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main.cpp
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#include "main.hpp"
#include "windows_lean.h"
#include <string>
#include <sstream>
#include "nvse/PluginAPI.h"
#include "nvse/nvse_version.h"
#include "utils.hpp"
static const int TryFindWindowIntervalMs = 1000;
static const char* ModName = "fnv_clipcursor";
static const char* GameClassName = "Fallout: New Vegas";
static HWND GameWindow = NULL;
static WNDPROC GameWndProc = NULL;
BOOL WINAPI DllMain(HANDLE, DWORD, LPVOID)
{
return true;
}
extern "C" {
EXPORT bool NVSEPlugin_Query(
const NVSEInterface* nvse,
PluginInfo* info
) {
info->infoVersion = PluginInfo::kInfoVersion;
info->name = ModName;
info->version = 2;
std::string log_filename(ModName);
log_filename.append(".log");
gLog.Open(log_filename.c_str());
if (!version_check(nvse))
return false;
return true;
}
EXPORT bool NVSEPlugin_Load(
const NVSEInterface* nvse
) {
if (
SetTimer(
NULL,
0,
TryFindWindowIntervalMs,
find_game_window_timer) == 0
) {
fatal_error("Failed to set timer");
return false;
}
return true;
}
}
bool version_check(const NVSEInterface* nvse) {
if (nvse->isEditor)
return false;
if (nvse->nvseVersion < NVSE_VERSION_INTEGER) {
std::stringstream ss;
ss
<< "NVSE version is too old ("
<< nvse->nvseVersion
<< "), expected at least "
<< NVSE_VERSION_INTEGER;
std::string str = ss.str();
fatal_error(str.c_str(), false);
return false;
}
return true;
}
void CALLBACK find_game_window_timer(
HWND window,
UINT wm_timer,
UINT_PTR timer_id,
DWORD tick_count
) {
GameWindow = FindWindowA(GameClassName, NULL);
if (GameWindow == NULL)
return;
KillTimer(window, timer_id);
inject_wndproc();
}
void inject_wndproc() {
GameWndProc = reinterpret_cast<WNDPROC>(
GetWindowLongPtrA(GameWindow, GWLP_WNDPROC));
if (GameWndProc == NULL) {
fatal_error("Failed to get game wndproc");
return;
}
if (
SetWindowLongPtrA(
GameWindow,
GWLP_WNDPROC,
reinterpret_cast<LONG>(&injected_wndproc)) == 0
) {
fatal_error("Failed to set injected wndproc");
return;
}
setup_clipcursor(GameWindow);
_MESSAGE("fnv_clipcursor setup correctly");
}
LRESULT CALLBACK injected_wndproc(
HWND window,
UINT message,
WPARAM w_param,
LPARAM l_param
) {
switch (message) {
case WM_ACTIVATE: {
if (w_param == WA_INACTIVE)
unset_clipcursor();
else
setup_clipcursor(window);
break;
}
case WM_MOUSEMOVE: {
setup_clipcursor(window);
break;
}
case WM_SETFOCUS: {
setup_clipcursor(window);
break;
}
case WM_KILLFOCUS: {
unset_clipcursor();
break;
}
}
return GameWndProc(window, message, w_param, l_param);
}
void setup_clipcursor(HWND window) {
RECT rect;
if (!GetWindowRect(window, &rect)) {
fatal_error("Failed to get window rect");
return;
}
if (!ClipCursor(&rect))
fatal_error("Failed to setup clip cursor");
}
void unset_clipcursor() {
if (!ClipCursor(NULL))
fatal_error("Failed to unset clip cursor");
}