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Copy pathshockwaveflash.h
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shockwaveflash.h
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#if !defined(AFX_SHOCKWAVEFLASH_H__9387F420_A99A_11D1_849A_00A0C9089C5A__INCLUDED_)
#define AFX_SHOCKWAVEFLASH_H__9387F420_A99A_11D1_849A_00A0C9089C5A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CShockwaveFlash wrapper class
class CShockwaveFlash : public CWnd
{
protected:
DECLARE_DYNCREATE(CShockwaveFlash)
public:
CLSID const& GetClsid()
{
static CLSID const clsid
= { 0xd27cdb6e, 0xae6d, 0x11cf, { 0x96, 0xb8, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0 } };
return clsid;
}
virtual BOOL Create(LPCTSTR lpszClassName,
LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect,
CWnd* pParentWnd, UINT nID,
CCreateContext* pContext = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }
BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect, CWnd* pParentWnd, UINT nID,
CFile* pPersist = NULL, BOOL bStorage = FALSE,
BSTR bstrLicKey = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
pPersist, bStorage, bstrLicKey); }
// Attributes
public:
// Operations
public:
long GetReadyState();
long GetTotalFrames();
BOOL GetPlaying();
void SetPlaying(BOOL bNewValue);
long GetQuality();
void SetQuality(long nNewValue);
long GetScaleMode();
void SetScaleMode(long nNewValue);
long GetAlignMode();
void SetAlignMode(long nNewValue);
long GetBackgroundColor();
void SetBackgroundColor(long nNewValue);
BOOL GetLoop();
void SetLoop(BOOL bNewValue);
CString GetMovie();
void SetMovie(LPCTSTR lpszNewValue);
long GetFrameNum();
void SetFrameNum(long nNewValue);
void SetZoomRect(long left, long top, long right, long bottom);
void Zoom(long factor);
void Pan(long x, long y, long mode);
void Play();
void Stop();
void Back();
void Forward();
void Rewind();
void StopPlay();
void GotoFrame(long FrameNum);
long CurrentFrame();
BOOL IsPlaying();
long PercentLoaded();
BOOL FrameLoaded(long FrameNum);
long FlashVersion();
CString GetWMode();
void SetWMode(LPCTSTR lpszNewValue);
CString GetSAlign();
void SetSAlign(LPCTSTR lpszNewValue);
BOOL GetMenu();
void SetMenu(BOOL bNewValue);
CString GetBase();
void SetBase(LPCTSTR lpszNewValue);
CString GetScale();
void SetScale(LPCTSTR lpszNewValue);
BOOL GetDeviceFont();
void SetDeviceFont(BOOL bNewValue);
BOOL GetEmbedMovie();
void SetEmbedMovie(BOOL bNewValue);
CString GetBGColor();
void SetBGColor(LPCTSTR lpszNewValue);
CString GetQuality2();
void SetQuality2(LPCTSTR lpszNewValue);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CShockwaveFlash)
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(CShockwaveFlash)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SHOCKWAVEFLASH_H__9387F420_A99A_11D1_849A_00A0C9089C5A__INCLUDED_)