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Each backend is available only on selected platforms. Metal backend - only when building for macOS/iOS. OpenGL backend - only when building for Linux.
Closing this, but please feel free to continue discussion (or jump to #gfx:matrix.org)
I agree it would be good to add some better error message if you attempted to build examples with a feature that's not available on your platform. Or at least in https://github.com/gfx-rs/gfx/tree/master/examples.
Short info header:
I just cloed the hal-0.8 branch but i can't compile the project with the gl or metal backend.
Vulkan and dx12 work without problems.
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