-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathinput.txt
3097 lines (3096 loc) · 482 KB
/
input.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
DELIMITER:^*
COMMENTDELIMITER://
INITIALIZE:Health,100
INITIALIZE:Strength,10
INITIALIZE:Gold,20
INITIALIZE:Horse and cart,0
INITIALIZE:mealsEaten,0
INITIALIZE:turnedAway,0
INITIALIZE:freedPrisoner,0
INITIALIZE:passagewayLockPicked,0
INITIALIZE:turretLockPicked,0
INITIALIZE:turretTopVisited,0
INITIALIZE:turretBottomVisited,0
INITIALIZE:storeroomVisited,0
INITIALIZE:wellVisited,0
INITIALIZE:guardroomVisited,0
INITIALIZE:forgeVisited,0
INITIALIZE:barracksVisited,0
INITIALIZE:dungeonVisited,0
INITIALIZE:armoryVisited,0
INITIALIZE:throneVisited,0
INITIALIZE:cavesVisited,0
INITIALIZE:catacombsVisited,0
INITIALIZE:kitchenVisited,0
INITIALIZE:apothecaryVisited,0
INITIALIZE:movedRocks,0
INITIALIZE:guardDisguise,0
INITIALIZE:followedServant,0
INITIALIZE:killedArchers,0
INITIALIZE:killedColonel,0
INITIALIZE:killedInterrogator,0
INITIALIZE:killedStairwayGuards,0
INITIALIZE:killedDoctor,0
INITIALIZE:killedStoreroomGuard,0
INITIALIZE:killedDungeonGuard,0
INITIALIZE:killedRoyalGuards,0
INITIALIZE:killedPriests,0
INITIALIZE:killedServant,0
INITIALIZE:killedDemon,0
INITIALIZE:killedMercenary,0
INITIALIZE:healingElixir,0
INITIALIZE:addedElixir,0
INITIALIZE:addedRed,0
INITIALIZE:addedBlue,0
INITIALIZE:addedGreen,0
INITIALIZE:addedBrown,0
INITIALIZE:addedOrange,0
INITIALIZE:addedClear,0
INITIALIZE:addedBlack,0
INITIALIZE:addedDrink,0
INITIALIZE:openedDoor,0
INITIALIZE:rammedDoor,0
INITIALIZE:bribedGuards,0
INITIALIZE:unwashed,0
INITIALIZE:lostPack,0
INITIALIZE:audience,0
INITIALIZE:officerSearch,0
INITIALIZE:officerTent,0
INITIALIZE:officerChest,0
INITIALIZE:timeOfDay,day
INITIALIZE:slept,0
INITWEAPON:Greatsword^*7^*50^*SPECIAL:Cut^*HIT:You swing your blade at the #enemy^*HIT:You lunge at the #enemy with your sword^*HIT:You quickly strike the #enemy^*MISS:You swing your sword, but miss.^*MISS:You fail to do any damage to the #enemy.^*MISS:You perform a mighty blow, but hit nothing but air.^*MISS:Your thrust is blocked by the #enemy.
INITWEAPON:Axe^*6^*60^*SPECIAL:Cut^*HIT:You swing your axe at the #enemy^*HIT:You hack the #enemy with your axe^*HIT:You quickly strike the #enemy^*MISS:You swing your axe, but miss.^*MISS:You fail to do any damage to the #enemy.^*MISS:You swing and hit nothing but air.^*MISS:Your blow is blocked by the #enemy.
INITWEAPON:Hammer^*5^*70^*SPECIAL:Blunt^*HIT:You bring your hammer downwards in a crushing blow^*HIT:You swing your hammer in a wide arc^*HIT:You hit the #enemy with a stunning blow^*MISS:Your hammer is blocked by the #enemy.^*MISS:You swing your hammer, but miss.^*MISS:You fail to do any damage to the #enemy.
INITWEAPON:Sword^*4^*90^*SPECIAL:Cut^*HIT:You swing your blade at the #enemy^*HIT:You lunge at the #enemy with your sword^*HIT:You quickly strike the #enemy^*MISS:You swing your sword, but miss.^*MISS:You fail to do any damage to the #enemy.^*MISS:You perform a mighty blow, but hit nothing but air.^*MISS:Your thrust is blocked by the #enemy.
INITWEAPON:Mace^*4^*80^*SPECIAL:Blunt^*HIT:You bring your mace downwards in a crushing blow^*HIT:You swing your mace in a wide arc^*HIT:You hit the #enemy with a stunning blow^*MISS:Your mace is blocked by the #enemy.^*MISS:You swing your mace, but miss.^*MISS:You fail to do any damage to the #enemy.
INITWEAPON:Fire Poker^*3^*70^*SPECIAL:Blunt^*HIT:You smash the #enemy with your fire poker^*HIT:You swing your poker^*MISS:Your swing your poker, but miss.^*MISS:Your fire poker is blocked by the #enemy.
INITWEAPON:Sacrificial Dagger^*3^*75^*SPECIAL:Cut^*HIT:You stab the #enemy with your dagger^*HIT:You slash the #enemy with your dagger^*HIT:You cut the #enemy with your dagger^*MISS:You fail to do any damage to the #enemy.^*MISS:Your dagger is blocked by the #enemy.^*MISS:You swing your dagger, but miss.^*MISS:You stab the #enemy with your dagger, but you are unable to do any damage.
INITWEAPON:Hidden dagger^*2^*75^*SPECIAL:Cut^*HIT:You stab the #enemy with your dagger^*HIT:You slash the #enemy with your dagger^*HIT:You cut the #enemy with your dagger^*MISS:You fail to do any damage to the #enemy.^*MISS:Your dagger is blocked by the #enemy.^*MISS:You swing your dagger, but miss.^*MISS:You stab the #enemy with your dagger, but you are unable to do any damage.
INITWEAPON:Knife^*1^*70^*SPECIAL:Cut^*HIT:You stab the #enemy with your knife^*HIT:You slash the #enemy with your knife^*HIT:You cut the #enemy with your knife^*MISS:You fail to do any damage to the #enemy.^*MISS:Your knife is blocked by the #enemy.^*MISS:You swing your knife, but miss.^*MISS:You stab the #enemy with your knife, but you are unable to do any damage.
INITWEAPON:Surgical Knife^*1^*70^*SPECIAL:Cut^*HIT:You stab the #enemy with your knife^*HIT:You slash the #enemy with your knife^*HIT:You cut the #enemy with your knife^*MISS:You fail to do any damage to the #enemy.^*MISS:Your knife is blocked by the #enemy.^*MISS:You swing your knife, but miss.^*MISS:You stab the #enemy with your knife, but you are unable to do any damage.
UNARMED:Your bare hands^*-3^*65^*HIT:You quickly punch the #enemy^*HIT:You lash out with your foot in a swift kick^*HIT:You throw the #enemy to the ground^*HIT:You fistcuff the #enemy^*MISS:Your fists fail to do any damage to the #enemy.^*MISS:You kick, but miss.^*MISS:You swing your fist, but miss.^*MISS:You fail to do any damage to the #enemy.
SHIELD:Shield^*2^*33
ARMOR:Guard Disguise^*1^*60
ARMOR:Soldier's Uniform^*1^*70
ARMOR:Chainmail Armor^*2^*75
ARMOR:Platemail Armor^*5^*85
HEALING:First aid kit^*0.2
COMBINATION:Torn scrap of paper
COMBINATION:Ripped scrap of paper
COMBINATION:Crumpled scrap of paper
0:You are about to play Return to Castle Dookenstein. <br><br> Press the M key to mute the sound, press the right arrow key to speed reading up, and press the left arrow key to slow reading down. <br>Press the X key or the up and down arrow keys to scroll through the choices and press the C key or the Enter key or the spacebar to select a choice. <br> The W A S D keys can be used instead of the arrow keys. <br>You can save and load the game from the settings menu.
0:Play the game^*1
0:images/castle_final.jpg
1:The brutal and tyrannous King K of the nearby land of Dookia has uncovered a legendary ring that gives its possessor the power to cast devastating magic. King K plans to march into battle with the ring in one week's time to subjugate the land of Carolinia under Dookian rule forever. You are Rameses, an elite Carolinian warrior. The King of Carolinia has sent you on a quest to King K's castle, the dreaded castle Dookenstein, in hopes of recovering the ring and saving your country.
1:Continue^*2
1:images/page1_map.jpg
2:INVSELECT:1^*In order to pass through Dookia without arousing suspicion, you selected a disguise to enter the country with. If you take the clothes of a Dookian merchant, you can talk your way through situations by pretending to be a harmless trader. If you take the clothes of a Dookian mercenary, you can pretend to be looking for work while being constantly ready for combat. If you take the stealthy dark garb of an assassin, you would arouse more suspicion but easily blend into dark areas. <br>Which clothes did you pick?
2:Merchant Disguise^*3^*Mercenary Disguise^*3^*Assassin Garb^*3
3:INVSELECT:4^*When you were leaving Carolinia, you were given a pouch of gold coins, provisions, and access to the royal armory to obtain items you needed for your quest. In order to travel lightly for the long journey to the Dookian castle, you decided to take just four items from the store room. <br> Which items did you take?
3:Sword^*4^*Crossbow^*4^*Hidden dagger^*4^*Grappling hook^*4^*Lock picking kit^*4^*First aid kit^*4^*Tinderbox and torch^*4^*Shield^*4
3:images/first_items.jpg
4:You manage to arrive at Castle Dookenstein without incident. The castle is a towering fortress of stone that looms over the countryside, surrounded by a deep moat. An ancient forest is to the right of the castle. There is a path that leads to the castle drawbridge and the main gate, which is closed. Across the drawbridge, there are two guards in full Dookian armor standing by the gate. On the top of the castle, there are several more guards facing the front of the castle and holding crossbows. You come up with several ideas to enter the castle, but all of them are risky. <br> You could try to talk your way past the guards and enter the front gate. <br> You could avoid the guards and try to swim across the moat. <br> You could hide in the forest and try to shoot the gate guards with a crossbow. <br> You could go to the back side of the castle and try to grapple up to the roof with a grappling hook.
4:Try the front gate^*5^*Swim the moat^*200^*Attack the guards with a crossbow^*7^*Grapple up the back wall^*8^*DISPLAYIF:Assassin Garb,Wait until dusk to enter the castle^*1392
4:images/castle_final.jpg
5:INVSPLIT:Merchant Disguise^*6^*26
5:null^*1
6:VARSET:Horse and cart,1^*As part of your merchant disguise, you brought a horse and cart full of goods. You ride the horse across the drawbridge and approach the guards. One of them asks you to state your business.
6:Say that you wish to trade inside the castle walls^*27^*Say that you have an important delivery for the soldiers inside the castle^*28^*Say that you have an important message for the King^*29^*Say that you are visiting a family member^*46
7:INVSPLIT:Crossbow^*11^*9
7:null^*1
8:INVSPLIT:Grappling hook^*100^*10
8:null^*1
9:Since you did not bring a crossbow, it is impossible to attack the guards from the woods.
