every buffer, which sets up the buffer's state.
;;
;; Each state has its own keymaps, and these keymaps have status as
;; "emulation keymaps" with priority over regular keymaps. Emacs
;; maintains the following keymap hierarchy (highest priority first):
;;
;; * Overriding keymaps/overlay keymaps...
;; * Emulation mode keymaps...
;; - Evil keymaps...
;; * Minor mode keymaps...
;; * Local keymap (`local-set-key')
;; * Global keymap (`global-set-key')
;;
;; Within this hierarchy, Evil arranges the keymaps for the current
;; state as shown below:
;;
;; * Intercept keymaps...
;; * Local state keymap
;; * Minor-mode keymaps...
;; * Auxiliary keymaps...
;; * Overriding keymaps...
;; * Global state keymap
;; * Keymaps for other states...
;;
;; These keymaps are listed in `evil-mode-map-alist', which is listed
;; in `emulation-mode-map-alist'.
;;
;; Most of the key bindings for a state are stored in its global
;; keymap, which has a name such as `evil-normal-state-map'. (See the
;; file evil-maps.el, which contains all the default key bindings.) A
;; state also has a local keymap (`evil-normal-state-local-map'),
;; which may contain user customizations for the current buffer.
;; Furthermore, any Emacs mode may be assigned state bindings of its
;; own by passing the mode's keymap to the function `evil-define-key'
;; or `evil-define-minor-mode-key'. The former uses a specific map to
;; define the key in while the latter associates the key with a
;; particular mode. These mode-specific bindings are ultimately stored
;; in so-called auxiliary and minor-mode keymaps respectively, which
;; are sandwiched between the local keymap and the global keymap.
;; Finally, the state may also activate the keymaps of other states
;; (e.g., Normal state inherits bindings from Motion state).
;;
;; For integration purposes, a regular Emacs keymap may be "elevated"
;; to emulation status by passing it to `evil-make-intercept-map' or
;; `evil-make-overriding-map'. An "intercept" keymap has priority over
;; all other Evil keymaps. (Evil uses this facility when debugging and
;; for handling the "ESC" key in the terminal.) More common is the
;; "overriding" keymap, which only has priority over the global state
;; keymap. (This is useful for adapting key-heavy modes such as Dired,
;; where all but a few keys should be left as-is and should not be
;; shadowed by Evil's default bindings.)
;;
;; States are defined with the macro `evil-define-state', which
;; creates a command for switching to the state. This command,
;; for example `evil-normal-state' for Normal state, performs
;; the following tasks:
;;
;; * Setting `evil-state' to the new state.
;; * Refreshing the keymaps in `evil-mode-map-alist'.
;; * Updating the mode line.
;; - Normal state depends on `evil-normal-state-tag'.
;; * Adjusting the cursor's appearance.
;; - Normal state depends on `evil-normal-state-cursor'.
;; * Displaying a message in the echo area.
;; - Normal state depends on `evil-normal-state-message'.
;; * Running hooks.
;; - Normal state runs `evil-normal-state-entry-hook' when
;; entering, and `evil-normal-state-exit-hook' when exiting.
;;
;; The various properties of a state can be accessed through their
;; respective variables, or by passing a keyword and the state's name
;; to the `evil-state-property' function. Evil defines the states
;; Normal state ("normal"), Insert state ("insert"), Visual state
;; ("visual"), Replace state ("replace"), Operator-Pending state
;; ("operator"), Motion state ("motion") and Emacs state ("emacs").
;;; Code:
(require 'evil-common)
(declare-function evil-emacs-state-p "evil-states")
(declare-function evil-ex-p "evil-ex")
(define-minor-mode evil-local-mode
"Minor mode for setting up Evil in a single buffer."
:init-value nil
(if evil-local-mode
(progn
(cl-pushnew 'evil-mode-map-alist emulation-mode-map-alists)
(evil-initialize-local-keymaps)
(when (minibufferp)
(setq-local evil-default-state 'insert)
(setq-local evil-echo-state nil))
(setq evil-input-method current-input-method)
(evil-initialize-state)
(add-hook 'input-method-activate-hook #'evil-activate-input-method t t)
(add-hook 'input-method-deactivate-hook #'evil-deactivate-input-method t t)
(add-hook 'activate-mark-hook 'evil-visual-activate-hook nil t)
;; FIXME: Add these hooks buffer-locally and remove when disabling
(add-hook 'pre-command-hook 'evil-repeat-pre-hook)
(add-hook 'post-command-hook 'evil-repeat-post-hook))
(evil-refresh-mode-line)
(remove-hook 'activate-mark-hook 'evil-visual-activate-hook t)
(remove-hook 'input-method-activate-hook #'evil-activate-input-method t)
(remove-hook 'input-method-deactivate-hook #'evil-deactivate-input-method t)
(activate-input-method evil-input-method)
(evil-change-state nil)))
;; Make the variable permanent local. This is particular useful in
;; conjunction with nXhtml/mumamo because mumamo does not touch these
;; variables.
