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Expanding on the "Recommendations" part of the readme, is it correct that we still need to use the Godot editor to instantiate our nodes and to setup the the scene tree? Looking at the Pong example, the Godot I was hoping we can do it all through Go code, but maybe there is a more practical reason to do it in Godot. |
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Yes you can use SceneTree.Add for this. The editor is primarily useful for visual editing and asset management. I saw your discussion on nodes being absent in the editor, this is not expected and I'll have a look into this shortly. |
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Yes you can use SceneTree.Add for this. The editor is primarily useful for visual editing and asset management.
I saw your discussion on nodes being absent in the editor, this is not expected and I'll have a look into this shortly.