9:Select another choice^*4
10:Since you did not bring a grappling hook, your plan to grapple up the back wall does not get very far.
10:Select another choice^*4
11:You hide in the woods and carefully aim at one of the gate guards with your crossbow. Your aim is true and the guard falls to the ground. The other guard sees this and shouts an alarm. The castle gate opens and six armed soldiers on horseback emerge and gallop towards the forest, where you are hiding. The horses are fast and will approach you very soon.
11:Try to shoot the guards as they approach^*12^*Try to hide in a patch of thick vegetation^*13^*Run away as fast as you can through the trees^*14^*Try to grapple into a tree^*43
12:RESTART:^*Crouching behind a bush, you manage to shoot two of the riders before the rest of them reach you. As you are reloading your crossbow for a third shot, one of the remaining four soldiers gallops up to you and cuts you down with his sword. <br>Your life ends here.
12:null^*1
13:RESTART:^*You dive into a thick patch of bushes that manage to conceal your person. You hear the soldiers dismount and begin to search for you. You lie completely still as several of the soldiers begin to hack at the nearby undergrowth with their swords. After a few minutes, one of the swords cuts through to your hiding place. Before you can react, the soldier runs you through. <br> Your life ends here.
13:null^*1
14:You immediately start sprinting through the trees away from the castle. The thick undergrowth hinders your progress, as you have to force your way through the vegetation. You look over your shoulder and see the soldiers dismount their horses to give chase. Three of them load crossbows and point them at your fleeing form. Despite the heavy vegetation, the soldiers have a clear shot at you.
14:Dive to the ground^*15^*Keep running and hope you are not hit^*16
15:RESTART:^*As you dive to the ground, you can hear crossbow bolts whiz over your head. Unfortunately, you dive into a thick patch of briars, which lodge into your clothes and skin. The thorns tear at you as you struggle to extricate yourself, and by the time you struggle free, one of the soldiers has managed to catch up to you. He cuts you down with his sword. <br> Your life ends here.
15:null^*1
16:LOSEHEALTH:5^*Two of the crossbow bolts lodge harmlessly into trees, but one of them buries itself into your right shoulder (You lose 5 health). Ignoring the pain, you continue to run haphazardly through the woods. After several minutes of frenzied running, you are forced the stop from pain and exhaustion. The soldiers are nowhere to be seen, but you realize that you are lost. Except for a stream flowing on the left, there are no visible landmarks in sight.
16:Continue^*17
17:INVSPLIT:First aid kit^*18^*19
17:null^*1
18:LOSEHEALTH:5^*You look down at your shoulder and see that your clothes are stained with blood. The bolt has embedded itself into your flesh, and the wound is still bleeding. You are starting to feel faint from blood loss (You have lost 5 more health). If you pull the bolt out, you can wash the wound in the stream and bandage yourself with supplies from your first aid kit. However, pulling the bolt out may cause you to pass out from the resulting bleeding.
18:Pull the bolt out and bandage <br>yourself with the first aid kit^*22^*Leave the bolt in your body and try to <br>make your way out of the forest^*21
19:LOSEHEALTH:5^*You look down at your shoulder and see that your clothes are stained with blood. The bolt has embedded itself into your flesh, and the wound is still bleeding. You are starting to feel faint from blood loss (You have lost 5 more health). If you pull the bolt out, you can wash the wound in the stream and attempt to bandage yourself with leaves from the forest floor. However, pulling the bolt out may cause you to pass out from the resulting bleeding.
19:Pull the bolt out and try to <br>bandage yourself with leaves^*20^*Leave the bolt in your body and try to <br>make your way out of the forest^*21
20:RESTART:^*Wincing, you extract the bolt from your shoulder. Blood flows freely from the wound as you wash it with water from the stream. You gather a handful of leaves and try to staunch the flow, but the leaves are ineffective. You soon pass out and die from blood loss.
20:null^*1
21:RESTART:^*You decide to leave the bolt in your shoulder and start trying to find your way out of the woods. You start to follow a path of broken twigs from where you ran, but you feel so weak you can hardly concentrate. You soon reach the point where your wounded body can take no more and you collapse to the ground. <br>Your life ends here.
21:null^*1
22:LOSEHEALTH:15^*Wincing, you extract the bolt from your shoulder. Blood flows freely from the wound as you wash it with water from the stream. You wrap some bandages around your shoulder and manage to stop the flow. You are still alive, but your ordeal has cost you 15 health. You decide to try to make your way back to the castle.
22:Try to find a way out of the forest^*23
23:VARSET:timeOfDay,night^*You manage to follow a path of broken twigs and torn foliage from where you ran, although it takes you several hours. Your body is tired from the beating it took and you have to rest several times. When you finally reach the castle again, it is nightfall. You see that there are many guards patrolling the castle walls. With the increased security and your wounded state, the only way you can think of to enter the castle is to use the cover of night to sneak to the moat and swim across it.
23:Swim the moat^*200
24:You cross the drawbridge and approach the gate in your mercenary disguise. One of the guards asks you to state your business.
24:Say that you are looking for work in the castle guard^*30^*Say that you are making a delivery for a client^*47^*Say that you are visiting a family member^*46^*Say that you have an important message for the King^*48
25:You cross the drawbridge and approach the gate. The guards look at you suspiciously and put their hands on their weapons. "Assassins are not welcome in this castle," says one of the guards.
25:Say that you are visiting a family member^*39^*Say that you have an important message for the King^*40^*Attack the guards^*38^*Leave and try to find another way in^*31
26:INVSPLIT:Mercenary Disguise^*24^*25
26:null^*1
27:DISPLAYGOLD:^*One of the guards demands to see your merchant's permit. You tell him that you lost yours. "We will be willing to overlook that detail, for 5 gold apiece," the guard says.
27:Bribe the guards with 10 gold^*37^*Refuse to pay the guards^*36
28:INVCHECK:Grappling hook^*You say that you are bringing supplies and rations to the soldiers to prepare for the upcoming invasion. One of the guards searches your cart thoroughly. He takes out the grappling hook that you had hidden under a sack of food. "What use does a merchant have of this?" demands the guard.^*70
28:Say that you were planning to sell it to someone inside the castle.^*73^*Say that you use it for recreational purposes^*93^*Say that someone must have planted it in your cart^*93^*Say that it was a gift from a friend^*73
29:"The King has no time to waste with messages from common merchants," says one of the guards dismissively, "He is planning an important campaign and cannot be bothered right now."
29:Try to bribe the guards^*64^*Attack the guards^*38^*Leave and try to find another way in^*31
30:DISPLAYGOLD:^*"There are no open positions in the castle guard," says one of the guards, "But Colonel Graywald is recruiting warriors for the upcoming invasion of Carolinia. I hear the pay is decent. I could arrange for an introduction, for the small fee of 5 gold coins."
30:Say that you would like to join the invasion force^*65^*Say that you aren't interested in joining the war^*66
31:VARSPLIT:timeOfDay,day^*1393^*1394
31:null^*1
31:images/castle_final.jpg
32:INVSPLIT:Grappling hook^*100^*33
32:null^*1
33:Since you did not bring a grappling hook, your plan to grapple up the back wall does not get very far.
33:Select another choice^*31
34:INVSPLIT:Crossbow^*11^*35
34:null^*1
35:Since you did not bring a crossbow, it is impossible to attack the guards from the woods.
35:Select another choice^*31
36:"What kind of merchant doesn't have a permit?" demands one of the guards. "Get out of here," says the other one dismissively.
36:Leave and find another way in^*31^*Fight the guards^*38
37:INVSPLIT:Hidden dagger^*77^*78
37:null^*1
38:RESTART:^*Your attack is extremely short lived. One of the guards shouts in warning and several of the guards on the roof fire crossbow bolts at you, turning you into a human pincushion. <br>Your life ends here.
38:null^*1
39:"And just who exactly are you visiting?" says the guard. You randomly make up a Dookian sounding name, hoping that it sounds credible. Both guards draw their swords. "You're lying," says one of them, "Surrender your weapons immediately or you will be cut down."
39:Surrender to the guards^*42^*Insist that you are telling the truth^*49^*Fight the guards^*38^*Flee across the drawbridge^*41^*Take a running leap into the moat^*41
40:"You think that we are such fools," says one of the guards, "that we would take an assassin to the King just because he claims to have a message?" Both guards draw their swords. "Surrender your weapons immediately," demands the guard.
40:Surrender to the guards^*42^*Fight the guards^*38^*Flee across the drawbridge^*41^*Take a running leap into the moat^*41
41:RESTART:^*You turn and sprint away from the guards but only make it a few steps before you are brought down by several crossbow bolts in the back. <br>Your life ends here.
41:null^*1
42:INVCLEAR:Assassin Garb,Merchant Disguise,Mercenary Disguise,Hidden dagger^*The guards roughly search you and remove all the items that you are carrying and all your gold coins. They then bind your hands behind your back and lead you into the castle keep. You are lead downwards into a dank dungeon and thrown into a filthy cell. "Our interrogators will soon find out what your true purpose here is," leers one of the guards as he walks away.
42:Continue^*550
43:INVSPLIT:Grappling hook^*44^*45
43:null^*1
44:You quickly look around at the nearby branches and pick a thick one that might support your weight. You launch your grappling hook twice, but it fails to lodge itself into the branch both times. By now, the guards are dangerously close, and you have no choice but to try to hide in the foliage.
44:Try to hide in a patch of thick vegetation^*13
45:You don't have a grappling hook, and you don't have enough time to climb a tree with your bare hands.
45:Go back^*11
46:"And what family member is that?" asks one of the guards. You quickly make up something that you hope is convincing. <br>You say that you are visiting...
46:Your father, the Duke of Pucia^*56^*Your parents, the Rosens^*57^*Your half-cousin, Norman Orwell^*58^*Your uncle, King K^*99
47:DISPLAYGOLD:^*"Very well," says one of the guards, "Give me the item to deliver and the name of the person, and I will make sure that the item is delivered - for a small fee of five gold pieces, of course."
47:Give the guards one of your items and the gold^*62^*Say that the delivery must be made in person^*63
48:"Very well," says one of the guards, "Give me the message and I will ensure that it is delivered to the King."
48:Say that the message must be delivered in person^*617^*Tell him that there is a plot to overthrow the King^*618^*Tell him that the Carolinians plan to attack the castle^*67^*Tell him that one of the King's relatives has died^*68^*Tell him that the peasants are revolting^*667
49:"If you are telling the truth," says the guard, "Then you will surrender your weapons immediately and come with us."
49:Surrender to the guards^*42^*Fight the guards^*38^*Flee across the drawbridge^*41^*Take a running leap into the moat^*41
50:"The Duke's youngest son Ernest is not a merchant," says one of the guards, "And you look nothing like him." The guards seize you and place you under arrest.
50:Continue^*42
51:"Welcome, Ernest," says the guard, bowing his head. "Enjoy your visit." The gate opens and you enter the castle.
