-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path22 Static Cube Mapping(2019 Win10).vcxproj.filters
187 lines (187 loc) · 5.78 KB
/
22 Static Cube Mapping(2019 Win10).vcxproj.filters
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="特效文件">
<UniqueIdentifier>{2ce4f695-a457-42a1-bc10-1ef8760b7270}</UniqueIdentifier>
</Filter>
<Filter Include="着色器">
<UniqueIdentifier>{55bb225e-a726-49c7-ac34-570b0826ddb9}</UniqueIdentifier>
</Filter>
<Filter Include="通用文件">
<UniqueIdentifier>{9e9bfa20-9887-48be-a17a-094f4988e5be}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Camera.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Collision.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="d3dApp.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="GameApp.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="GameObject.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="GameTimer.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Main.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Model.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="ObjReader.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="RenderStates.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Vertex.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="BasicEffect.cpp">
<Filter>特效文件</Filter>
</ClCompile>
<ClCompile Include="SkyEffect.cpp">
<Filter>特效文件</Filter>
</ClCompile>
<ClCompile Include="d3dUtil.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="Keyboard.cpp">
<Filter>通用文件</Filter>
</ClCompile>
<ClCompile Include="Mouse.cpp">
<Filter>通用文件</Filter>
</ClCompile>
<ClCompile Include="WICTextureLoader.cpp">
<Filter>通用文件</Filter>
</ClCompile>
<ClCompile Include="DDSTextureLoader.cpp">
<Filter>通用文件</Filter>
</ClCompile>
<ClCompile Include="DXTrace.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="SkyRender.cpp">
<Filter>特效文件</Filter>
</ClCompile>
<ClCompile Include="Transform.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Camera.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Collision.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="d3dApp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="d3dUtil.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="GameApp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="GameObject.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="GameTimer.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Geometry.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="LightHelper.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Model.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="ObjReader.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="RenderStates.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Vertex.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="Effects.h">
<Filter>特效文件</Filter>
</ClInclude>
<ClInclude Include="EffectHelper.h">
<Filter>特效文件</Filter>
</ClInclude>
<ClInclude Include="DDSTextureLoader.h">
<Filter>通用文件</Filter>
</ClInclude>
<ClInclude Include="Keyboard.h">
<Filter>通用文件</Filter>
</ClInclude>
<ClInclude Include="Mouse.h">
<Filter>通用文件</Filter>
</ClInclude>
<ClInclude Include="WICTextureLoader.h">
<Filter>通用文件</Filter>
</ClInclude>
<ClInclude Include="DXTrace.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="SkyRender.h">
<Filter>特效文件</Filter>
</ClInclude>
<ClInclude Include="Transform.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="HLSL\Basic.hlsli">
<Filter>着色器</Filter>
</None>
<None Include="HLSL\LightHelper.hlsli">
<Filter>着色器</Filter>
</None>
<None Include="HLSL\Sky.hlsli">
<Filter>着色器</Filter>
</None>
</ItemGroup>
<ItemGroup>
<FxCompile Include="HLSL\Basic_PS.hlsl">
<Filter>着色器</Filter>
</FxCompile>
<FxCompile Include="HLSL\BasicInstance_VS.hlsl">
<Filter>着色器</Filter>
</FxCompile>
<FxCompile Include="HLSL\BasicObject_VS.hlsl">
<Filter>着色器</Filter>
</FxCompile>
<FxCompile Include="HLSL\Sky_PS.hlsl">
<Filter>着色器</Filter>
</FxCompile>
<FxCompile Include="HLSL\Sky_VS.hlsl">
<Filter>着色器</Filter>
</FxCompile>
</ItemGroup>
</Project>