(put 'evil-local-mode 'permanent-local t)
(defun turn-on-evil-mode ()
"Turn on Evil in the current buffer."
(interactive)
(evil-local-mode))
(defun turn-off-evil-mode ()
"Turn off Evil in the current buffer."
(interactive)
(evil-local-mode -1))
;; The function `evil-initialize' should only be used to initialize
;; `evil-local-mode' from the globalized minor-mode `evil-mode'. It is
;; called whenever evil is enabled in a buffer for the first time or
;; when evil is active and the major-mode of the buffer changes.
(defun evil-initialize ()
"Enable Evil in the current buffer, if appropriate.
To enable Evil globally, do (evil-mode)."
(if evil-local-mode
;; Set Evil state according to new major-mode
(evil-initialize-state)
(or (and (minibufferp) (not evil-want-minibuffer))
(evil-disabled-buffer-p)
(evil-local-mode))))
(defalias 'evil--fundamental-mode #'fundamental-mode)
(defvar evil--advices ())
;;;###autoload (autoload 'evil-mode "evil" nil t)
(define-globalized-minor-mode evil-mode evil-local-mode evil-initialize
:group 'evil)
;; `define-globalized-minor-mode' supports a BODY argument but only since
;; GNU Emacs 27.1, so resort to this ugly advice in the mean time.
(define-advice evil-mode (:after (&optional _arg) body)
;; Hooks used to not run in Fundamental buffers (bug#23827), so
;; other measures are necessary to initialize Evil there. When Evil
;; is enabled globally, the default value of `major-mode' is set to
;; the `evil--fundamental-mode' alias, sidestepping the restriction.
(if evil-mode
(progn
(and (eval-when-compile (version< emacs-version "26.1"))
(eq (default-value 'major-mode) 'fundamental-mode)
(setq-default major-mode #'evil--fundamental-mode))
(dolist (advice evil--advices) (apply #'advice-add advice))
(with-no-warnings (evil-esc-mode 1)))
(when (eq (default-value 'major-mode) #'evil--fundamental-mode)
(setq-default major-mode 'fundamental-mode))
(pcase-dolist (`(,funname ,_where ,adfun) evil--advices)
(advice-remove funname adfun))
(with-no-warnings (evil-esc-mode -1))))
(defun evil--advice-add (&rest args)
"Like `advice-add' for advices active only in `evil-mode'."
(when evil-mode (apply #'advice-add args))
(cl-pushnew args evil--advices :test #'equal))
(defun evil-change-state (state &optional message)
"Change the state to STATE.
If STATE is nil, disable all states."
(let ((func (evil-state-property (or state evil-state) :toggle)))
(when (and (functionp func)
(or message (not (eq state evil-state))))
(funcall func (if state (and message 1) -1)))))
(defmacro evil-save-state (&rest body)
"Save the current state; execute BODY; restore the state."
(declare (indent defun)
(debug t))
`(let ((evil-state evil-state)
(evil-previous-state evil-previous-state)
(evil-previous-state-alist (copy-tree evil-previous-state-alist))
(evil-next-state evil-next-state)
(old-state evil-state)
(inhibit-quit t)
(buf (current-buffer)))
(unwind-protect
(progn ,@body)
(when (buffer-live-p buf)
(with-current-buffer buf
(evil-change-state old-state))))))
(defmacro evil-with-state (state &rest body)
"Change to STATE and execute BODY without refreshing the display.
Restore the previous state afterwards."
(declare (indent defun)
(debug t))
`(evil-without-display
(evil-save-state
(evil-change-state ',state)
,@body)))
(defun evil-initialize-state ()
"Set up the initial state for the current buffer.
See also `evil-set-initial-state'."
(evil-change-state (evil-initial-state-for-buffer)))
(defun evil-initial-state-for-buffer-name (&optional name default)
"Return the initial Evil state to use for a buffer with name NAME.
Matches the name against the regular expressions in
`evil-buffer-regexps'. If none matches, returns DEFAULT."
(let ((name (if (stringp name) name (buffer-name name))))
(when name
(catch 'done
(dolist (entry evil-buffer-regexps default)
(let ((regexp (car entry))
(state (cdr entry)))
(when (string-match-p regexp name)
(throw 'done state))))))))
(defun evil-disabled-buffer-p (&optional buffer)
"Whether Evil should be disabled in BUFFER."
(null (evil-initial-state-for-buffer-name buffer 'undefined)))
(defun evil-initial-state-for-buffer (&optional buffer)
"Return the initial Evil state to use for BUFFER.
BUFFER defaults to the current buffer. See also `evil-initial-state'."