51:Enter the castle^*300
52:DISPLAYGOLD:^*One of the guards gets a greedy glint in his eye. "We could allow you to enter the castle, but it will cost you dearly. 15 gold pieces for each of us, and no less."
52:Give the guards 30 gold pieces^*97^*Try to get in with only 20 gold pieces^*53^*Forget talking and fight your way in^*38^*Leave and try to find another way in^*31
53:LOSEGOLD:20^*The guards pocket your gold pieces and laugh at you. "A fool and his money are soon parted," mocks one of the guards.
53:Attack them^*38^*Leave and try to find another way in^*31
54:DISPLAYGOLD:^*"If that delivery is so important to you," says one of the guards, "then it must be worth something for us to let you in. 10 gold pieces for each of us should be sufficient."
54:Give the guards 20 gold^*55^*Say that you only have 10 gold^*94^*Attack the guards^*38^*Leave and try to find another way in^*31
55:LOSEGOLD:20^*The guards take your gold coins and call for the gate to be opened. "Make your delivery quickly and stay out of trouble," says one of them. You enter the castle and emerge in the castle courtyard.
55:Continue^*300
56:"I was not aware that his Excellency was residing in the castle," the guard says, "Which one of his children are you?" You realize that you don't know the names of the Duke's children but you blurt out the first name that comes to mind. <br>You say that you are...
56:Frank^*59^*Brian^*61^*Thomas^*61^*Leroy^*61^*Bob^*61^*Ernest^*60^*Ned^*61^*Kyle^*61
57:"You will have to visit your parents another time," says one of the guards, "Everyone in the castle is preparing for the upcoming invasion." The guard gestures for you to leave.
57:Leave and try to find another way in^*31^*Try to bribe the guards^*52^*Forget talking and fight your way in^*38
58:"You will have to visit your half-cousin another time," says one of the guards, "Everyone in the castle is preparing for the upcoming invasion." The guard gestures for you to leave.
58:Leave and try to find another way in^*31^*Try to bribe the guards^*52^*Forget talking and fight your way in^*38
59:LOSEHEALTH:5^*"The Duke's son Frank died two months ago," says one of the guards, "You are either a ghost or a spy, and I don't believe in ghosts." The other guard draws a mace and clubs you on the head before you can react, causing you to lose 5 health. While you are still dazed from the blow, the guards seize you.
59:Continue^*42
60:INVSPLIT:Merchant Disguise^*50^*51
60:null^*1
61:LOSEHEALTH:5^*"The Duke has no son by that name," says one of the guards, "You are a spy." The other guard draws a mace and clubs you on the head before you can react, causing you to lose 5 health. While you are still dazed from the blow, the guards seize you.
61:Continue^*42
62:INVREMOVESELECT:1,Merchant Disguise,Mercenary Disguise,Assassin Garb^*When the guard asks you who you want to delivery made to, you make up a Dookian sounding name, Norman Orwell. Which item do you give the guard to deliver?
62:Continue^*95^*Decide not to give the guard an item^*47
63:"You will have to make your delivery next week", says one of the guards, "Everyone in the castle is preparing for the upcoming invasion." The guard gestures for you to leave.
63:Say that the delivery must be made today^*54^*Leave and try to find another way in^*31^*Try to bribe the guards^*52^*Forget talking and fight your way in^*38
64:DISPLAYGOLD:^*You tell the guards that you will make it worth their while if they allow you an audience with the King. The guards agree to do it, but only if they are each paid 10 gold pieces. You try to negotiate with them, but they say that their jobs are at stake and refuse to take any less money.
64:Pay them 20 gold^*619^*Attack the guards^*38^*Leave and try to find another way in^*31
65:LOSEGOLD:5^*The guard takes your gold and then leads you through the gate and into the crowded castle courtyard. "Colonel Graywald is in the barracks, over there," he says, pointing to a nearby building. <br>You decide whether to follow the guard to the barracks or try to lose him in the courtyard crowd.
65:Follow the guard^*302^*Lose the guard in the crowd^*301
66:You say that an invasion doesn't sound like the type of work you'd enjoy. "With all the battle preparations going on in the castle, there's not much need of a mercenarys services," says the guard, "Perhaps you should try somewhere else."
66:Ask them if they could let you in so you can look for work anyway^*69^*Leave and find another way in^*31
67:The guards laugh at you. "The King doesn't care if those pathetic Carolinians attack the castle. Castle Dookenstein is too well defended and the King has a weapon that will crush any opposing force. Stop wasting our time with useless information." The guard who spoke gestures for you to leave.
67:Leave and try to find another way in^*31^*Attack the guards^*38
68:You tell the guard that the King's nephew has passed away. "I will deliver that message to the King," says the guard. The gate opens and the guard walks in. You start to follow him, but the other guard holds out a hand to stop you. "You are no longer needed here, mercenary," says the guard, "The message will be delivered."
68:Run past the guard through the open gate^*76^*Leave and try to find another way into the castle^*31
69:The guards say that they are under orders not to let outsiders into the castle at the moment, so they refuse your request to look for work.
69:Try to bribe the guards^*52^*Try to fight your way in^*38^*Leave and find another way in^*31
70:INVSPLIT:Lock picking kit^*71^*72
70:null^*1
71:You say that you are bringing supplies and rations to the soldiers to prepare for the upcoming invasion. One of the guards searches your pack while the other guard searches your cart thoroughly. He takes out the lock picking kit that you had hidden under your cart. "These are used only by thieves and spies," says the guard, "You are no merchant!" The guards immediately seize you.
71:Continue^*42
72:INVREMOVE:Sword,Crossbow^*You say that you are bringing supplies and rations to the soldiers to prepare for the upcoming invasion. One of the guards searches your pack while the other guard searches your cart thoroughly. They remove any weapons that you had brought (except the hidden dagger). Finally, the guards allow you entry. "Deliver these supplies to Colonel Graywald in the barracks," says one of the guards, "He will pay you for them."
72:Enter the castle^*300
73:INVSPLIT:Lock picking kit^*74^*75
73:null^*1
74:LOSEHEALTH:5^*The guards reluctantly accept your story, but they confiscate your grappling hook to be safe. The guard continues searching your cart, and finds the lock picking kit that you had hidden underneath it. "A grappling hook and a lock picking kit?" exclaims the guard, "You are no merchant!" Before you can react, the other guard takes a mace and clubs you on the head, causing you to lose 5 health. While you are still dazed from the blow, the guards seize you.
74:Continue^*42
75:INVREMOVE:Grappling hook,Sword,Crossbow^*The guards reluctantly accept your story, but they confiscate your grappling hook to be safe. The guard continues searching your cart, and removes any weapons that you had brought (except the hidden dagger). Finally, the guards allow you entry. "Deliver these supplies to Colonel Graywald in the barracks," says one of the guards, "He will pay you for them."
75:Enter the castle^*300
76:RESTART:^*As you run past the guard and into the gate, he gives a shout of warning. Several guards converge from the courtyard, and they cut you down with their swords. <br>Your life ends here.
76:null^*1
77:INVSPLIT:Sword^*79^*80
77:null^*1
78:INVSPLIT:Sword^*85^*86
78:null^*1
79:INVSPLIT:Crossbow^*81^*82
79:null^*1
80:INVSPLIT:Crossbow^*83^*84
80:null^*1
81:LOSEGOLD:10^*The guards pocket your gold coins. "You must be some sort of fool to try to trade without a permit," says one of the guards, "Don't blame us if you get arrested." <br>"You are not allowed to bring weapons into the castle," says the other guard, "We will have to confiscate any that you have." <br>As part of your merchant disguise, you hid your sword and crossbow in your cart. Your hidden dagger is well concealed in your clothing. You could hand them over or hope that the guards do not find them.
81:Give the guards your sword, crossbow, and hidden dagger^*88^*Give the guards your sword and crossbow but not your hidden dagger^*91^*Pretend that you have no weapons^*92
82:LOSEGOLD:10^*The guards pocket your gold coins. "You must be some sort of fool to try to trade without a permit," says one of the guards, "Don't blame us if you get arrested." <br>"You are not allowed to bring weapons into the castle," says the other guard, "We will have to confiscate any that you have." <br>As part of your merchant disguise, you hid your sword in your cart. Your hidden dagger is well concealed in your clothing. You could hand them over or hope that the guards do not find them.
82:Give the guards your sword and hidden dagger^*88^*Give the guards your sword but not your hidden dagger^*90^*Pretend that you have no weapons^*92
83:LOSEGOLD:10^*The guards pocket your gold coins. "You must be some sort of fool to try to trade without a permit," says one of the guards, "Don't blame us if you get arrested." <br>"You are not allowed to bring weapons into the castle," says the other guard, "We will have to confiscate any that you have." <br>As part of your merchant disguise, you hid your crossbow in your cart. Your hidden dagger is well concealed in your clothing. You could hand them over or hope that the guards do not find them.
83:Give the guards your crossbow and hidden dagger^*88^*Give the guards your crossbow but not your hidden dagger^*90^*Pretend that you have no weapons^*92
84:LOSEGOLD:10^*The guards pocket your gold coins. "You must be some sort of fool to try to trade without a permit," says one of the guards, "Don't blame us if you get arrested." <br>"You are not allowed to bring weapons into the castle," says the other guard, "We will have to confiscate any that you have." <br>Your hidden dagger is well concealed in your clothing. You could hand it over or hope that the guards do not find it.
84:Give the guards your hidden dagger^*88^*Pretend that you have no weapons^*89
85:LOSEGOLD:10^*The guards pocket your gold coins. "You must be some sort of fool to try to trade without a permit," says one of the guards, "Don't blame us if you get arrested." <br>"You are not allowed to bring weapons into the castle," says the other guard, "We will have to confiscate any that you have." <br>As part of your merchant disguise, you hid your weapons in your cart. You could hand them over or hope that the guards do not find them.
85:Give the guards your weapons^*88^*Pretend that you have no weapons^*92
86:INVSPLIT:Crossbow^*85^*87
86:null^*1
87:LOSEGOLD:10^*The guards pocket your gold coins. "You must be some sort of fool to try to trade without a permit," says one of the guards, "Don't blame us if you get arrested." <br>"You are not allowed to bring weapons into the castle," says the other guard, "We will have to confiscate any that you have." You tell the guards that you have no weapons. The guards briefly search you and your cart, and then allow you to enter the castle.
87:Enter the Castle^*300
88:INVREMOVE:Sword,Crossbow,Hidden dagger^*The guards remove your weapons and briefly search you and your cart. Satisfied, they allow you to enter the castle.
88:Enter the Castle^*300
89:The guards briefly search you and your cart but do not find your hidden dagger. Satisfied, they allow you to enter the castle.
89:Enter the Castle^*300
90:INVREMOVE:Sword,Crossbow^*The guards take your weapon and briefly search you and your cart but do not find your hidden dagger. Satisfied, the allow you to enter the castle.
