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Mouse.h
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//--------------------------------------------------------------------------------------
// File: Mouse.h
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248929
// http://go.microsoft.com/fwlink/?LinkID=615561
//--------------------------------------------------------------------------------------
#pragma once
#include <windows.h>
#include <memory>
namespace DirectX
{
class Mouse
{
public:
Mouse() noexcept(false);
Mouse(Mouse&& moveFrom) noexcept;
Mouse& operator= (Mouse&& moveFrom) noexcept;
Mouse(Mouse const&) = delete;
Mouse& operator=(Mouse const&) = delete;
virtual ~Mouse();
enum Mode
{
MODE_ABSOLUTE = 0,
MODE_RELATIVE,
};
struct State
{
bool leftButton;
bool middleButton;
bool rightButton;
bool xButton1;
bool xButton2;
int x;
int y;
int scrollWheelValue;
Mode positionMode;
};
class ButtonStateTracker
{
public:
enum ButtonState
{
UP = 0, // Button is up
HELD = 1, // Button is held down
RELEASED = 2, // Button was just released
PRESSED = 3, // Buton was just pressed
};
ButtonState leftButton;
ButtonState middleButton;
ButtonState rightButton;
ButtonState xButton1;
ButtonState xButton2;
#pragma prefast(suppress: 26495, "Reset() performs the initialization")
ButtonStateTracker() noexcept { Reset(); }
void __cdecl Update(const State& state);
void __cdecl Reset() noexcept;
State __cdecl GetLastState() const { return lastState; }
private:
State lastState;
};
// Retrieve the current state of the mouse
State __cdecl GetState() const;
// Resets the accumulated scroll wheel value
void __cdecl ResetScrollWheelValue();
// Sets mouse mode (defaults to absolute)
void __cdecl SetMode(Mode mode);
// Feature detection
bool __cdecl IsConnected() const;
// Cursor visibility
bool __cdecl IsVisible() const;
void __cdecl SetVisible(bool visible);
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) && defined(WM_USER)
void __cdecl SetWindow(HWND window);
static void __cdecl ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam);
#endif
// Singleton
static Mouse& __cdecl Get();
private:
// Private implementation.
class Impl;
std::unique_ptr<Impl> pImpl;
};
}