(with-current-buffer (or buffer (current-buffer))
(or (evil-initial-state-for-buffer-name)
(cl-loop for (mode) in minor-mode-map-alist
when (and (boundp mode) (symbol-value mode))
thereis (evil-initial-state mode))
(evil-initial-state major-mode nil t)
evil-default-state)))
(defun evil-initial-state (mode &optional default follow-parent checked-modes)
"Return the Evil state to use for MODE or its alias.
Return DEFAULT if no initial state is associated with MODE.
The initial state for a mode can be set with
`evil-set-initial-state'.
If FOLLOW-PARENT is non-nil, also check parent modes of MODE and
its alias. CHECKED-MODES is used internally and should not be set
initially."
(when (memq mode checked-modes)
(error "Circular reference detected in ancestors of `%s'\n%s"
major-mode checked-modes))
(let ((mode-alias (let ((func (symbol-function mode)))
(when (symbolp func) func))))
(or (cl-dolist (entry (evil-state-property t :modes) default)
(let ((state (car entry))
(modes (symbol-value (cdr entry))))
(when (or (memq mode modes)
(and mode-alias (memq mode-alias modes)))
(cl-return state))))
(and follow-parent (get mode 'derived-mode-parent)
(evil-initial-state (get mode 'derived-mode-parent)
nil t (cons mode checked-modes)))
(and follow-parent mode-alias
(get mode-alias 'derived-mode-parent)
(evil-initial-state (get mode-alias 'derived-mode-parent)
nil t (cons mode-alias checked-modes))))))
(defun evil-set-initial-state (mode state)
"Set the initial state for major mode MODE to STATE.
This is the state the buffer comes up in."
(dolist (modes (evil-state-property t :modes))
(setq modes (cdr-safe modes))
(set modes (delq mode (symbol-value modes))))
(when state
(add-to-list (evil-state-property state :modes) mode)))
(evil-define-command evil-change-to-initial-state
(&optional buffer message)
"Change the state of BUFFER to its initial state.
This is the state the buffer came up in. If Evil is not activated
then this function does nothing."
:keep-visual t
:suppress-operator t
(when evil-local-mode
(with-current-buffer (or buffer (current-buffer))
(evil-change-state (evil-initial-state-for-buffer buffer)
message))))
(evil-define-command evil-change-to-previous-state
(&optional buffer message)
"Change the state of BUFFER to its previous state."
:keep-visual t
:repeat abort
:suppress-operator t
(with-current-buffer (or buffer (current-buffer))
(let ((prev-state evil-previous-state)
(prev-prev-state (cdr-safe (assoc evil-previous-state
evil-previous-state-alist))))
(evil-change-state nil)
(when prev-prev-state
(setq evil-previous-state prev-prev-state))
(evil-change-state (or prev-state evil-default-state 'normal)
message))))
;; When a buffer is created in a low-level way, it is invisible to
;; Evil (as well as other globalized minor modes) because no hooks are
;; run. This is appropriate since many buffers are used for throwaway
;; purposes. Passing the buffer to `set-window-buffer' indicates
;; otherwise, though, so advise this function to initialize Evil.
(evil--advice-add 'set-window-buffer :before #'evil--swb-initialize)
(defun evil--swb-initialize (_window buffer &rest _)
"Initialize Evil in the displayed buffer."
(when (and evil-mode (get-buffer buffer))
(with-current-buffer buffer
(unless evil-local-mode
(save-match-data (evil-initialize))))))
;; Refresh cursor color.
;; Cursor color can only be set for each frame but not for each buffer.
;; FIXME: Shouldn't this belong in `evil-(local-)mode'?
(add-hook 'window-configuration-change-hook #'evil-refresh-cursor)
(advice-add 'select-window :after #'evil--sw-refresh-cursor)
(defun evil--sw-refresh-cursor (&rest _)
(evil-refresh-cursor))
(defun evil-generate-mode-line-tag (&optional state)
"Generate the evil mode-line tag for STATE."
(let ((tag (evil-state-property state :tag t)))
(when (functionp tag)
(setq tag (funcall tag)))
;; prepare mode-line: add tooltip
(if (stringp tag)
(propertize tag
'help-echo (evil-state-property state :name)
'mouse-face 'mode-line-highlight)
tag)))
(defun evil-refresh-mode-line (&optional state)
"Refresh mode line tag."