90:Enter the Castle^*300
91:INVREMOVE:Sword,Crossbow^*The guards take your sword and crossbow and briefly search you and your cart but do not find your hidden dagger. Satisfied, the allow you to enter the castle.
91:Enter the Castle^*300
92:RESTART:^*You tell the guards that you have no weapons. The guards briefly search you and your cart. "He is lying!" exclaims the guard searching the cart, as he uncovers a weapon. "The punishment for lying to a castle guard is death," says the other guard grimly, drawing his sword. Without any weapons, you cannot defend yourself. <br>Your life ends here.
92:null^*1
93:The guards do not believe you. "I think that the grappling hook is the tool of a spy, not a merchant," declares one of them. Before you can react, the guards seize you. "We will find out soon enough."
93:Continue^*42
94:DISPLAYGOLD:^*"If you don't have enough gold, then you aren't getting into the castle," replies the guard.
94:Say that you must have counted wrong and <br>you actually have 20 gold pieces^*55^*Attack the guards^*38^*Leave and find another way in^*31
95:LOSEGOLD:5^*The guard takes your delivery and 5 gold pieces and calls for the gate to be opened. The gate opens and the guard walks in. You start to follow him, but the other guard holds out a hand to stop you. "You are no longer needed here, mercenary," says the guard, "The delivery will be made."
95:Insist that you come with the guard to make sure^*96^*Run past the guard through the open gate^*76^*Leave and try to find another way into the castle^*31
96:You are allowed to follow the guard into the castle courtyard. Knowing that the guard will soon find out that there is no such person as Norman Orwell, you wait until he is distracted and slip in to the crowd of people. You quickly move through the crowd away from him. In a few moments, you hear him give a shout of surprise, but you are already a good distance away from him. You can see a stable and some merchant stalls nearby.
96:Try to hide in the stable^*399^*Try to hide in the merchant stalls^*400
97:LOSEGOLD:30^*You pay the guards, and they allow you to enter the castle.^*98
97:Enter the Castle^*300
98:You don't have enough money.
98:Go Back^*52
99:"The King has no nephews!" says one of the guards, "You are clearly lying to us, and we will find out why are really trying to enter the castle." Before you can react, the guards have seized you.
99:Continue^*42
100:INVSPLIT:Crossbow^*101^*102
100:null^*1
101:You work your way around to the back of the castle looking for a good place to attach your grappling hook. Fortunately, you don't see any guards patrolling the back wall. The main crenellations are too high up to reach with your grappling hook, and the lowest window in the castle keep is out of throwing range as well. However, if you attached your grappling hook to your crossbow and fired it, you might be able to reach the lowest window.
101:Use the crossbow to fire the hook^*103^*Go back to the front of the castle^*4
102:You work your way around to the back of the castle looking for a good place to attach your grappling hook. However, the main crenellations are too high up for you to throw your grappling hook to, and the windows you see are out of range as well. If you had brought a crossbow, you may have been able to fire the grappling hook up to one of the windows, but your arm strength alone is insufficient. You are eventually forced to give up and return to the front of the castle.
102:Select another choice^*4
103:You attach the grappling hook to your crossbow and carefully aim it at the window. You are quite skilled with the crossbow and the grappling hook catches the window ledge on your first shot. The hold seems firm, but you cringe at the idea of scaling a large length of wall. You know that climbing such a large length of rope would be quite dangerous. However, you would have to abandon your grapple if you turned away now.
103:Pull yourself up the grapple^*104^*Abandon your grappling hook and go back around to the front of the castle^*105
//100:You work your way around to the back of the castle looking for a good place to attach your grappling hook. Fortunately, you don't see any guards patrolling the back wall. The main crenellations are too high up to attach your grappling hook to, but you see two towers with windows that you could grapple to on opposite ends of the castle. The northern tower is a bit higher up than the eastern tower, but you can see the faint flicker of torchlight coming from the eastern tower.
//100:Grapple up the Northern Tower^*101^*Grapple up the Eastern Tower^*102
//101:You swing the hook around and around and launch it up to the ledge of the window on the Northern Tower. You miss the ledge by a few feet. After a few more failed tries you realize that your grappling hook is not quite long enough to reach this ledge. You see a nearby tree that you climb with a large, sturdy looking branch that you could stand on to give you the height difference that you need.
//101:Climb up the tree and try to grapple from there^*103^*Give up and try the Eastern Tower^*102
//102:You walk over to the eastern tower and you swing the hook around and around and launch it up to the ledge of the window. The window is very high up and it is an extremely difficult throw. After several failed tries, your arm is sore from the effort. You are about to give up when you have a stroke of luck and the grapple catches on the ledge of the window. The hold seems firm, but you cringe at the idea of scaling a large length of wall with your sore arms.
//102:Pull yourself up the grapple^*104^*Abandon your grappling hook and go back around to the front of the castle^*105
//103:LOSEHEALTH:5^*You climb up to the top of the tree, far enough to where you think the grapple will now reach the North tower. As you swing the grapple you lose your balance and fall to the ground, causing a loss of 5 health. You decide not to try that again.
//103:Try the Eastern tower^*102^*Go back to the castle entrance^*4
104:LOSEHEALTH:3^*You slowly scale the castle wall while being careful to stay quiet and not bring any attention to yourself. Your arms soon ache from the strenuous climb, but you finally reach the ledge of the window and you pull yourself inside. You lose 3 health from the strain of the climb. You find yourself in a circular torchlit room that is empty except for a desk that is covered with several pieces of parchment. There is a single door that leads out of the room, and you think that you can hear the faint sound of voices outside.
104:Search the room^*106^*Quietly leave the room^*1434
//104:RESTART:^*You slowly scale the castle wall while being careful to stay quiet and not bring any attention to yourself. Your arms ache painfully about halfway up the wall, and you are forced to slow your climbing pace. When you are about three quarters of the way up the wall, you are shocked to see the face of a guard looking out of the window above you. He stares down at you for a moment before detaching the grappling hook, sending you plummeting to your death.
//104:Search the room^*106^*Quietly leave the room^*107
105:INVREMOVE:Grappling hook^*The grapple is firmly attached the window ledge, but you do not want to risk the long climb up the castle wall, since you know that a fall from that height would likely be fatal. You decide to leave the grapple attached to the window and return to the front of the castle. What do you try next?
105:DISPLAYIFVAR:turnedAway,0,Try the front gate^*5^*Swim the moat^*200^*DISPLAYIF:Crossbow,Attack the guards with a crossbow^*7
106:INVSPLIT:Tinderbox and torch^*108^*109
106:null^*1
107:RESTART:^*You creep out of the room and emerge near a hallway corner. You hear the sound of voices coming from a room at the end of the hall to the right. Down the hall to the left, you can see several doors. Suddenly, you see several guards come out one of the doors on your left. They pull out crossbows and shoot you.
107:Content not added^*999
108:You look around and find nothing particularly useful to you, just notes scribbled by a guard on the pieces of parchment. You decide to leave the room.
108:Continue^*1434
//108:Continue^*107
109:You look around and find nothing particularly useful to you, just notes scribbled by a guard on the pieces of parchment. You consider trying to take one of the torches in the room, but they are firmly attached to the wall, and you would have no way of lighting one. You decide to leave the room.
109:Continue^*1434
//109:Continue^*107
110:The tunnel eventually widens into a large cave room. You can see stalactites and stalagmites everywhere, and water continually drips from the ceiling, threatening to extinguish your torch. You suddenly stop in your tracks when you see a horrifying sight in front of you. You see a gigantic cave salamander crawling into the cave room from a side tunnel. The salamander is several times as big as you are and could eat you in one bite.
110:DISPLAYIF:Crossbow^*Shoot the salamander with your crossbow^*111^*Quickly extinguish your torch^*112^*Go up and attack the salamander^*116^*Take some food from your pack and scatter onto the ground^*120^*Do nothing and stand completely still^*114^*Run back out of the cave^*121
111:RESTART:^*Fortunately, your pack kept your crossbow dry during your swim. You set the torch down beside you and fire a crossbow bolt into the salamander's forehead. The salamander responds by racing towards you with blinding speed. You don't even have time to react before the salamander charges over to you and devours you whole. <br>Your life ends here.
111:null^*1
112:You extinguish your torch, plunging the room into darkness.
112:Stand completely still^*119^*Keep moving forwards^*122^*Weave between some of the stalactites^*123
113:The tunnel eventually widens drastically into a large cave room. You feel your way forwards, brushing against several stalagmites while feeling a constant drip of water on your head. Suddenly, you hear something that makes you stop in your tracks. You hear what sounds like a very large object slithering in front of you.
113:DISPLAYIF:Tinderbox and torch,Light your torch^*115^*Keep moving forwards^*122^*Weave between some of the stalagmites^*123^*Stand completely still^*119
114:You stand completely still with your torch flickering beside you. The salamander crawls into the cave, but does not seem to notice you. You realize that this is because the salamander is blind. As you stand still for several minutes, the water dripping from the cave extinguishes your torch, but you don't dare light it again. Eventually, you hear the salamander slither away.
114:Light your torch again^*117^*Keep moving forwards in the dark^*118
115:RESTART:^*You light your torch and you see a gigantic cave salamander in front of you. The salamander is several times as big as you are and could devour you in a single bite. The salamander hears you light your torch and races towards you at a blinding speed. You don't even have time to react before the salamander reaches you and devours you whole. <br>Your life ends here.
115:null^*1
116:RESTART:^*You walk up to the salamander, but you don't even get a chance to attack it before it devours you whole.
116:null^*1
117:You try to light your torch, but it is too wet from all the water that dripped onto it. You put it in your pack so it will dry off and you continue forwards in the dark.
117:Continue^*118
118:You feel your way towards the cave until it once again turns into a narrow tunnel. Soon, the tunnel turns into a pool of water.
118:Swim through the water^*128^*Turn around and try to find another way through the cave^*127
119:RESTART:^*You stand completely still, but it is too late. The last thing you hear is a rapid slithering towards you, before you are devoured whole. <br>Your life ends here.
119:null^*1
120:RESTART:^*As you scatter food on the ground in front of you, you can see the salamander approaching you. Unfortunately, the salamander ignores your food and eats you whole instead.
120:null^*1
121:RESTART:^*As you sprint back out of the large cave, you can hear the salamander chasing after you. The giant salamander is blindingly fast, and it soon overtakes you and devours you whole.
121:null^*1
122:RESTART:^*As you continue to make your way forwards in the darkness, you can hear a rapidly approaching slithering sound. Your life abruptly ends as you are devoured whole.
122:null^*1
123:You move to the side, gingerly stepping between a cluster of stalagmites. Your heart races as you hear a rapidly approaching slithering sound, but it suddenly stops a few feet away from you.
123:DISPLAYIF:Crossbow,Fire a bolt from your crossbow at the sound^*124^*Move towards the sound^*126^*Stand completely still^*125
124:RESTART:^*You blindly fire a bolt from your crossbow towards the spot you last heard the slithering. You hear a loud hissing sound moments before you are swallowed whole.
