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"Clone the repository and compile the project, or download the already compiled libraries from the Binaries folder. Drop them in your Unity project's Assets/Plugins folder and you are good to go."
You don't have to put managed dlls in the plugins folder, I think its better to keep the plugins folder as clean as possible and only put unmanaged libraries in there and leave the managed dlls in the source folder since it is just some packed c# code
what do you think?
The text was updated successfully, but these errors were encountered:
"Clone the repository and compile the project, or download the already compiled libraries from the Binaries folder. Drop them in your Unity project's Assets/Plugins folder and you are good to go."
You don't have to put managed dlls in the plugins folder, I think its better to keep the plugins folder as clean as possible and only put unmanaged libraries in there and leave the managed dlls in the source folder since it is just some packed c# code
what do you think?
The text was updated successfully, but these errors were encountered: