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Which demo project is affected:
networking/multiplayer_bomber
OS/device including version:
Godot version 4.3
Issue description:
Player rotation of the player in the server is not synced with that of the client when the client player throws a bomb at the server player.
This occurs when a player is bombed consecutively before the change occurs.
Screenshots of issue:
The player on the left is the server and player on the right is the client.
Rein is the server player while rage is the client player.
godot.issue.mp4
The text was updated successfully, but these errors were encountered:
waynemwashuma
changed the title
Player rotation not syncing after bomb explosion in multiplayer bomber.
Player rotation not syncing after consecutive bomb explosion in multiplayer bomber.
Jan 24, 2025
Which demo project is affected:
networking/multiplayer_bomber
OS/device including version:
Godot version 4.3
Issue description:
Player rotation of the player in the server is not synced with that of the client when the client player throws a bomb at the server player.
This occurs when a player is bombed consecutively before the change occurs.
Screenshots of issue:
The player on the left is the server and player on the right is the client.
Rein is the server player while rage is the client player.
godot.issue.mp4
The text was updated successfully, but these errors were encountered: