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Hi, thanks for pointing this out. I'll update them when I get a chance (unless someone else feels like doing it).
If I'm reading the page you linked right, I think the sample code BGMDriver is based on also makes this mistake and so do the Core Audio Public Utility Classes. Should somebody file a radar? (I don't really know C++, so I'm not sure how serious this mistake is.)
I would like to point out that identifiers like "
__BGMApp__BGMPlayThrough__
" and "__BGMDriver__BGM_Client__
" do not fit to the expected naming convention of the C++ language standard.Would you like to adjust your selection for unique names?
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