You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was trying to follow the tutorial to create a new plugin project. After generating a project by using script in the scripts folder, I started to cmake, but errors occurred.
`
CMake Error at CMakeLists.txt:79 (include):
include could not find load file:
GenerateSetEnv
CMake Error at CMakeLists.txt:80 (GenerateSetEnv):
Unknown CMake command "GenerateSetEnv".
`
Any suggestion?
The text was updated successfully, but these errors were encountered:
By default, when you run "cmake" in the scrimmage, the cmake project will create a folder at "~/.cmake/packages/scrimmage", which contains a file that points at your scrimmage build directory. This is how other scrimmage/cmake projects find the original scrimmage project.
Thanks for answering. I am able to build the core scrimmage and I am using Ubuntu. I followed the tutorial below: $ cd /path/to/scrimmage/scripts $ mkdir ~/scrimmage $ ./create-scrimmage-project.py my-scrimmage-plugins ~/scrimmage http://www.scrimmagesim.org/sphinx/html/tutorials/create-project.html
So here is the problem. I think the cmake process in my new project has already found the scrimmage core code. But still can not use GenerateSetEnv.
I was trying to follow the tutorial to create a new plugin project. After generating a project by using script in the scripts folder, I started to cmake, but errors occurred.
`
CMake Error at CMakeLists.txt:79 (include):
include could not find load file:
CMake Error at CMakeLists.txt:80 (GenerateSetEnv):
Unknown CMake command "GenerateSetEnv".
`
Any suggestion?
The text was updated successfully, but these errors were encountered: