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console_message.go
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/
console_message.go
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package playwright
type consoleMessageImpl struct {
event map[string]interface{}
page Page
}
func (c *consoleMessageImpl) Type() string {
return c.event["type"].(string)
}
func (c *consoleMessageImpl) Text() string {
return c.event["text"].(string)
}
func (c *consoleMessageImpl) String() string {
return c.Text()
}
func (c *consoleMessageImpl) Args() []JSHandle {
args := c.event["args"].([]interface{})
out := []JSHandle{}
for idx := range args {
out = append(out, fromChannel(args[idx]).(*jsHandleImpl))
}
return out
}
func (c *consoleMessageImpl) Location() *ConsoleMessageLocation {
location := &ConsoleMessageLocation{}
remapMapToStruct(c.event["location"], location)
return location
}
func (c *consoleMessageImpl) Page() Page {
return c.page
}
func newConsoleMessage(event map[string]interface{}) *consoleMessageImpl {
bt := &consoleMessageImpl{}
bt.event = event
page := fromNullableChannel(event["page"])
if page != nil {
bt.page = page.(*pageImpl)
}
return bt
}