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Most HLSL resource types accept an element type, through a template parameter:
RWBuffer<float2> buffer; Texture2D<float4> texture; StructuredBuffer<MyStruct> anotherBuffer;
__builtin_hlsl_is_typed_resource_element_compatible
The text was updated successfully, but these errors were encountered:
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Most HLSL resource types accept an element type, through a template parameter:
__builtin_hlsl_is_typed_resource_element_compatible
builtin llvm-project#113223The text was updated successfully, but these errors were encountered: