New Metal pipeline cache doesn't work properly on Dota2 + portability #3755
Labels
backend: Metal
client: request
feature request from a known client
difficulty: average
platform: OSX
type: bug
value: high
We appear to be constantly recompiling shaders, and we spending all the time in
get_pipeline_cache_data
(the serializing part).Related to #3719 cc @expenses
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