(when (listp mode-line-format)
(setq evil-mode-line-tag (evil-generate-mode-line-tag state))
;; refresh mode line data structure
;; first remove evil from mode-line
(setq mode-line-format (delq 'evil-mode-line-tag mode-line-format))
(let ((mlpos mode-line-format)
pred which where)
;; determine before/after which symbol the tag should be placed
(cond
((eq evil-mode-line-format 'before)
(setq where 'after which 'mode-line-position))
((eq evil-mode-line-format 'after)
(setq where 'after which 'mode-line-modes))
((consp evil-mode-line-format)
(setq where (car evil-mode-line-format)
which (cdr evil-mode-line-format))))
;; find the cons-cell of the symbol before/after which the tag
;; should be placed
(while (and mlpos
(let ((sym (or (car-safe (car mlpos)) (car mlpos))))
(not (eq which sym))))
(setq pred mlpos
mlpos (cdr mlpos)))
;; put evil tag at the right position in the mode line
(cond
((not mlpos)) ;; position not found, so do not add the tag
((eq where 'before)
(if pred
(setcdr pred (cons 'evil-mode-line-tag mlpos))
(setq mode-line-format
(cons 'evil-mode-line-tag mode-line-format))))
((eq where 'after)
(setcdr mlpos (cons 'evil-mode-line-tag (cdr mlpos)))))
(force-mode-line-update))))
;; input methods should be disabled in non-insertion states
(defun evil-activate-input-method ()
"Enable input method in states with :input-method non-nil."
(let (input-method-activate-hook
input-method-deactivate-hook)
(when (and evil-local-mode evil-state)
(setq evil-input-method current-input-method)
(unless (evil-state-property evil-state :input-method)
(deactivate-input-method)))))
(put 'evil-activate-input-method 'permanent-local-hook t)
(defun evil-deactivate-input-method ()
"Disable input method in all states."
(let (input-method-activate-hook
input-method-deactivate-hook)
(when (and evil-local-mode evil-state)
(setq evil-input-method nil))))
(put 'evil-deactivate-input-method 'permanent-local-hook t)
(defmacro evil-without-input-method-hooks (&rest body)
"Execute body with evil's activate/deactivate-input-method hooks deactivated.
This allows input methods to be used in normal-state."
(declare (indent defun))
`(unwind-protect
(progn
(remove-hook 'input-method-activate-hook #'evil-activate-input-method t)
(remove-hook 'input-method-deactivate-hook #'evil-deactivate-input-method t)
,@body)
(add-hook 'input-method-activate-hook #'evil-activate-input-method nil t)
(add-hook 'input-method-deactivate-hook #'evil-deactivate-input-method nil t)))
(evil--advice-add 'toggle-input-method :around #'evil--refresh-input-method)
(defun evil--refresh-input-method (orig-fun &rest args)
"Refresh `evil-input-method'."
(cond
((not evil-local-mode)
(apply orig-fun args))
((evil-state-property evil-state :input-method)
(apply orig-fun args))
(t
(let ((current-input-method evil-input-method))
(apply orig-fun args)))))
;; Local keymaps are implemented using buffer-local variables.
;; However, unless a buffer-local value already exists,
;; `define-key' acts on the variable's default (global) value.
;; So we need to initialize the variable whenever we enter a
;; new buffer or when the buffer-local values are reset.
(defun evil-initialize-local-keymaps ()
"Initialize a buffer-local value for local keymaps as necessary.
The initial value is that of `make-sparse-keymap'."
(dolist (entry evil-local-keymaps-alist)
(let ((map (cdr entry)))
(unless (and (keymapp (symbol-value map))
(local-variable-p map))
(set map (make-sparse-keymap))))))
(defun evil-make-overriding-map (keymap &optional state copy)
"Give KEYMAP precedence over the global keymap of STATE.
The keymap will have lower precedence than custom STATE bindings.
If STATE is nil, give it precedence over all states.
If COPY is t, create a copy of KEYMAP and give that
higher precedence. See also `evil-make-intercept-map'."
(let ((key [override-state]))
(if (not copy)
(define-key keymap key (or state 'all))
(unless (keymapp copy)
(setq copy (assq-delete-all 'menu-bar (copy-keymap keymap))))
(define-key copy key (or state 'all))
(define-key keymap key copy))))
(defun evil-make-intercept-map (keymap &optional state aux)
"Give KEYMAP precedence over all Evil keymaps in STATE.
If STATE is nil, give it precedence over all states. If AUX is non-nil, make the
auxiliary keymap corresponding to KEYMAP in STATE an intercept keymap instead of
KEYMAP itself. See also `evil-make-overriding-map'."
(let ((key [intercept-state])
(keymap (if aux
(evil-get-auxiliary-keymap keymap state t t)
keymap)))
(define-key keymap key (or state 'all))))
(defmacro evil-define-keymap (keymap doc &rest body)
"Define a keymap KEYMAP listed in `evil-mode-map-alist'.
That means it will have precedence over regular keymaps.
DOC is the documentation for the variable. BODY, if specified,
is executed after toggling the mode. Optional keyword arguments
may be specified before the body code:
:mode VAR Mode variable. If unspecified, the variable
is based on the keymap name.
:local BOOLEAN Whether the keymap should be buffer-local, that is,
reinitialized for each buffer.
:func BOOLEAN Create a toggle function even if BODY is empty.