124:null^*1
125:You legs ache as you attempt to stand completely still. After a few agonizing minutes, you hear the slithering sound slowly moving away until it eventually recedes in the distance. You step out from between the stalagmites and continue making your way through the cave.
125:Continue^*118
126:RESTART:^*You only manage to take a few steps towards the spot where you heard the slithering before you are devoured whole.
126:null^*1
127:RESTART:^*You turn around and feel your way along the side of the cave until you find a small circular side tunnel. You walk a short distance through the tunnel before hearing the slithering sound in front of you. This time there is no escape. The slithering sound rapidly approaches you and you are devoured whole.
127:null^*1
128:LOSEHEALTH:6^*You start swimming in the pool of water while feeling your way against one of the cave walls. Unbelievably, you run into a rope and a bucket. You feel like you are going insane, but you grab the rope and pull yourself up out of the water with it. Your arms ache as you make a long upwards climb (You lose 6 health from fatigue). Eventually, you once again see light, and you pull yourself over a ledge and into a torchlit room.
128:Continue^*129
129:VARSET:wellVisited,1^*You look around the room and see that you have climbed up into a well. There is not much in the room other than a large circular pit in the center. Next to the pit, there are several coils of rope staked to the ground, all attached to buckets. You see a single exit on the other side of the room.
129:DISPLAYIFNOT:Rope,Steal one of the coils of rope^*878^*Leave the room^*882
130:RESTART:^*You go on the offensive, swinging your sword at the skeletons. Unfortunately, you find it far more difficult than expected to hack the skeletons apart, as the bones are a challenge to cut through. You manage to slice apart several skeletons, but you are soon overwhelmed by the pure number of undead and they rip you apart.
130:null^*1
131:You go on the offensive, swinging your mace at the skeletons. The skeletons are quite brittle and easily shattered by the powerful blows from the mace. You are able to smash your way forwards through the mass of undead, under you see the catacombs split off in a fork to the left and right. In front of you, the coffins continue to slide open, and you see a seemingly endless sea of skeletons in front of you in either direction. To the left, you can see a large bright light illuminating the corridor in the distance. To the right, the catacombs trail off into the darkness.
131:Fight your way to the left^*138^*Fight your way to the right^*139^*Fight your way out of the catacombs^*137
132:RESTART:^*You go on the offensive, swinging your axe at the skeletons. Unfortunately, you find it far more difficult than expected to hack the skeletons apart, as the bones are a challenge to cut through. You manage to slice apart several skeletons, but you are soon overwhelmed by the pure number of undead and they rip you apart.
132:null^*1
133:You go on the offensive, swinging your hammer at the skeletons. The skeletons are quite brittle and easily shattered by the powerful blows from the mace. You are able to smash your way forwards through the mass of undead, under you see the catacombs split off in a fork to the left and right. In front of you, the coffins continue to slide open, and you see a seemingly endless sea of skeletons in front of you in either direction. To the left, you can see a large bright light in the distance. To the right, the catacombs trail off into the darkness.
133:Fight your way to the left^*140^*Fight your way to the right^*139^*Fight your way back out of the catacombs^*137
134:RESTART:^*You go on the offensive, swinging your dagger at the skeletons. Unfortunately, the skeleton's exposed ribs mean that most of your attempts at stabbing them pass right through them, and the dagger is not very effective at cutting apart bones. You only manage to slice apart two or three of them before you are overwhelmed and the skeletons rip you apart.
134:null^*1
135:RESTART:^*You go on the offensive, swinging your knife at the skeletons. Unfortunately, the skeleton's exposed ribs mean that most of your attempts at stabbing them pass right through them, and the dagger is not very effective at cutting apart bones. You only manage to slice apart two or three of them before you are overwhelmed and the skeletons rip you apart.
135:null^*1
136:RESTART:^*You go on the offensive, meting out powerful punches with your fists. While your punches are somewhat effective at breaking apart the skeletons, you are unable to fight them all off at once. The horde of skeletons soon overwhelms you and rips you apart.
136:null^*1
137:As you fight your way back out of the catacombs, you feel your arms getting tired. Fortunately, you manage to successfully smash your way back to the stairs. You run up the stairs, go out the door, and slam it behind you. It does not seem like any of the skeletons have followed you.
137:Examine the altar^*635^*Leave the cathedral^*636
138:You battle your way through the corridor as you approach the source of the bright light. Your arms begin to get tired as you are forced to constantly smash the unceasing waves of incoming skeletons. Eventually you reach the source of the light and find that it is coming from a wide crevasse in the middle of the floor. Large flames are leap out of the crevasse periodically. As you approach it, the skeletons back away from you. The skeletons stand in a wide circle around you, but do not walk any closer to the chasm. You set your mace down and rest your arms for a few moments as the skeletons stand and stare at you with lifeless eyes.
138:Look into the crevasse^*141^*Fight your way back through the skeletons^*142
139:RESTART:^*As you continue to fight your way deeper into the catacombs, you can feel your arms getting tired. The catacombs continue seemingly endlessly, and the waves of skeletons never cease. Eventually, your strength flags and you are unable to hold off the skeletons swarming around you. They close in and rip you apart.
139:null^*1
140:You battle your way through the corridor as you approach the source of the bright light. Your arms begin to get tired as you are forced to constantly smash the unceasing waves of incoming skeletons. Eventually you reach the source of the light and find that it is coming from a wide crevasse in the middle of the floor. Large flames are leap out of the crevasse periodically. As you approach it, the skeletons back away from you. The skeletons stand in a wide circle around you, but do not walk any closer to the chasm. You set your hammer down and rest your arms for a few moments as the skeletons stand and stare at you with lifeless eyes.
140:Look into the crevasse^*141^*Fight your way back through the skeletons^*142
141:INVSPLIT:Platemail Armor^*158^*159
141:null^*1
142:As you were resting, hundreds of skeletons formed a mass behind you. The skeletons are so thickly packed that you cannot even see through them. You realize that it would be impossible to fight your way back through them and survive. You are trapped between them and the chasm.
142:Continue^*141
143:VARSET:killedDemon,1^*VARSPLIT:killedPriests,0^*144^*145
143:null^*1
144:"You dare to enter my lair," booms the demon, "No doubt you are a fool in search of treasure. Another greedy mortal looking for power who will end up lost among my piles of bones."
144:Tell the demon you are looking for treasure^*150^*Say that you came into the lair by accident^*151^*Tell the demon you entered its lair to slay it^*171^*Challenge the demon to a fight^*146^*DISPLAYIF:Crossbow,Shoot the demon with your crossbow^*149^*DISPLAYIF:Throwing Knives,Attack the demon with your throwing knives^*157^*DISPLAYIF:Golden cross,Hold up your golden cross to try to ward off the demon^*152^*DISPLAYIF:Silver cross,Hold up your silver cross to try to ward off the demon^*152^*Do nothing^*172
145:"You dare to enter my lair," booms the demon, "Especially after you slaughtered my priests. Are you after my treasure or are you just here to anger me? Either way, I intend to see you lost among my piles of bones."
145:Tell the demon you are looking for treasure^*150^*Say that you came into the lair by accident^*151^*Tell the demon you entered its lair to slay it^*171^*Challenge the demon to a fight^*146^*DISPLAYIF:Crossbow,Shoot the demon with your crossbow^*149^*DISPLAYIF:Throwing Knives,Attack the demon with your throwing knives^*157^*DISPLAYIF:Golden cross,Hold up your golden cross to try to ward off the demon^*152^*DISPLAYIF:Silver cross,Hold up your silver cross to try to ward off the demon^*152^*Do nothing^*172
146:Ignoring the fact that the demon is several times taller than you are, you challenge it to fight you. The demon laughs loudly, but you see the flames around you rescind, allowing you to attack the demon at close range. "You really think you stand a chance against me?" it roars. It suddenly launches a ball of fire at you, which you narrowly dodge.
146:Continue^*147
147:COMBAT:You are fighting a blue demon,NAME:demon,WEAPON:None,STRENGTH:30,DEFENSE:0,ACCURACY:70,HEALTH:100,HIT:The demon blasts you with flame,HIT:The demon scorches you,HIT:The demon kicks you with massive force,HIT:The demon stabs you with its pointed chin,MISS:Your demon is unaffected by your attack.^*The demon roars with fury as you strike a killing blow.
147:Continue^*148
148:As the blue demon falls the ground with a crash, the wasteland begins to shake as if from an earthquake. You see the corpse of the demon being sucked back into the rip in the ground. The rumbling of the wasteland intensifies, and the ground splits into thousands of cracks below you. A powerful jet of steam bursts from the cracks in the ground, and the force of it causes you to fly upwards towards a large stone ceiling above the wasteland. You tumble upwards through a fissure in the ceiling that was directly above the large bone pile, and you land in a heap next to the fissure.
148:Continue^*166
149:INVREMOVE:Crossbow^*LOSEHEALTH:10^*You pull out your crossbow to fire it at the demon, but the demon points at it and it bursts into flame in front of you, causing you to lose 10 health. "That," says the demon, "Was not very wise."
149:Tell the demon you are looking for treasure^*150^*Say that you wandered into the lair by accident^*151^*Tell the demon you entered its lair to slay it^*171^*Challenge the demon to a fight^*146^*DISPLAYIF:Throwing Knives,Attack the demon with your throwing knives^*157^*DISPLAYIF:Golden cross,Hold up your golden cross to try to ward off the demon^*152^*DISPLAYIF:Silver cross,Hold up your silver cross to try to ward off the demon^*152^*Do nothing^*172
150:You tell the demon that you came looking for treasure. The demon stares at you for a long moment. "You remind me of that king who came here a few days ago. Like you, he recklessly charged in here, demanding treasure. He left with a powerful artifact, for a small cost. Of course, he had a phalanx of soldiers with him whose lives he could offer me. You have ... less to offer."
150:Tell the demon that you also want an artifact^*185^*Tell the demon about your mission to stop King K^*186^*Tell the demon to give you treasure or you will slay it^*171^*DISPLAYIF:Crossbow,Shoot the demon with your crossbow^*187
151:RESTART:^*"I'm not looking for treasure," you stammer, "I wandered into this lair by accident. I'm actually on a mission from Carolinia..." The demon cuts you off with a wave of its large clawed hand that nearly beheads you. "I don't care," booms the demon, "All you are to me is a few more bones to add to my pile." The demon breathes out a jet of flame that scorches the flesh off of your bones. Your skeleton crumbles apart and you join the large pile of bones forever.
151:null^*1
152:As you take the cross out of your pack and hold it up, you are shocked to see that it has transformed into a crimson red color. The cross feels warm and seems to pulse in your hand with raw power. As the demon sees it, the smile on its face turns into a menacing snarl. "That cross is mine," growls the demon, "You have no right to hold it like that." The flames circling around you suddenly grow higher and more intense. The demon holds out a large, gnarled hand. "Throw me the cross," says the demon, "Or I will roast you slowly before I take it myself." The cross seems to pulse in your hand with protest and you can feel it building up energy.
152:Throw the cross to the demon^*153^*Throw the cross into the fire instead^*154^*Try to use the power of the cross to attack the demon^*155^*Offer to trade the cross for one of the demon's treasures^*156
153:RESTART:^*You throw the cross over the circle of flames around you towards the demon. The demon quickly catches it and grips the cross tightly, absorbing it into its body. Its face once again breaks into an infernal smile. "As your reward, I will roast you quickly instead of slowly," says the demon as it sweeps both of its hands upwards. A gigantic jet of flame bursts through the pile of bones under you and incinerates you on the spot. <br>Your life ends here.
153:null^*1
154:You pretend to start to throw the cross towards the demon's outstretched hand, but you quickly change your aim and toss it into the circle of blue flames around you. The demon roars with fury as it watches the cross melt into liquid. The demon swipes a clawed hand at you and you duck just in time to avoid being beheaded. As the liquid metal seeps into the ground, the wasteland begins to shake as if from an earthquake. You lose your balance and start tumbling down the pile of bones. Fortunately, the blues flames circling you rescind back into the ground before you are burnt. As the rumbling intensifies, you see the blue demon being sucked back into the rip in the ground. It howls and claws at you before it disappears underground. The rumbling of the wasteland intensifies, and the ground splits into thousands of cracks below you. A powerful jet of steam bursts from the cracks in the ground, and the force of it causes you to fly upwards towards a large stone ceiling above the wasteland. You tumble upwards through a fissure in the ceiling that was directly above the large bone pile, and you land in a heap next to the fissure.
154:Continue^*166
155:RESTART:^*You feel the cross surging with power, and you almost unconsciously channel it and launch a deadly bolt of magic towards the demon. The bolt hits the demon directly in the chest, but it doesn't seem to have any effect. "You seek to use my own power against me?" roars the demon. Using the cross has drained your energy, and you are unable to avoid the demon's furious retaliation. It reaches through the flames and rips your head off with its clawed hand.
155:null^*1
156:"You mortals are always greedy until the end," growls the demon. It waves its hand and a goblet made from a human skull appears in your hand. It is filled with a thick, black liquid. "That is an elixir of eternal life. If you drink it, you will never die." The demon holds out its hand again. "Now, the cross."
156:Drink the elixir^*175^*Throw the cross to the demon^*178^*Throw the cross into the fire instead^*176^*Try to use the power of the cross to attack the demon^*155^*Demand a different treasure^*177
157:RESTART:^*You quickly throw several knives at the demon, piercing its chest. The demon roars with fury and sweeps both of its hands upwards. A gigantic jet of flame bursts through the pile of bones under you and incinerates you on the spot. <br>Your life ends here.
157:null^*1
158:You look down into the chasm and see a flaming, bone-filled wasteland. Massive piles of bones lie on the scorched ground, and giant flames flare up in various locations. Suddenly, you feel a force pull you forwards that sends you tumbling into the crevasse. You don't fall far before you land in a large pile of bones. As you hit the pile, your heavy platemail armor protects you from the several of the sharp bones cutting into you. You feel a blast of heat as a circle of searing blue flames rises around you. As you struggle to get up from the pile of bones that you are lying on, the ground in front of you rips open. From the tear in the ground, a massive demon rises up before you. Its blistered, scaly skin is an unnatural shade of blue and two large blue horns jut from its head. You can see a diabolical grin on its face and a thick mustache on its pointed chin.
158:Continue^*143
159:INVSPLIT:Chainmail Armor^*160^*161
159:null^*1
160:LOSEHEALTH:5^*You look down into the chasm and see a flaming, bone-filled wasteland. Massive piles of bones lie on the scorched ground, and giant flames flare up in various locations. Suddenly, you feel a force pull you forwards that sends you tumbling into the crevasse. You don't fall far before you land in a large pile of bones. As you hit the pile, several of the sharp bones cut into you. Your chainmail armor partially protects you, but you still lose 5 health. You feel a blast of heat as a circle of searing blue flames rises around you. As you struggle to get up from the pile of bones that you are lying on, the ground in front of you rips open. From the tear in the ground, a massive demon rises up before you. Its blistered, scaly skin is an unnatural shade of blue and two large blue horns jut from its head. You can see a diabolical grin on its face and a thick mustache on its pointed chin.
160:Continue^*143
161:INVSPLIT:Soldier's Uniform^*162^*163
161:null^*1
162:LOSEHEALTH:8^*You look down into the chasm and see a flaming, bone-filled wasteland. Massive piles of bones lie on the scorched ground, and giant flames flare up in various locations. Suddenly, you feel a force pull you forwards that sends you tumbling into the crevasse. You don't fall far before you land in a large pile of bones. As you hit the pile, several of the sharp bones cut into you. Your soldier's armor partially protects you, but you still lose 8 health. You feel a blast of heat as a circle of searing blue flames rises around you. As you struggle to get up from the pile of bones that you are lying on, the ground in front of you rips open. From the tear in the ground, a massive demon rises up before you. Its blistered, scaly skin is an unnatural shade of blue and two large blue horns jut from its head. You can see a diabolical grin on its face and a thick mustache on its pointed chin.
162:Continue^*143
163:INVSPLIT:Guard Disguise^*164^*165
163:null^*1
164:LOSEHEALTH:10^*You look down into the chasm and see a flaming, bone-filled wasteland. Massive piles of bones lie on the scorched ground, and giant flames flare up in various locations. Suddenly, you feel a force pull you forwards that sends you tumbling into the crevasse. You don't fall far before you land in a large pile of bones. As you hit the pile, several of the sharp bones cut into you. Your guard armor partially protects you, but you still lose 10 health. You feel a blast of heat as a circle of searing blue flames rises around you. As you struggle to get up from the pile of bones that you are lying on, the ground in front of you rips open. From the tear in the ground, a massive demon rises up before you. Its blistered, scaly skin is an unnatural shade of blue and two large blue horns jut from its head. You can see a vicious grin on its face and a thick mustache on its pointed chin.
164:Continue^*143
165:LOSEHEALTH:15^*You look down into the chasm and see a flaming, bone-filled wasteland. Massive piles of bones lie on the scorched ground, and giant flames flare up in various locations. Suddenly, you feel a force pull you forwards that sends you tumbling into the crevasse. You don't fall far before you land in a large pile of bones. As you hit the pile, several of the sharp bones cut into you, causing you to lose 15 health. You feel a blast of heat as a circle of searing blue flames rises around you. As you struggle to get up from the pile of bones that you are lying on, the ground in front of you rips open. From the tear in the ground, a massive demon rises up before you. Its blistered, scaly skin is an unnatural shade of blue and two large blue horns jut from its head. You can see a vicious grin on its face and a thick mustache on its pointed chin.
165:Continue^*143
166:INVADD:Shard of rock^*INVREMOVE:Golden cross,Silver cross,false^*The burst of steam has brought you into a catacombs corridor. You can see several glowing shards of rock scattered around you. You pick one up, and it feels warm to the touch. You decide to put it into your pocket. Behind you, you can see a large fissure in the catacombs floor that would be impossible to jump over or otherwise cross. On either side of you, you can see rows of shelves containing stone coffins. The corridor in front of you is littered with bones that seem to be scattered haphazardly across the ground. You have nowhere else to go, so you walk forwards, picking your way among the bones. Eventually the catacombs splits off and you see a short hallway that leads to a set of upwards stairs. You climb the stairs and exit through a door at the top. You emerge in a large cathedral.
166:Look around the cathedral^*167^*Leave the cathedral^*636
167:You look around the cathedral. There are stained glass windows high above you to your right, and you can see rows of wooden chairs in front of you that are laid out facing a large, gilded altar. Behind you, there is a small door to the catacombs that you just walked out of.
167:Examine the altar^*168^*Leave the cathedral^*636
168:INVSPLIT:Ripped scrap of paper^*173^*174
168:null^*1
169:You open the small door and find that it leads into a flight of stairs that goes downwards into pitch blackness.
169:DISPLAYIF:Tinderbox and torch,Use your torch for light and descend the stairs^*651^*DISPLAYIFNOT:Tinderbox and torch,Descend the stairs into the darkness^*642^*Examine the altar^*635^*Leave the cathedral^*636
170:The small door leads downwards into the catacombs, and there is nothing of interest to you down there.
170:Examine the altar^*168^*Leave the cathedral^*636
171:"Slay me?" taunts the demon, "A pathetic mortal like you? I'd like to see you try." The flames around you rescind, allowing you to attack the demon. The demon curls its clawed fingers in a taunt.
171:Continue^*147
172:RESTART:^*The demon sweeps both of its clawed hands upwards. A gigantic jet of flame bursts through the pile of bones under you and incinerates you on the spot. The last thing you see before the fire completely consumes you is the infernal smile on the blue demon's face.
172:null^*1
173:The altar is covered with candles and there is a red cloth draped over the center. As you have no way of lighting the candles, there is nothing useful on the altar.
173:Leave the cathedral^*636
174:INVADD:Ripped scrap of paper^*The altar is covered with candles and there is a red cloth draped over the center. Under the red cloth, you find a ripped scrap of paper with a number on it, which you take. As you have no way of lighting the candles, there is nothing else useful on the altar.
174:Leave the cathedral^*636
175:RESTART:^*You drink the elixir in one large gulp. The black liquid is tasteless and oozes down your throat. Your entire body is instantly paralyzed and you are unable to move any of it. The demon reaches towards you with a clawed hand and plucks the cross from your motionless grip. It then proceeds to slowly roast you. Unfortunately, the liquid you drunk still allows you to feel pain, and the last moments of your life are spent in unbearable agony.
175:null^*1
176:You pretend to start to throw the cross towards the demon's outstretched hand, but you quickly change your aim and toss it into the circle of blue flames around you. The demon roars with fury as it watches the cross melt into liquid. The demon swipes a clawed hand at you and you duck just in time to avoid being beheaded. As the liquid metal seeps into the ground, the wasteland begins to shake as if from an earthquake. You lose your balance and start tumbling down the pile of bones. The skull goblet slips from your hand, spilling black liquid everywhere. Fortunately, the blues flames circling you rescind back into the ground before you are burnt. As the rumbling intensifies, you see the blue demon being sucked back into the rip in the ground. It howls and claws at you before it disappears underground. The rumbling of the wasteland intensifies, and the ground splits into thousands of cracks below you. A powerful jet of steam bursts from the cracks in the ground, and the force of it causes you to fly upwards towards a large stone ceiling above the wasteland. You tumble upwards through a fissure in the ceiling that was directly above the large bone pile, and you land in a heap next to the fissure.
176:Continue^*166
177:"You are not satisfied with immortal life?" shouts the demon. It stomps on the ground, causing the liquid from the goblet to spill all over the pile of bones. The liquid hisses loudly when it hits the bones and you drop the goblet in surprise. The demon pulls out a dagger with a jet black blade and a jeweled hit. "This dagger will kill anything that touches its blade," it says, "Perhaps that will satisfy a power hungry mortal like you. Throw me the cross and it is yours."
