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WebSocketClientStompOverSockJs_NINA.ino
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/****************************************************************************************************************************
WebSocketClientStompOverSockJs_NINA.ino
For boards using WiFiNINA Shield/Module
Blynk_WiFiNINA_WM is a library for the Mega, Teensy, SAM DUE, nRF52, STM32 and SAMD boards
(https://github.com/khoih-prog/Blynk_WiFiNINA_WM) to enable easy configuration/reconfiguration and
autoconnect/autoreconnect of WiFiNINA/Blynk
Based on and modified from WebSockets libarary https://github.com/Links2004/arduinoWebSockets
to support other boards such as SAMD21, SAMD51, Adafruit's nRF52 boards, etc.
Built by Khoi Hoang https://github.com/khoih-prog/WebSockets_Generic
Licensed under MIT license
Example for connecting and maintining a connection with a SockJS+STOMP websocket connection.
In this example, we connect to a Spring application (see https://docs.spring.io/spring/docs/current/spring-framework-reference/html/websocket.html).
Created on: 18.07.2017
Author: Martin Becker <mgbckr>, Contact: [email protected]
*****************************************************************************************************************************/
#if ( defined(ARDUINO_SAM_DUE) || defined(__SAM3X8E__) )
// Default pin 10 to SS/CS
#define USE_THIS_SS_PIN 10
#define BOARD_TYPE "SAM DUE"
#elif ( defined(CORE_TEENSY) )
#error You have to use examples written for Teensy
#endif
#ifndef BOARD_NAME
#define BOARD_NAME BOARD_TYPE
#endif
#define _WEBSOCKETS_LOGLEVEL_ 2
#define WEBSOCKETS_NETWORK_TYPE NETWORK_WIFININA
#include <WiFiNINA_Generic.h>
#include <WebSocketsClient_Generic.h>
WebSocketsClient webSocket;
int status = WL_IDLE_STATUS;
///////please enter your sensitive data in the Secret tab/arduino_secrets.h
char ssid[] = "****"; // your network SSID (name)
char pass[] = "********"; // your network password (use for WPA, or use as key for WEP), length must be 8+
const char* ws_host = "the.host.net";
const int ws_port = 80;
// base URL for SockJS (websocket) connection
// The complete URL will look something like this(cf. http://sockjs.github.io/sockjs-protocol/sockjs-protocol-0.3.3.html#section-36):
// ws://<ws_host>:<ws_port>/<ws_baseurl>/<3digits>/<randomstring>/websocket
// For the default config of Spring's SockJS/STOMP support, the default base URL is "/socketentry/".
const char* ws_baseurl = "/socketentry/"; // don't forget leading and trailing "/" !!!
// FUNCTIONS
bool alreadyConnected = false;
void webSocketEvent(const WStype_t& type, uint8_t * payload, const size_t& length)
{
switch (type)
{
case WStype_DISCONNECTED:
if (alreadyConnected)
{
Serial.println("[WSc] Disconnected!");
alreadyConnected = false;
}
break;
case WStype_CONNECTED:
{
alreadyConnected = true;
Serial.print("[WSc] Connected to url: ");
Serial.println((char *) payload);
}
break;
case WStype_TEXT:
{
// #####################
// handle SockJs+STOMP protocol
// #####################
String text = (char*) payload;
Serial.print("[WSc] get text: ");
Serial.println((char *) payload);
if (payload[0] == 'h')
{
Serial.println("Heartbeat!");
}
else if (payload[0] == 'o')
{
// on open connection
String msg = "[\"CONNECT\\naccept-version:1.1,1.0\\nheart-beat:10000,10000\\n\\n\\u0000\"]";
webSocket.sendTXT(msg);
}
else if (text.startsWith("a[\"CONNECTED"))
{
// subscribe to some channels
String msg = "[\"SUBSCRIBE\\nid:sub-0\\ndestination:/user/queue/messages\\n\\n\\u0000\"]";
webSocket.sendTXT(msg);
delay(1000);
// and send a message
msg = "[\"SEND\\ndestination:/app/message\\n\\n{\\\"user\\\":\\\"esp\\\",\\\"message\\\":\\\"Hello!\\\"}\\u0000\"]";
webSocket.sendTXT(msg);
delay(1000);
}
break;
}
case WStype_BIN:
Serial.print("[WSc] get binary length: ");
Serial.println(length);
//hexdump(payload, length);
// send data to server
webSocket.sendBIN(payload, length);
break;
case WStype_ERROR:
case WStype_FRAGMENT_TEXT_START:
case WStype_FRAGMENT_BIN_START:
case WStype_FRAGMENT:
case WStype_FRAGMENT_FIN:
break;
default:
break;
}
}
void printWifiStatus()
{
// print the SSID of the network you're attached to:
Serial.print("SSID: ");
Serial.println(WiFi.SSID());
// print your board's IP address:
IPAddress ip = WiFi.localIP();
Serial.print("WebSockets Client IP Address: ");
Serial.println(ip);
// print the received signal strength:
long rssi = WiFi.RSSI();
Serial.print("signal strength (RSSI):");
Serial.print(rssi);
Serial.println(" dBm");
}
void setup()
{
//Initialize serial and wait for port to open:
Serial.begin(115200);
while (!Serial);
Serial.print("\nStart WebSocketClientStompOverSockJs_NINA on ");
Serial.println(BOARD_NAME);
Serial.println(WEBSOCKETS_GENERIC_VERSION);
Serial.println("Used/default SPI pinout:");
Serial.print("MOSI:");
Serial.println(MOSI);
Serial.print("MISO:");
Serial.println(MISO);
Serial.print("SCK:");
Serial.println(SCK);
Serial.print("SS:");
Serial.println(SS);
// check for the WiFi module:
if (WiFi.status() == WL_NO_MODULE)
{
Serial.println("Communication with WiFi module failed!");
// don't continue
while (true);
}
String fv = WiFi.firmwareVersion();
if (fv < WIFI_FIRMWARE_LATEST_VERSION)
{
Serial.println("Please upgrade the firmware");
}
// attempt to connect to Wifi network:
while (status != WL_CONNECTED)
{
Serial.print("Attempting to connect to SSID: ");
Serial.println(ssid);
// Connect to WPA/WPA2 network. Change this line if using open or WEP network:
status = WiFi.begin(ssid, pass);
// wait 10 seconds for connection:
//delay(10000);
}
printWifiStatus();
// #####################
// create socket url according to SockJS protocol (cf. http://sockjs.github.io/sockjs-protocol/sockjs-protocol-0.3.3.html#section-36)
// #####################
String socketUrl = ws_baseurl;
socketUrl += random(0, 999);
socketUrl += "/";
socketUrl += random(0, 999999); // should be a random string, but this works (see )
socketUrl += "/websocket";
// connect to websocket
webSocket.begin(ws_host, ws_port, socketUrl);
webSocket.setExtraHeaders(); // remove "Origin: file://" header because it breaks the connection with Spring's default websocket config
// webSocket.setExtraHeaders("foo: I am so funny\r\nbar: not"); // some headers, in case you feel funny
webSocket.onEvent(webSocketEvent);
}
void loop()
{
webSocket.loop();
}