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This repository has been archived by the owner on Sep 16, 2021. It is now read-only.
I am developing an animation library for Luxe which would very much benefit from skew capabilities. Is skew functionality on the table for future updates?
The text was updated successfully, but these errors were encountered:
I'll keep it mind for the new renderer. It is relatively simple to implement in the vertex shader but it isn't free if it's not used (i.e 99.9% of the time), so i'm more inclined to make it something you use with a slightly customized shader.
But currently, the renderer complicates this by batching all the geometry together, so you would have to just skew the geometry once it's created at the vertex level. For example, if you have a sprite, you can access sprite.geometry.vertices and move around the relevant ones to introduce a skew.
Keep in mind that the rendering is being completely replaced though, so many things will change and it's worth mentioning that things are a bit of a transition state at the moment.
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I am developing an animation library for Luxe which would very much benefit from skew capabilities. Is skew functionality on the table for future updates?
The text was updated successfully, but these errors were encountered: