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WT32_ETH01_RepeatingClient.ino
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/****************************************************************************************************************************
WT32_ETH01_RepeatingClient.ino
For WT32_ETH01 (ESP32 + LAN8720)
Based on and modified from Gil Maimon's ArduinoWebsockets library https://github.com/gilmaimon/ArduinoWebsockets
to support STM32F/L/H/G/WB/MP1, nRF52 and SAMD21/SAMD51 boards besides ESP8266 and ESP32
The library provides simple and easy interface for websockets (Client and Server).
Built by Khoi Hoang https://github.com/khoih-prog/Websockets2_Generic
Licensed under MIT license
*****************************************************************************************************************************/
/****************************************************************************************************************************
WT32_ETH01 Websockets Repeating Client
This sketch:
1. Connects to an Ethernet network
2. Connects to a Websockets server
3. Sends the websockets server a message ("Hello to Server from ......")
4. Prints all incoming messages while the connection is open
5. Repeat 2-4 every REPEAT_INTERVAL (10 seconds)
Hardware:
For this sketch you only need an WT32_ETH01 board.
Originally Created : 15/02/2019
Original Author : By Gil Maimon
Original Repository : https://github.com/gilmaimon/ArduinoWebsockets
*****************************************************************************************************************************/
#include "defines.h"
#include <WebSockets2_Generic.h>
using namespace websockets2_generic;
WebsocketsClient client;
void onEventsCallback(WebsocketsEvent event, String data)
{
(void) data;
if (event == WebsocketsEvent::ConnectionOpened)
{
Serial.println("Connnection Opened");
}
else if (event == WebsocketsEvent::ConnectionClosed)
{
Serial.println("Connnection Closed");
}
else if (event == WebsocketsEvent::GotPing)
{
Serial.println("Got a Ping!");
}
else if (event == WebsocketsEvent::GotPong)
{
Serial.println("Got a Pong!");
}
}
void setup()
{
Serial.begin(115200);
while (!Serial && millis() < 5000);
Serial.print("\nStart WT32_ETH01_RepeatingClient on "); Serial.print(ARDUINO_BOARD);
Serial.print(" with "); Serial.println(SHIELD_TYPE);
Serial.println(WEBSERVER_WT32_ETH01_VERSION);
Serial.println(WEBSOCKETS2_GENERIC_VERSION);
// To be called before ETH.begin()
WT32_ETH01_onEvent();
//bool begin(uint8_t phy_addr=ETH_PHY_ADDR, int power=ETH_PHY_POWER, int mdc=ETH_PHY_MDC, int mdio=ETH_PHY_MDIO,
// eth_phy_type_t type=ETH_PHY_TYPE, eth_clock_mode_t clk_mode=ETH_CLK_MODE);
//ETH.begin(ETH_PHY_ADDR, ETH_PHY_POWER, ETH_PHY_MDC, ETH_PHY_MDIO, ETH_PHY_TYPE, ETH_CLK_MODE);
ETH.begin(ETH_PHY_ADDR, ETH_PHY_POWER);
// Static IP, leave without this line to get IP via DHCP
//bool config(IPAddress local_ip, IPAddress gateway, IPAddress subnet, IPAddress dns1 = 0, IPAddress dns2 = 0);
ETH.config(myIP, myGW, mySN, myDNS);
WT32_ETH01_waitForConnect();
Serial.print("Connected. Connecting to WebSockets Server @");
Serial.println(websockets_server_host);
// run callback when messages are received
client.onMessage([&](WebsocketsMessage message)
{
Serial.print("Got Message: ");
Serial.println(message.data());
});
// run callback when events are occuring
client.onEvent(onEventsCallback);
}
void sendMessage()
{
// try to connect to Websockets server
bool connected = client.connect(websockets_server_host, websockets_server_port, "/");
if (connected)
{
Serial.println("Connected!");
String WS_msg = String("Hello to Server from ") + BOARD_NAME;
client.send(WS_msg);
}
else
{
Serial.println("Not Connected!");
}
}
void checkToSendMessage()
{
#define REPEAT_INTERVAL 10000L
static unsigned long checkstatus_timeout = 1000;
// Send WebSockets message every REPEAT_INTERVAL (10) seconds.
if (millis() > checkstatus_timeout)
{
sendMessage();
checkstatus_timeout = millis() + REPEAT_INTERVAL;
}
}
void loop()
{
checkToSendMessage();
// let the websockets client check for incoming messages
if (client.available())
{
client.poll();
}
//delay(500);
}