\(fn KEYMAP DOC [[KEY VAL]...] BODY...)"
(declare (indent defun)
(doc-string 2)
(debug (&define name
[&optional stringp]
[&rest [keywordp sexp]]
def-body)))
(let ((func t)
arg intercept key local mode overriding)
(while (keywordp (car-safe body))
(setq key (pop body)
arg (pop body))
(cond
((eq key :mode) (setq mode arg))
((eq key :local) (setq local arg))
((eq key :func) (setq func arg))
((eq key :intercept) (setq intercept arg))
((eq key :overriding) (setq overriding arg))))
(setq mode (or mode
(intern (replace-regexp-in-string
"\\(?:-\\(?:mode-\\)?\\(?:key\\)?map\\)?$"
"-mode"
(symbol-name keymap)))))
`(progn
(defvar ,keymap ,(unless local '(make-sparse-keymap)))
(unless (get ',keymap 'variable-documentation)
(put ',keymap 'variable-documentation ,doc))
(defvar ,mode nil)
(unless (get ',mode 'variable-documentation)
(put ',mode 'variable-documentation ,doc))
(make-variable-buffer-local ',mode)
(put ',mode 'permanent-local t)
(when ,intercept
(evil-make-intercept-map ,keymap))
(when ,overriding
(evil-make-overriding-map ,keymap))
,@(if local
`((make-variable-buffer-local ',keymap)
(put ',keymap 'permanent-local t)
(evil--add-to-alist evil-local-keymaps-alist ',mode ',keymap))
`((evil--add-to-alist evil-global-keymaps-alist ',mode ',keymap)
(evil--add-to-alist evil-mode-map-alist ',mode ,keymap)))
,(when (or body func)
`(defun ,mode (&optional arg)
,@(when doc `(,doc))
(interactive)
(cond
((numberp arg) (setq ,mode (> arg 0)))
(t (setq ,mode (not ,mode))))
,@body))
',keymap)))
;; The ESC -> escape translation code has been provided by Stefan
;; Monnier in the discussion of GNU Emacs bug #13793.
(defun evil-esc-mode (&optional arg)
"Toggle interception of \\e (escape).
Enable with positive ARG and disable with negative ARG.
When enabled, `evil-esc-mode' modifies the entry of \\e in
`input-decode-map'. If such an event arrives, it is translated to
a plain `escape' event if no further event occurs within
`evil-esc-delay' seconds. Otherwise no translation happens and
the ESC prefix map (i.e. the map originally bound to \\e in
`input-decode-map`) is returned."
(cond
((or (null arg) (eq arg 0))
(evil-esc-mode (if evil-esc-mode -1 +1)))
((> arg 0)
(unless evil-esc-mode
(setq evil-esc-mode t)
(add-hook 'after-make-frame-functions #'evil-init-esc)
(mapc #'evil-init-esc (frame-list))))
((< arg 0)
(when evil-esc-mode
(remove-hook 'after-make-frame-functions #'evil-init-esc)
(mapc #'evil-deinit-esc (frame-list))
(setq evil-esc-mode nil)))))
(defun evil-init-esc (frame)
"Update `input-decode-map' in terminal."
(with-selected-frame frame
(let ((term (frame-terminal frame)))
(when (and
(or (eq evil-intercept-esc 'always)
(and evil-intercept-esc
(eq (terminal-live-p term) t))) ; only patch tty
(not (terminal-parameter term 'evil-esc-map)))
(let ((evil-esc-map (lookup-key input-decode-map [?\e])))
(set-terminal-parameter term 'evil-esc-map evil-esc-map)
(define-key input-decode-map [?\e]
`(menu-item "" ,evil-esc-map :filter ,#'evil-esc)))))))
(defun evil-deinit-esc (frame)
"Restore `input-decode-map' in terminal."
(with-selected-frame frame
(let ((term (frame-terminal frame)))
(when (terminal-live-p term)
(let ((evil-esc-map (terminal-parameter term 'evil-esc-map)))
(when evil-esc-map
(define-key input-decode-map [?\e] evil-esc-map)
(set-terminal-parameter term 'evil-esc-map nil)))))))
(defun evil-esc (map)
"Translate \\e to `escape' if no further event arrives.
This function is used to translate a \\e event either to `escape'
or to the standard ESC prefix translation map. If \\e arrives,
this function waits for `evil-esc-delay' seconds for another
event. If no other event arrives, the event is translated to
`escape', otherwise it is translated to the standard ESC prefix
map stored in `input-decode-map'. If `evil-inhibit-esc' is
non-nil or if evil is in emacs state, the event is always
translated to the ESC prefix.
The translation to `escape' happens only if the current command
has indeed been triggered by \\e. In other words, this will only
happen when the keymap is accessed from `read-key-sequence'. In
particular, if it is access from `define-key' the returned
mapping will always be the ESC prefix map."
