OpenGL backend for gfx.
Can only be used on non-Apple Unix systems. The WSI is hard-coded to EGL.
Note: the Instance
, Surface
, PhysicalDevice
, Device
, and Queue
can only
have their methods called on the thread where Instance
was created(!).
Recording command buffers is free-threaded.
Render | Depth | Texture |
---|---|---|
Dimensions of the model:
- Register type: uniform buffers, storage buffers, and combined texture-samplers
- Binding slot (0 ..
MAX_COMBINED_TEXTURE_IMAGE_UNITS
for textures)
Texture Kind | GLSL sampler |
---|---|
D1 |
gsampler1D, sampler1DShadow |
D1Array |
gsampler1DArray, sampler1DArrayShadow |
D2 |
gsampler2D, gsampler2DMS, sampler2DShadow |
D2Array |
gsampler2DArray, gsampler2DMSArray, sampler2DArrayShadow |
D3 |
gsampler3D |
Cube |
gsamplerCube, samplerCubeShadow |
CubeArray |
gsamplerCubeArray, samplerCubeArrayShadow |
Buffer resource views are seen as gsamplerBuffer.
Rust basic type | GLSL (1.3 and above) |
---|---|
i32 | int |
u32 | uint |
f32 | float |
f64 | double |