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doing a _player.release(); inside setPlayer fixes the issue.(should probably instead be handled on exit to menu and load functions to deal with, just in case someone wanted to write a script to change the player
for the original error, I am not sure this one works, but as I have been unable to reproduce the problem through those steps I am unable to verify.
Description
A Segfault in unique_ptr move assignment when taking premade character after cycling between characters.
Game.cpp:194
System
OS: Ubuntu 17.04 x64
Compiler: GCC
Steps to reproduce
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