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Secured-Esp32-Client.ino
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/****************************************************************************************************************************
Secured-ESP32-Client.ino
For ESP32.
Based on and modified from Gil Maimon's ArduinoWebsockets library https://github.com/gilmaimon/ArduinoWebsockets
to support STM32F/L/H/G/WB/MP1, nRF52 and SAMD21/SAMD51 boards besides ESP8266 and ESP32
The library provides simple and easy interface for websockets (Client and Server).
Built by Khoi Hoang https://github.com/khoih-prog/Websockets2_Generic
Licensed under MIT license
*****************************************************************************************************************************/
/*
Secured ESP32 Websockets Client
This sketch:
1. Connects to a WiFi network
2. Connects to a Websockets server (using WSS)
3. Sends the websockets server a message ("Hello Server from ......")
4. Sends the websocket server a "ping"
5. Prints all incoming messages while the connection is open
NOTE:
The sketch dosen't check or indicate about errors while connecting to
WiFi or to the websockets server. For full example you might want
to try the example named "-Client" (And use the ssl methods).
Hardware:
For this sketch you only need an ESP32 board.
Originally Created : 15/02/2019
Original Author : By Gil Maimon
Original Repository : https://github.com/gilmaimon/ArduinoWebsockets
*****************************************************************************************************************************/
#include "defines.h"
#include <WebSockets2_Generic.h>
#include <WiFi.h>
using namespace websockets2_generic;
void onMessageCallback(WebsocketsMessage message)
{
Serial.print("Got Message: ");
Serial.println(message.data());
}
void onEventsCallback(WebsocketsEvent event, String data)
{
(void) data;
if (event == WebsocketsEvent::ConnectionOpened)
{
Serial.println("Connnection Opened");
}
else if (event == WebsocketsEvent::ConnectionClosed)
{
Serial.println("Connnection Closed");
}
else if (event == WebsocketsEvent::GotPing)
{
Serial.println("Got a Ping!");
}
else if (event == WebsocketsEvent::GotPong)
{
Serial.println("Got a Pong!");
}
}
WebsocketsClient client;
void setup()
{
Serial.begin(115200);
while (!Serial && millis() < 5000);
Serial.print("\nStart Secured-ESP32-Client on ");
Serial.println(ARDUINO_BOARD);
Serial.println(WEBSOCKETS2_GENERIC_VERSION);
// Connect to wifi
WiFi.begin(ssid, password);
// Wait some time to connect to wifi
for (int i = 0; i < 10 && WiFi.status() != WL_CONNECTED; i++)
{
Serial.print(".");
delay(1000);
}
// Check if connected to wifi
if (WiFi.status() != WL_CONNECTED)
{
Serial.println("No Wifi!");
return;
}
Serial.print("\nConnected to Wifi, Connecting to WebSockets Server @");
Serial.println(websockets_connection_string);
// run callback when messages are received
client.onMessage(onMessageCallback);
// run callback when events are occuring
client.onEvent(onEventsCallback);
// Before connecting, set the ssl fingerprint of the server
client.setCACert(echo_org_ssl_ca_cert);
// Connect to server
bool connected = client.connect(websockets_connection_string);
if (connected)
{
Serial.println("Connected!");
String WS_msg = String("Hello to Server from ") + ARDUINO_BOARD;
client.send(WS_msg);
// Send a ping
client.ping();
}
else
{
Serial.println("Not Connected!");
}
}
void loop()
{
client.poll();
}