From a79a127ad04e4f955693ae374065d0d8035353d9 Mon Sep 17 00:00:00 2001 From: kEpEx Date: Sun, 16 Feb 2025 14:35:17 -0800 Subject: [PATCH] fix(Blenvy-Bevy): Fix blueprint example issue #247 (#248) * fixes #247 --- examples/blueprints/src/main.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/blueprints/src/main.rs b/examples/blueprints/src/main.rs index 1080c0ea..d82f3e48 100644 --- a/examples/blueprints/src/main.rs +++ b/examples/blueprints/src/main.rs @@ -25,7 +25,7 @@ fn main() { fn setup_game(mut commands: Commands) { // here we spawn our game world/level, which is also a blueprint ! commands.spawn(( - BlueprintInfo::from_path("levels/World.glb"), // all we need is a Blueprint info... + BlueprintInfo::from_path("levels/Level1.glb"), // all we need is a Blueprint info... SpawnBlueprint, // and spawnblueprint to tell blenvy to spawn the blueprint now HideUntilReady, // only reveal the level once it is ready GameWorldTag,