177:Throw the cross to the demon^*182^*Demand that the demon gives you the dagger first^*183^*Throw the cross into the fire instead^*154^*Try to use the power of the cross to attack the demon^*155^*Tell the demon you don't want the dagger^*184
178:You throw the cross over the circle of flames around you towards the demon. The demon quickly catches it and grips the cross tightly, absorbing it into its body. Its face once again breaks into an infernal smile. "Now, take your reward." It gestures at the goblet in your hand.
178:Drink the liquid^*179^*Pour the liquid out^*180^*Throw the goblet at the demon^*181
179:RESTART:^*You drink the elixir in one large gulp. The black liquid is tasteless and oozes down your throat. Your entire body is instantly paralyzed and you are unable to move any of it. The demon laughs at you as it proceeds to slowly roast you. Unfortunately, the liquid you drunk still allows you to feel pain, and the last moments of your life are spent in unbearable agony.
179:null^*1
180:RESTART:^*You pour the liquid out on to the pile of bones. The liquid hisses loudly as it hits the bones. The demon glares at you. "If you wish to reject my reward, perhaps I will reward you with a swift death instead." It waves both its arms upwards. A gigantic jet of flame bursts through the pile of bones under you and incinerates you on the spot. <br>Your life ends here.
180:null^*1
181:RESTART:^*You throw the goblet at the demon and it hits the demon's chest. The demon stares downwards at it as the black liquid drips down its body. It snarls at you and wave its hands upwards. A gigantic jet of flame bursts through the pile of bones under you and incinerates you on the spot. <br>Your life ends here.
181:null^*1
182:RESTART:^*You throw the cross over the circle of flames around you towards the demon. The demon quickly catches it and grips the cross tightly, absorbing it into its body. Its face once again breaks into an infernal smile. "Now, your reward," it says. It tosses the dagger towards you, blade first. You try to dodge it, but you are too slow. The dagger blade cuts your flesh and kills you instantly.
182:null^*1
183:RESTART:^*"Greedy mortal," snarls the demon, "Take your reward then." The demon tosses the dagger towards you, blade first. You try to dodge it, but you are too slow. The dagger blade cuts your flesh and kills you instantly.
183:null^*1
184:The demon clenches its hands in fury, drawing blood from its own palms. "If you don't want the dagger and you don't want eternal life, then I will restate my earlier offer. Give me the cross or I will slowly roast you."
184:Throw the cross to the demon^*153^*Throw the cross into the fire instead^*154^*Try to use the power of the cross to attack the demon^*155
185:"So, you want one of my artifacts? I believe that I can make you a deal." The demon shows you several items. It points to a dagger with a jet black blade and a jeweled hit. "This dagger will kill anything that touches its blade," it says. It points to a full suit of armor that looks like obsidian. "This suit of armor will negate any blow," it says. It points to a shining golden bracelet. "This bracelet will turn anything it touches into gold," it says. "You can choose one of them, mortal."
185:Say that you want the deadly dagger^*1413^*Say that you want the impervious armor^*1414^*Say that you want the magic bracelet^*1415^*Say that you want a ring that will let you use magic^*1416^*Tell the demon that you will slay it and take all of the artifacts^*171
186:You tell the demon about your mission to Dookia and it laughs loudly. "So you were sent on a mission to steal the ring that I gave the King?" says the demon, "How rich." It pulls out a golden amulet with a green gem in the middle. "This amulet will nullify any magic used against you. It should counter the effect of that ring quite nicely." You reach out your hand but the demon shakes its head. "I will need something in return, of course. Since you have nothing else to offer me, I will give it to you in return for your soul."
186:Trade your soul for the amulet^*189^*Refuse to trade your soul^*1411^*Ask the demon what it is talking about^*1411
187:INVREMOVE:Crossbow^*LOSEHEALTH:10^*You pull out your crossbow to fire it at the demon, but the demon points at it and it bursts into flame in front of you, causing you to lose 10 health. "Now," says the demon, "Do you want to make a deal for my treasure or do you want me to roast you to death?"
187:Tell the demon that you want to make a deal^*185^*Tell the demon about your mission to stop King K^*186^*Tell the demon to give you treasure or you will slay it^*171^*Tell the demon that you want it to roast you to death^*188
188:RESTART:^*"A deal for your treasure?" you say sarcastically, "I'd rather you roast me to death." The demon obliges with an upward wave of its arms. A gigantic jet of flame bursts through the pile of bones under you and incinerates you on the spot. <br>Your life ends here.
188:null^*1
189:INVADD:Magic amulet^*"I'll trade you my soul," you tell the demon, "Just give me that amulet." "So quick to trade your soul away?" sighs the demon, "You are a foolish one..." The demon places its clawed, scaly hand against your forehead and you briefly experience a painful, stabbing headache. The demon then withdraws its hand and places the amulet around your neck. "And now," says the demon, "It is time for you to leave."
189:Continue^*1412
190:You enter the door and see a long, narrow passageway with another wooden door on the end. You see a servant walking through the passage carrying a large bowl of gruel. "You aren't allowed over here," he says, "Go back to your tent."
190:Do as the servant says and follow him back to the tents^*677^*Attack the servant^*675^*Run past the servant^*676
191:You enter the door and see a long, narrow passageway with another wooden door on the end. Near the end of the passageway, you see a small lever in the wall.
191:Walk through the passageway and pull the lever^*793^*Walk through the passageway and go through the door^*195
192:The surprised servant doesn't resist as you swiftly strike him down. You enter the door that he came through and see a long, narrow passageway with another wooden door at the end. You hurry through the passageway towards the door. To your left, you can see a small lever in the wall.
192:Pull the lever^*793^*Continue through the door^*195
193:VARSET:killedStairwayGuards,1^*As you slay the guards, you can see the servant you ran past earlier dodge past you and run down the hallway, screaming for help. You quickly look around and see that you are in a hallway corner. In front of you, you see many entrances to a large great hall. Next to you is set of downward leading stairs and and you dash down the stairs, hoping to find a place to hide before the group of guards the servant brings finds you. As you are running down the stairs, you hear shouts behind you. You emerge in a narrow hallway at the bottom of the stairs.
193:Run to the left^*1213^*Run to the right^*1214
194:COMBAT:You are fighting two guards. They are both armed with swords,NAME:first guard,WEAPON:Sword,STRENGTH:15,DEFENSE:2,ACCURACY:70,HEALTH:40,NAME2:second guard,WEAPON2:Sword,STRENGTH2:15,DEFENSE2:2,ACCURARCY2:70,HEALTH2:40,HIT:The first guard slashes you with his blade,HIT2:The second guard slashes you with his blade^*You have killed the guards.
194:Continue^*193
195:VARSET:passagewayLockPicked,1^*Outside the passageway door, you see a large hallway. To the left, you can see stairway leading downwards with two bored looking guards standing in front of it. In front of you, you can see several entrances to a large great hall.
195:Go down the stairs^*795^*Go to the great hall^*795^*Walk down the hallway in front of you^*795^*Walk to the hallway on the right of you^*795
196:VARSET:killedServant,1^*Your assassin's garb allows you to sneak up behind the servant and take him out quickly and silently. You search his body, but he is not carrying anything useful. You look around the armory and see an assortment of swords, maces, and sets of uniforms for the guards.
196:Take the weapons^*290^*DISPLAYIFNOT:Guard Disguise,Take a guard uniform^*291^*Leave the armory^*1049
197:RESTART:^*The servant hears you behind him and turns to look at you. Upon seeing you, he shouts that there is an intruder in the armory. You hear the sound of running feet, and five guards burst into the armory with their weapons drawn. You try to fight them, the guards heavily outnumber you and you are slain.
197:null^*1
198:VARSET:storeroomVisited,1^*The underground storeroom is dimly lit by several torches on the wall. There are sacks scattered everywhere and many barrels of goods. Most of the goods in the storeroom look like they contain food items and ingredients, but the room has so much stuff that you cannot tell. You can see a large wine rack on one side of the room and on the other side there is short a flight of stairs leading up to a single door out of the room.
198:Search the room for useful items^*243^*Leave the room before someone comes in and sees you^*244
199:VARSET:storeroomVisited,1^*The underground storeroom is dimly lit by several torches on the wall. There are sacks scattered everywhere and many barrels of goods. Most of the goods in the storeroom look like they contain food items and ingredients, but the room has so much stuff that you cannot tell. You can see a large wine rack on one side of the room and on the other side there is short a flight of stairs leading up to a single door out of the room. You consider trying to take one of the torches in the room, but they are firmly attached to the wall, and you would have no way of lighting one.
199:Search the room for useful items^*243^*Leave the room before someone comes in and sees you^*244
200:VARSET:unwashed,1^*Making sure that none of the patrolling castle guards can see you, you make your way over to the side of the castle and search for entrances near the moat. You see a 3 foot by 3 foot square tunnel in the side of the castle that is covered by a rusty metal grate with a large lock on it. You see a small, slime covered waste disposal hole that you could try to squeeze through, but you do not relish the thought. You see a patch of uneven bricks that you could attempt to scale, but the nearest window that you could enter is 40 feet from the ground.
200:Swim towards the tunnel with the grating^*201^*Swim towards the small hole^*202^*Swim towards the uneven bricks and try to scale the wall^*203
201:LOSEHEALTH:5^*As you prepare to jump into the moat, your nose is greeted by a truly foul stench. The moat water is the filthiest water you've ever seen, and you almost vomit at the thought of trying to swim through it. Eventually, you muster the courage to hold your breath and dive into the moat. As you swim, you accidently get some of the water in your mouth, which makes you instantly gag. You struggle across the moat and are barely able to grab on to the grate, where you spend a few minutes choking and retching. Swallowing the disgusting moat water has caused you to lose 5 health.
201:Continue^*204
201:images/locked_test.jpg
202:LOSEHEALTH:5^*As you prepare to jump into the moat, your nose is greeted by a truly foul stench. The moat water is the filthiest water you've ever seen, and you almost vomit at the thought of trying to swim through it. Eventually, you muster the courage to hold your breath and dive into the moat. As you swim, you accidently get some of the water in your mouth, which makes you instantly gag. You struggle across the moat and are barely able to reach the hole. You grab on to the bottom of it and spend a few minutes choking and retching. Swallowing the disgusting moat water has caused you to lose 5 health.
202:Continue^*205
203:RESTART:^*As you prepare to jump into the moat, your nose is greeted by a truly foul stench. The moat water is the filthiest water you've ever seen, and you almost vomit at the thought of trying to swim through it. Eventually, you muster the courage to hold your breath and dive into the moat. As you swim, you accidently get some of the water in your mouth, which makes you instantly gag. You struggle across the moat and are barely able to grab on to one of the bricks on the other side. You slowly and painfully pull yourself up the bricks, which cut into your hands as you try to climb them. You manage to make it up a good distance before your aching hands lose their grip, causing you to plummet into the moat below. You hit the moat with such force that it knocks you out, and you end up floating facedown in it. <br>Your life ends here.
