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SkyRender.h
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//***************************************************************************************
// SkyRender.h by X_Jun(MKXJun) (C) 2018-2020 All Rights Reserved.
// Licensed under the MIT License.
//
// 天空盒加载与渲染类
// Skybox loader and render classes.
//***************************************************************************************
#ifndef SKYRENDER_H
#define SKYRENDER_H
#include <vector>
#include <string>
#include "Effects.h"
#include "Camera.h"
class SkyRender
{
public:
template<class T>
using ComPtr = Microsoft::WRL::ComPtr<T>;
SkyRender() = default;
~SkyRender() = default;
// 不允许拷贝,允许移动
SkyRender(const SkyRender&) = delete;
SkyRender& operator=(const SkyRender&) = delete;
SkyRender(SkyRender&&) = default;
SkyRender& operator=(SkyRender&&) = default;
// 需要提供完整的天空盒贴图 或者 已经创建好的天空盒纹理.dds文件
HRESULT InitResource(ID3D11Device* device,
ID3D11DeviceContext* deviceContext,
const std::wstring& cubemapFilename,
float skySphereRadius, // 天空球半径
bool generateMips = false); // 默认不为静态天空盒生成mipmaps
// 需要提供天空盒的六张正方形贴图
HRESULT InitResource(ID3D11Device* device,
ID3D11DeviceContext* deviceContext,
const std::vector<std::wstring>& cubemapFilenames,
float skySphereRadius, // 天空球半径
bool generateMips = false); // 默认不为静态天空盒生成mipmaps
ID3D11ShaderResourceView* GetTextureCube();
void Draw(ID3D11DeviceContext* deviceContext, SkyEffect& skyEffect, const Camera& camera);
// 设置调试对象名
void SetDebugObjectName(const std::string& name);
private:
HRESULT InitResource(ID3D11Device* device, float skySphereRadius);
private:
ComPtr<ID3D11Buffer> m_pVertexBuffer;
ComPtr<ID3D11Buffer> m_pIndexBuffer;
UINT m_IndexCount = 0;
ComPtr<ID3D11ShaderResourceView> m_pTextureCubeSRV;
};
#endif