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Nevermind - I found the contributing guide here: https://github.com/LuaLS/LLS-Addons/blob/main/CONTRIBUTING.md Sorry for bothering. :) |
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Hi!
I'm the author of community-driven open-source project "Lilka": https://github.com/and3rson/lilka
It's a ESP32-S3-based DIY console.
It supports writing games in Lua: https://lilka.readthedocs.io/uk/latest/lua/index.html (sorry, the documentation is currently in Ukrainian only, but we plan to translate it to English).
So far I've defined a stub file - https://github.com/and3rson/lilka/blob/main/docs/lua/stub.lua - that's used for generating the documentation and also for completion with LuaLS. Our embedded Lua engine currently has some basic functionality, such as graphics support, math functions, input handling, etc, but it's still under heavy development.
We'd love our users to have code completion when they are writing games for Lilka, and AFAIK the best way to do this is to include our stubs in LuaCATS and LLS-Addons.
Please let me know what are the correct steps to do this!
Thanks in advance!
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