(if (and (not evil-inhibit-esc)
(or evil-local-mode (evil-ex-p)
(active-minibuffer-window))
(not (evil-emacs-state-p))
(let ((keys (this-single-command-keys)))
(and (> (length keys) 0)
(= (aref keys (1- (length keys))) ?\e)))
(sit-for evil-esc-delay))
(prog1 [escape]
(when defining-kbd-macro
(end-kbd-macro)
(setq last-kbd-macro (vconcat last-kbd-macro [escape]))
(start-kbd-macro t t)))
map))
(defun evil-state-p (sym)
"Whether SYM is the name of a state."
(assq sym evil-state-properties))
(defun evil-state-keymaps (state &rest excluded)
"Return a keymap alist of keymaps activated by STATE.
If STATE references other states in its :enable property,
these states are recursively processed and added to the list.
\(The EXCLUDED argument is an internal safeguard against
infinite recursion, keeping track of processed states.)"
(let* ((state (or state evil-state))
(enable (evil-state-property state :enable))
(map (cons
(evil-state-property state :mode)
(evil-state-property state :keymap t)))
(local-map (cons
(evil-state-property state :local)
(evil-state-property state :local-keymap t)))
(minor-mode-maps (evil-state-minor-mode-keymaps state))
(aux-maps (evil-state-auxiliary-keymaps state))
(overriding-maps
(evil-state-overriding-keymaps state))
(intercept-maps
(evil-state-intercept-keymaps state))
(result `(,intercept-maps))
(remove-duplicates (null excluded)))
(unless (memq state enable)
(setq enable (cons state enable)))
;; process STATE's :enable property
(dolist (entry enable)
(cond
((memq entry excluded))
;; the keymaps for STATE
((eq entry state)
(setq result `(,@result
(,local-map)
,minor-mode-maps
,aux-maps
,overriding-maps
(,map)))
(push state excluded))
;; the keymaps for another state: call `evil-state-keymaps'
;; recursively, but keep track of processed states
((evil-state-p entry)
(setq result `(,@result
,(apply #'evil-state-keymaps entry excluded))))
;; a single keymap
((or (keymapp entry)
(and (keymapp (symbol-value entry))
(setq entry (symbol-value entry)))
(setq entry (evil-keymap-for-mode entry)))
(setq result `(,@result
((,(evil-mode-for-keymap entry t) .
,entry)))))))
;; postpone the expensive filtering of duplicates to the top level
(if remove-duplicates
(apply #'evil-concat-keymap-alists result)
(apply #'append result))))
(defun evil-normalize-keymaps (&optional state)
"Create a buffer-local value for `evil-mode-map-alist'.
This is a keymap alist, determined by the current state
\(or by STATE if specified)."
(let ((state (or state evil-state))
(excluded '(nil t))
map mode temp)
;; initialize buffer-local keymaps as necessary
(evil-initialize-local-keymaps)
;; deactivate keymaps of previous state
(dolist (entry evil-mode-map-alist)
(setq mode (car entry)
map (cdr entry))
;; don't deactivate overriding keymaps;
;; they are toggled by their associated mode
(if (or (memq mode excluded)
(evil-intercept-keymap-p map)
(evil-overriding-keymap-p map)
(evil-auxiliary-keymap-p map)
(evil-minor-mode-keymap-p map))
(push mode excluded)
(and (fboundp mode) (symbol-value mode) (funcall mode -1))
(set mode nil)))
(setq evil-mode-map-alist nil)
;; activate keymaps of current state
(when state
(setq temp (evil-state-keymaps state))
(dolist (entry temp)
(setq mode (car entry)
map (cdr entry))
(unless (or (and (boundp mode) (symbol-value mode))
;; the minor-mode keymaps include modes that are not
;; necessarily active
(evil-minor-mode-keymap-p map))
(when (fboundp mode)
(funcall mode 1))
(set mode t))
;; refresh the keymap in case it has changed
;; (e.g., `evil-operator-shortcut-map' is
;; reset on toggling)
(if (or (memq mode excluded)
(evil-intercept-keymap-p map)
(evil-overriding-keymap-p map)
(evil-auxiliary-keymap-p map)
(evil-minor-mode-keymap-p map))
(push mode excluded)
(setcdr entry (or (evil-keymap-for-mode mode) map))))
;; update `evil-mode-map-alist'
(setq evil-mode-map-alist temp))))
(defun evil-mode-for-keymap (keymap &optional default)
"Return the minor mode associated with KEYMAP.
Return DEFAULT if no mode is found.
See also `evil-keymap-for-mode'."
(let ((map (if (keymapp keymap) keymap (symbol-value keymap)))
(var (when (symbolp keymap) keymap)))
;; Check Evil variables first for speed purposes.
;; If all else fails, check `minor-mode-map-alist'.
