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No this is not possible as Mumble does not have access to this data. And it wouldn't really make sense to do this imo. If a game wants to support TTS, they can implement that themselves and if they don't want to support it, then there is basically no way to make this work reliably... 🤔 |
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Ok, understood. But could a game send its message to the mumble client - as if a user was typing that message (to others)? |
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Hello!
Is it possible that mumble reads (via TTS) in-game messages? I do not mean the chat messages from other others but from a game itself, e.g. a message that a civic centre or troops are under attack etc. To make this possible, what from the perspective of the respective game is needed to enable mumble get access to such messages? Would this be a "push" of data from a game to the mumble client or a "pull" of the mumble from the game? Which kind of format of the data would be necessary? Or is this not possible at all?
Thanks a lot for sharing your thoughts on this and also for making this whole project of mumble available - a great tool! 👍
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