Make sure that you're running the latest Sprockets 3 release. This document is a work in progress and not at all authoritative. It is meant to underline the biggest features and changes from Sprockets 3 to 4. If you're not already on Sprockets 3 check out https://github.com/rails/sprockets/blob/3.x/UPGRADING.md. Sprockets 3 was a compatibility release to bridge Sprockets 4, and many deprecated things have been removed in version 4.
This upgrading guide touches on:
- Upgrading as a Rails dependency
- Source Maps
- Manifest.js
- In a Rails app, possible backwards incompatible changes in how top-level targets are determined.
- ES6 support
- Deprecated processor interface in 3.x is removed in 4.x
Your Rails app Gemfile may have a line requiring sass-rails 5.0:
gem 'sass-rails', '~> 5.0'
# or
gem 'sass-rails', '~> 5'
These will prevent upgrade to sprockets 4, if you'd like to upgrade to sprockets 4 change to:
gem 'sass-rails', '>= 5'
And then run bundle update sass-rails sprockets
to get sass-rails 6.x and sprockets 4.x.
Read more about What is a source map.
Source maps are a major new feature. As a word of warning, source maps were half finished when this project was transitioned between maintainers. Please try things and if they don't work correctly open an issue with what you expected to happen, what happened and a small sample app showing the problem.
First, what is a source map? Source maps are a standard way to make debugging concatenated or compiled assets easier. When using Rails and Sprockets in development mode, no assets are concatenated. If your app used 10 JS files, all of them would be served independently. This helped with debugging: you got helpful errors like Error in file <file.js> on line <number>
that pointed at the problem instead of at an unrelated, minified JS file.
Source maps eliminate the need to serve these separate files. Instead, a special source map file can be read by the browser to help it understand how to unpack your assets. It "maps" the current, modified asset to its "source" so you can view the source when debugging. This way you can serve assets in development in the exact same way as in production. Fewer surprises is always better.
How do you know if source maps are working correctly? Try adding a syntax error to one of your assets and use the console to debug. Does it show the correct file and source location? Or does it reference the top level application.js
file?
Here's the last issue where source maps were discussed before the beta release. Here's a guide that talks about what a source map is and how it is used by the browser and generated by Sprockets.
When compiling assets with Sprockets, Sprockets needs to decide which top-level targets to compile, usually application.css
, application.js
, and images.
If you are using sprockets prior to 4.0, Rails will compile application.css
, application.js
; and any files found in your assets directory(ies) that are not recognized as JS or CSS, but do have a filename extension. That latter was meant to apply to all your images usually in ./app/assets/images/
, but could have targeted other files as well.
If you wanted to specify additional assets to deliver that were not included by this logic, for instance for a marketing page with its own CSS, you might add something like this:
# In your Rails configuration, prior to Sprockets 4
config.assets.precompile += ["marketing.css"]
If you are using Sprockets 4, Rails changes its default logic for determining top-level targets. It will now use only a file at ./app/assets/config/manifest.js
for specifying top-level targets; this file may already exist in your Rails app (although Rails only starts automatically using it once you are using sprockets 4), if not you should create it.
The manifest.js
file is meant to specify which files to use as a top-level target using sprockets methods link
, link_directory
, and link_tree
.
The default manifest.js
created by rails new
for the past few Rails versions looks like:
//= link_tree ../images
//= link_directory ../javascripts .js
//= link_directory ../stylesheets .css
This is meant to include the contents of all files found in the ./app/assets/images
directory or any subdirectories as well as any file recognized as JS directly at ./app/assets/javascripts
or as CSS directly at ./app/assets/stylesheets
(both not including subdirectories). (The JS line is not generated in Rails 6.0 apps, since Rails 6.0 apps do not manage JS with sprockets).
Since the default logic for determining top-level targets changed, you might find some files that were currently compiled by sprockets for delivery to browser no longer are. You will have to edit the manifest.js
to specify those files.
You may also find that some files that were not previously compiled as top-level targets are now. For instance, if your existing app has any js files directly at ./app/assets/javascripts
or css/scss files ./app/assets/stylesheets
, Rails with Sprockets 4 will now compile them as top-level targets. Since they were not previously treated as such, you probably don't mean them to be; if they are .scss partials referencing variables meant to be defined in other files, it may even result in an error message that looks like Undefined variable: $some_variable
.
To correct this, you can move these files to some subdirectory of ./app/assets/stylesheets
or javascripts
; or you can change the manifest.js
to be more like how Rails with Sprockets 3 works, linking only the specific application
files as top-level targets:
//= link_tree ../images
//= link application.css
//= link application.js
//
// maybe another non-standard file?
//= link marketing.css
Caution: the "link" directive should always have an explicit content type or file extension.
Now you'll be able to use a <%= stylesheet_link_tag "application" %>
or <%= stylesheet_link_tag "marketing" %>
in your code.
If you have additional non-standard files you need to be top-level targets, instead of using config.assets.precompile
, you can use link
, link_directory
, and link_tree
directives in the manifest.js
.
If you are mounting Rails engines which provide their own assets, check to see if they define their own manifest.js
file. That file can also be linked using the link
directive:
// app/assets/config/manifest.js
//= link my_engine
// my_engine/app/assets/config/my_engine.js
//= link_directory ../stylesheets/my_engine .css
This example will direct Sprockets to include the manifest file for the engine my_engine
; since that manifest uses link_directory
, the CSS file at my_engine/app/assets/stylesheets/my_engine/overrides.css
will be made available to Rails (most importantly, to the engine's templates) at my_engine/overrides
.
Existing config.assets.precompile
settings will still work for string values (although it is discouraged), but if you were previously using regexp or proc values, they won't work at all with Sprockets 4, and if you try you'll get an exception raised that looks like NoMethodError: undefined method 'start_with?'
Some assets will be compiled as top-level assets when they are referenced from inside of another asset. For example, the asset_url
erb helper will automatically link assets:
.logo {
background: url(<%= asset_url("logo.png") %>)
}
When you do this Sprockets will "link" logo.png
behind the scenes. This lets Sprockets know that this file needs to be compiled and made publicly available. If that logo file changes, Sprockets will automatically see that change and re-compile the CSS file.
One benefit of using a manifest.js
file for this type of configuration is that now Sprockets is using Sprockets to understand what files need to be generated instead of a non-portable framework-specific interface.
For more information on link
, link_tree
, and link_directory
see the README.
Sprockets 4 ships with a Babel processor. This allows you to transpile ECMAScript6 to JavaScript just like you would transpile CoffeeScript to JavaScript. To use this, modify your Gemfile:
gem 'babel-transpiler'
Any asset with the extension es6
will be treated as an ES6 file:
// app/assets/javascript/application.es6
var square = (n) => n * n
console.log(square);
Start a Rails server in development mode and visit localhost:3000/assets/application.js
, and this asset will be transpiled to JavaScript:
var square = function square(n) {
return n * n;
};
console.log(square);
If you are extending Sprockets you may want to support all current major versions of Sprockets (2, 3, and 4). The processor interface was deprecated from Sprockets 2 and a legacy shim was put into Sprockets 3. Now that Sprockets 4 is out, that shim no longer is active. You'll need to update your gem to either only use the new interface or use both interfaces.
Please see the "Supporting all versions of Sprockets in Processors" section in the extending Sprockets guide for details.