(or (when var
(or (car (rassq var evil-global-keymaps-alist))
(car (rassq var evil-local-keymaps-alist))))
(car (rassq map (mapcar #'(lambda (e)
;; from (MODE-VAR . MAP-VAR)
;; to (MODE-VAR . MAP)
(cons (car-safe e)
(symbol-value (cdr-safe e))))
(append evil-global-keymaps-alist
evil-local-keymaps-alist))))
(car (rassq map minor-mode-map-alist))
default)))
(defun evil-keymap-for-mode (mode &optional variable)
"Return the keymap associated with MODE.
Return the keymap variable if VARIABLE is non-nil.
See also `evil-mode-for-keymap'."
(let* ((var (or (cdr (assq mode evil-global-keymaps-alist))
(cdr (assq mode evil-local-keymaps-alist))))
(map (or (symbol-value var)
(cdr (assq mode minor-mode-map-alist)))))
(if variable var map)))
(defun evil-state-auxiliary-keymaps (state)
"Return a keymap alist of auxiliary keymaps for STATE."
(let ((state (or state evil-state))
aux result)
(dolist (map (current-active-maps) (nreverse result))
(when (setq aux (evil-get-auxiliary-keymap map state))
(push (cons (evil-mode-for-keymap map t) aux) result)))))
(defun evil-state-minor-mode-keymaps (state)
"Return a keymap alist of minor-mode keymaps for STATE."
(cdr (assq (or state evil-state) evil-minor-mode-keymaps-alist)))
(defun evil-state-overriding-keymaps (&optional state)
"Return a keymap alist of overriding keymaps for STATE."
(let* ((state (or state evil-state))
result)
(dolist (map (current-active-maps))
(when (setq map (evil-overriding-keymap-p map state))
(push (cons (evil-mode-for-keymap map t) map) result)))
(nreverse result)))
(defun evil-state-intercept-keymaps (&optional state)
"Return a keymap alist of intercept keymaps for STATE."
(let* ((state (or state evil-state))
result)
(dolist (map (current-active-maps))
(when (setq map (or (evil-intercept-keymap-p map state)
(evil-intercept-keymap-p
(evil-get-auxiliary-keymap map state) state)))
(push (cons (evil-mode-for-keymap map t) map) result)))
(setq result (nreverse result))
result))
(defun evil-set-auxiliary-keymap (map state &optional aux)
"Set the auxiliary keymap for MAP in STATE to AUX.
If AUX is nil, create a new auxiliary keymap."
(unless aux (setq aux (make-sparse-keymap)))
(unless (evil-auxiliary-keymap-p aux)
(evil-set-keymap-prompt
aux (format "Auxiliary keymap for %s"
(or (evil-state-property state :name)
(format "%s state" state)))))
(define-key map (vector (intern (format "%s-state" state))) aux)
aux)
(defun evil-get-auxiliary-keymap (map state &optional create ignore-parent)
"Get the auxiliary keymap for MAP in STATE.
If CREATE is non-nil, create an auxiliary keymap
if MAP does not have one. If CREATE and
IGNORE-PARENT are non-nil then a new auxiliary
keymap is created even if the parent of MAP has
one already."
(when state
(let* ((key (vector (intern (format "%s-state" state))))
(parent-aux (when (and ignore-parent
(keymap-parent map))
(lookup-key (keymap-parent map) key)))
(aux (lookup-key map key)))
(cond
((and ignore-parent
(equal parent-aux aux)
create)
(evil-set-auxiliary-keymap map state))
((evil-auxiliary-keymap-p aux)
aux)
(create
(evil-set-auxiliary-keymap map state))))))
(defun evil-get-minor-mode-keymap (state mode)
"Get the auxiliary keymap for MODE in STATE, creating one if it
does not already exist."
(let ((state-entry (assq state evil-minor-mode-keymaps-alist)))
(if (and state-entry
(assq mode state-entry))
(cdr (assq mode state-entry))
(let ((map (make-sparse-keymap)))
(evil-set-keymap-prompt
map (format "Minor-mode keymap for %s in %s"
mode
(or (evil-state-property state :name)
(format "%s state" state))))
(if state-entry
(setcdr state-entry
(append (list (cons mode map)) (cdr state-entry)))
(push (cons state (list (cons mode map)))
evil-minor-mode-keymaps-alist))
map))))
(defun evil-auxiliary-keymap-p (map)
"Whether MAP is an auxiliary keymap."
(let ((prompt (keymap-prompt map)))
(when prompt (string-prefix-p "Auxiliary keymap" prompt))))
(defun evil-minor-mode-keymap-p (map)
"Whether MAP is a minor-mode keymap."
(let ((prompt (keymap-prompt map)))
(when prompt (string-prefix-p "Minor-mode keymap" prompt))))
(defun evil-intercept-keymap-p (map &optional state)
"Whether MAP is an intercept keymap for STATE.
If STATE is nil, it means any state."
(let ((entry (and (keymapp map)
(lookup-key map [intercept-state]))))
(cond
((null entry) nil)
((null state) map)
((eq entry state) map)
((eq entry 'all) map))))
(defun evil-overriding-keymap-p (map &optional state)
"Whether MAP is an overriding keymap for STATE.
If STATE is nil, it means any state."
(let ((entry (and (keymapp map)
(lookup-key map [override-state]))))
(cond
((null entry) nil)
((keymapp entry) (evil-overriding-keymap-p entry state))
((null state) map)
((eq entry state) map)
((eq entry 'all) map))))
(defun evil-intercept-keymap-state (map)
"Return the state for the intercept keymap MAP.
A return value of t means all states."
(let ((state (lookup-key map [intercept-state] map)))
(cond
((keymapp state)
(evil-intercept-keymap-state state))
((eq state 'all)
t)
(t
state))))
(defun evil-overriding-keymap-state (map)
"Return the state for the overriding keymap MAP.
A return value of t means all states."
(let ((state (lookup-key map [override-state] map)))
(cond
((keymapp state)
(evil-overriding-keymap-state state))
((eq state 'all)
t)
(t
state))))
(defun evil-set-leader (state key &optional localleader)
"Set KEY to trigger leader bindings in STATE.
KEY should be in the form produced by `kbd'. STATE is one of
`normal', `insert', `visual', `replace', `operator', `motion',
`emacs', a list of one or more of these, or `nil', which means
all of the above. If LOCALLEADER is non-nil, set the local leader
instead."
(let* ((all-states '(normal insert visual replace operator motion emacs))
(states (cond ((null state) all-states)
((consp state) state)
(t (list state))))
(leaderkey (if localleader [localleader] [leader]))
(binding
`(menu-item "" nil :filter ,(lambda (_cmd) (key-binding leaderkey)))))
(dolist (state states)
(evil-global-set-key state key binding))))
(defmacro evil-define-key (state keymap key def &rest bindings)
"Create a STATE binding from KEY to DEF for KEYMAP.
STATE is one of `normal', `insert', `visual', `replace',
`operator', `motion', `emacs', or a list of one or more of
these. Omitting a state by using `nil' corresponds to a standard
Emacs binding using `define-key'. The remaining arguments are
like those of `define-key'. For example:
(evil-define-key \\='normal foo-map \"a\" \\='bar)
This creates a binding from `a' to `bar' in normal state, which
is active whenever `foo-map' is active. Using nil for the state,
the following lead to identical bindings:
(evil-define-key nil foo-map \"a\" \\='bar)
(define-key foo-map \"a\" \\='bar)
It is possible to specify multiple states and/or bindings at
once:
(evil-define-key \\='(normal visual) foo-map
\"a\" \\='bar
\"b\" \\='foo)
If `foo-map' has not been initialized yet, this macro adds an
entry to `after-load-functions', delaying execution as necessary.
KEYMAP may also be a quoted symbol. If the symbol is `global', the
global evil keymap corresponding to the state(s) is used, meaning
the following lead to identical bindings:
(evil-define-key \\='normal \\='global \"a\" \\='bar)
(evil-global-set-key \\='normal \"a\" \\='bar)
The symbol `local' may also be used, which corresponds to using
`evil-local-set-key'. If a quoted symbol is used that is not
`global' or `local', it is assumed to be the name of a minor
mode, in which case `evil-define-minor-mode-key' is used.
KEY is an internal Emacs representation of a key, as for
`define-key'. To bind key sequences that use modifier keys such
as \"C-a\" or \"M-a\", convert the key sequences using `kbd'.
For example:
(evil-define-key \\='normal foo-map (kbd \"C-a\") \\='bar)"
(declare (indent defun))
(cond
((member keymap '('global 'local))
`(evil-define-key* ,state ,keymap ,key ,def ,@bindings))
((eq (car-safe keymap) 'quote)
`(evil-define-minor-mode-key ,state ,keymap ,key ,def ,@bindings))
(t `(evil-with-delay ,(if (symbolp keymap)
;; BEWARE: Can't work for lexically scoped vars
`(and (boundp ',keymap) (keymapp ,keymap))
`(keymapp ,keymap))
(after-load-functions
t nil ,(format "evil-define-key-in-%s"
(if (symbolp keymap) keymap 'keymap)))
(with-demoted-errors "Error in evil-define-key: %S"
(evil-define-key* ,state ,keymap ,key ,def ,@bindings))))))
(defalias 'evil-declare-key #'evil-define-key)
(defun evil-define-key* (state keymap key def &rest bindings)
"Create a STATE binding from KEY to DEF for KEYMAP.
STATE is one of normal, insert, visual, replace, operator,
motion, emacs, or a list of one or more of these. Omitting a