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main.py
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import pygame
import sys
from constants import *
from player import Player
from asteroid import Asteroid
from asteroidfield import AsteroidField
from shot import Shot
def main():
pygame.init()
print("Starting asteroids!")
print("Screen width:", SCREEN_WIDTH)
print("Screen height:", SCREEN_HEIGHT)
# screen and clock setup
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
# groups
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
# asteroid setup
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = updatable
asteroid_field = AsteroidField()
# player setup
Player.containers = (updatable, drawable)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2) # center of the screen, x and y coordinates
# shots setup
Shot.containers = (shots, updatable, drawable)
dt = 0
# gameloop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
screen.fill("black")
# handle updates
for thing in updatable:
thing.update(dt)
# handle collisions
for asteroid in asteroids:
if player.collision(asteroid):
print("Game over!")
sys.exit()
# handle shots
for shot in shots:
if shot.collision(asteroid):
shot.kill()
asteroid.split()
# handle drawing
for thing in drawable:
thing.draw(screen)
pygame.display.flip()
dt = pygame.time.Clock().tick(60) / 1000
if __name__ == "__main__":
main()