- Noteworthy UI improvements
- Character sheets and map tooltips include non-physical melee damage (such as a fire ant's bonus fire damage).
- When inspecting an enemy, the character sheet's tooltips for the enemy's Attack and Defense values show the hit chances for you versus the enemy.
- Character sheets list special movement qualities (flying, random movement, etc.).
- Proficiencies' tooltips provide more information about proficiency level.
- Digging implements' tooltips tell how long digging will take.
- Gameplay tweaks
- Boost Fourth Blessing: Longevity.
- You can now use the Mining talent without a digging implement (although it will take longer).
- Healing potions' effects now scale with constitution.
- Other UI improvements
- Improve object tooltips for multiple objects.
- Improved Pick Up Items dialog.
- Bugfixes
- Inventory screen tooltips sometimes failed to show.
- A missed Fire Slash failed to display its "near miss" message.
- Saving a game while Poisoned Dart was in flight didn't work properly.
- Minor changes
- Adjust the effect of Mining proficiency on Poison Ore Strike.
- Reading scrolls now requires the ability to see.
- Compatible with T-Engine 1.1.0
Major changes:
- Boot screen
- Critical hits.
- Each attack has a 5% chance of knocking an opponent off balance.
- The next attack against an off-balance opponent is an automatic critical hit. In addition to dealing 50% bonus damage, critical hits allow you to execute weapon-specific maneuvers, such as a staff sweep or spinning halberd attack.
- Desperation attacks. When reduced to 30% health or lower, your next attack is an automatic critical hit.
- Changes to Off-Hand Attack make learning left hand techniques easier:
- Staffs are now classified as double weapons and so can be used with Off-Hand Attack. (Currently, double weapons only help with Off-Hand Attack; rumors exist of fighting styles that take full advantage of double weapons, but such techniques cannot be found this early in the dungeon...)
- Off-Hand Attack's tooltip now gives more information, to help you know whether or not it can deal the finishing blow.
Less visible changes:
- Rebalance health, damage, and armor.
- Various tweaks to techniques:
- Blood Sip heals on hit as well as on each turn.
- You can now step past unconscious opponents who you've chosen not to kill.
- Pickpocketing an unconscious creature always succeeds.
- Creatures who've regained consciousness are still groggy and unable to act for one turn.
- Poisoned Dart's poison is more dangerous.
- Charged Bolt is more accurate.
- Increase damage on Explosive Tags.
- Various tweaks to creatures. In particular:
- Fire ants are rarer.
- Cave bats know Blood Sip.
- New items: meditation scrolls, scrolls of body hardening, smoke bombs, and explosive tags. Explosive tags are particularly fun to play with.
- AI fixes: dog-head men no longer shoot each other in the back, fire ants no longer try to slash you from across the room, and so on.
- Various other improvements, such as a random name generator and updated particle effects
- Compatible with T-Engine 1.0.5
- 3 new monsters to fight
- New monsters mean new qi techniques to absorb. Pursue happiness and good fortune with the Five Blessings, lurk in the shadows with Dweller in Darkness and Bat-Blind Vision, amass a swarm of insect allies with Hive Mind, and more.
- New game mechanics: Blindsense and blind-fighting now exist. (They're currently only useful when it's dark; blindness itself is coming in a future version.) You can pickpocket your enemies. There's now a limit to how many qi techniques you can know at once, so absorbing a new technique may require that you forget an old one.
- Various gameplay and UI improvements. For example, the game now tracks all techniques you've learned across any character, so you can right-click an enemy and choose Inspect Creature to see what techniques can be absorbed and which techniques you haven't seen yet.
Initial beta. It's small (2 basic monster types, 3 dungeon levels) but playable.