203:Restart^*1
204:INVSPLIT:Lock picking kit^*1389^*207
204:null^*1
205:VARSET:kitchenVisited,1^*LOSEHEALTH:5^*The smell emerging from the hole that you have grabbed on to is even worse than that of the moat. Grimacing, you pull yourself up to it and shove your pack inside. As you try to struggle through headfirst, fetid water drips off of your clothing and you are coated with a layer of slime and rotten food. On the other side, you see a large kitchen. After several long minutes of struggling, you manage to get your bruised body through. The painful struggle has cost you another 5 health. You see an exit on the other side of the room and a basin of water nearby that looks like it is used to wash dishes.
205:Wash yourself and your clothes off in the basin^*208^*Leave the room before someone arrives^*209
206:You eventually manage to get the rusted lock open. You let the lock fall into the moat and the grate swings open. You climb in to what appears to be an exit tunnel from the castle. There is not much light coming in from outside, and the tunnel descends into pitch darkness very quickly.
206:Enter the tunnel^*210^*Abandon the tunnel and swim to the small hole^*211^*Abandon the tunnel and try to scale the wall^*212
206:images/grate_test.jpg
207:You climb up the grate and try to pull it open, but the rusted lock keeps it firmly attached. You try to force the lock, but to no avail. The lock and the grate are both made of solid metal and there is no way past them. You have no choice but to abandon the tunnel.
207:Swim to the small hole^*211^*Swim to the uneven bricks and try to scale the wall^*212
207:images/locked_test.jpg
208:VARSET:unwashed,0^*You don't even bother to remove your clothing as you climb into the basin and scrub yourself vigorously with some nearby lye soap. It seems like it takes forever, but eventually you get most of the filth off of yourself and your clothes. After you are clean, you climb out of the basin, dripping wet. Just then, you see a servant entering the kitchen. He takes one look at you and runs out of the room, shouting for help.
208:Chase him out of the room^*800^*Try to find somewhere to hide in the kitchen^*801^*Ignore him and search the kitchen instead^*802
209:RESTART:^*You decide not to waste any time cleaning yourself off, as someone could enter the kitchen at any moment. You leave the room and enter a long, narrow hallway that is lined with torches. You walk down the hallway to the right and pass by a room where you can see several guards playing a gambling game with dice. One of them glances over at you and gives a shout when he sees your wet, filth-covered clothes and body. All the guards draw weapons and come after you. Knowing that you cannot not fight them all and win, you try to run, but the guards catch you and cut you down with their swords. <br>Your life ends here.
209:null^*1
210:INVSPLIT:Tinderbox and torch^*213^*214
210:null^*1
211:Though you hate the thought of once again swimming in the moat, you jump down from the tunnel and swim the short distance to the small hole you saw earlier. As you grab on to the bottom of hole to pull yourself up, you shudder with revulsion when your hand touches a wet, slimy substance. The hole looks smaller than you remembered and you aren't certain if you can fit through it.
211:Continue^*205
212:RESTART:^*Though you hate the thought of once again swimming in the moat, you jump down from the tunnel and swim over to the patch of uneven bricks. You slowly and painfully pull yourself up the bricks, which cut into your hands as you try to climb them. You manage to make it up a good distance before your aching hands lose their grip, causing you to plummet into the moat below. You hit the moat with such force that it knocks you out, and you end up floating facedown in it. <br>Your life ends here.
212:Restart^*1
213:As you crawl into the tunnel, you use your tinderbox to light your torch. Fortunately, your pack managed to keep it dry during your swim. You crawl past walls that have cracked with age and brush away several cobwebs. Suddenly, you hear the pattering of many tiny feet. You see a swarm of rats approaching you.
213:Try to fight the rats^*215^*Try to scare them off with your torch^*216^*Try to feed them some food from your pack^*217^*Ignore them and keep crawling forwards^*218^*Extinguish your torch and lie completely still^*227
214:You crawl through the pitch black tunnel, feeling the walls with your hands. You momentarily panic when your hand passes through something sticky, but you realize that it is only a cobweb. True horror only sets in when you hear the pattering of many tiny feet approaching you. You desperately try to put the terrible image of being eaten alive by rats out of your mind.
214:Try to fight the rats in the dark^*215^*Take some food from your pack and scatter it around^*217^*Crawl out of the tunnel as fast as you can^*226^*Stay as still as possible and hope they pass you by^*227
215:What do you want to fight the rats with?
215:DISPLAYIF:Sword,Your sword^*222^*DISPLAYIF:Hidden dagger,Your hidden dagger^*223^*Your bare hands^*224
216:As the swarm of rats approach, you wave your torch rapidly in front of you. Several of the rats back away from the heat and bright light emanating from the torch. You continue to crawl forwards, forcing the rats back with your torch each time. This works for a while, until several of the hungry rats decide to try to leap past the torch to get to you. You react quickly, swatting them down with the torch and setting them ablaze. The rats run around in panic, setting others in the swarm on fire. You quickly back away from the blazing mass of rats, but the smoke filling up the tunnel is too much for your lungs and you pass out from the lack of oxygen.
216:Continue^*240
217:INVCHECK:Tinderbox and torch^*You open your pack and take out part of the provisions that you had packed for yourself. You scatter the food in a pile in front of you, hoping it will sate the rats. You back away, and see the rats rush forwards towards the food. There are many rats, and they quickly devour the food and continue towards you.^*225
217:Try to fight the rats^*215^*Try to scare them off with your torch^*216^*Continue crawling forwards as if the rats were not there^*218^*Extinguish your torch and lie completely still^*227
218:RESTART:^*As you crawl forwards, you see the rats cluster around you in a thick, furry circle. They seem hesitant to approach your torch. Then one of them comes up from behind you and bites your leg. Startled, you drop the torch, and the other rats waste little time jumping onto you and sinking their teeth into you. You are eaten alive.
218:Restart^*1
219:What do you want to fight the rats with?
219:DISPLAYIF,Hidden dagger,Your hidden dagger^*223^*Your bare hands^*224
220:You leave the kitchen and enter a long, narrow hallway that is lined with torches. There is an open door along the hallway to the right. The storeroom you were in earlier is to the left. In both directions, the hallway turns off into a corner.
220:Go to the right^*807^*Go to the left^*808
221:You leave the room and enter a long, narrow hallway that is lined with torches. There is an open door along the hallway to the right, though you cannot see what is inside. To the left, there is a closed and locked door. In both directions, the hallway turns off into a corner.
221:Go to the right^*807^*Go to the left towards the storeroom^*808
222:INVSPLIT:Tinderbox and torch^*235^*228
222:null^*1
223:INVSPLIT:Tinderbox and torch^*236^*229
223:null^*1
224:INVSPLIT:Tinderbox and torch^*237^*230
224:null^*1
225:You feel around in your pack until you find the provisions that you had packed for yourself. You scatter whatever food you can find randomly in front of you. You hear the pattering of feet, then the sound of eating.
225:Try to crawl past the feasting rats^*241^*Lie still and wait for the rats to finish eating^*242
226:RESTART:^*Panicking, you crawl as fast as you can towards the exit, scraping your hands against the stone floor of the tunnel. You don't get far before you feel many tiny teeth sink into you. You flail your arms and legs wildly, but any rats that you manage to shake off are quickly replaced by new ones. Your life comes to a dreadful end in the dark tunnel.
226:Restart^*1
227:RESTART:^*You lie motionless in the dark, praying that the rats pass you by. It takes all your willpower to remain still when you feel the tiny feet and furry bodies swarm all over you. Suddenly, you feel a sharp set of teeth sink into you, which causes your body to jerk involuntarily. This causes the other rats to enter a frenzy and quickly devour you. <br>Your life ends here.
227:Restart^*1
228:RESTART:^*You find that drawing your sword is very clumsy in the narrow tunnel. As your hear the rats approaching you, you blindly swing the sword back and forth, hearing it clang against the wall with each swing. Many of the rats easily avoid your blade and you feel them leap onto you and sink their teeth into you. You are soon overwhelmed and eaten alive.
228:Restart^*1
229:LOSEHEALTH:15^*You take out your hidden dagger and prepare for combat. As the rats approach, you blindly slash with your dagger, hoping to hit as many of them as possible. Many of the rats leap on to you and sink their teeth into you, but you slash any that bite you with your dagger. After what seems like an eternity of fighting, you are surrounded by dead rats and covered in nasty bites. The rats have seriously wounded you, causing you to lose 15 health.
229:Continue^*231
230:RESTART:^*As the rats approach you, you lash out blindly with your hands and your feet. You can feel your blows connecting with several of the rats, but several more manage to get past your defenses and sink their teeth into your flesh. You are soon overwhelmed and eaten alive.
230:Restart^*1
231:INVSPLIT:First aid kit^*232^*233
231:null^*1
232:GAINHEALTH:5^*You search your pack until you feel your first aid kit. Wincing, you take bandages from it and treat your many wounds the best you can. This treatment causes you to regain 5 of your lost health. When you have finished, you continue crawling along the tunnel until you feel several sacks full of something piled in front of you. You struggle for several minutes to push the heavy sacks out of the way, until finally you can see what looks like a storeroom in front of you.
232:Continue^*234
233:You continue crawling along the tunnel, wincing every time your wounds touch the stone floor. After what seems like a long time, you feel several full sacks in front of you. You struggle for several minutes to push the heavy sacks out of the way, until finally you can see light. When your eyes adjust, you can see what looks like a torch lit underground storeroom in front of you.
233:Continue^*234
234:INVSPLIT:Tinderbox and torch^*198^*199
234:null^*1
235:As you try to draw your sword, it clangs against a nearby stone wall. Since you are in a small 3 foot by 3 foot square tunnel, using the sword effectively is almost impossible. You sheathe the sword and decide to use a different weapon.
235:Go back^*219
236:As you draw your hidden dagger and crouch into a combat position, you see the rats cluster around you in a thick, furry circle. They seem hesitant to approach your torch. One of them slowly approaches you, but you lash out with your dagger, skewering it. You wave your torch to keep most of the swarm away, while cutting any that get close. Eventually most of the rats give up and scamper away.
236:Continue^*239
237:You see the rats cluster around you in a thick, furry circle. They seem hesitant to approach your torch. One of them tries to approach you from behind, but you lash out with your foot, sending it flying. Several more try to approach your body, but you swing your torch at them, setting them ablaze. The rats run around in panic, setting more of the swarm on fire. Soon the tunnel is brightly lit with the fur of burning rats. The fire quickly consumes the oxygen in your area in the tunnel, and you pass out coughing from the smoke.
237:Continue^*238
238:LOSEHEALTH:10^*You wake up in great pain and in pitch darkness. You lie there groaning for a few moments before feeling around in the dark for your tinderbox and torch. When you finally are able to light the torch, you see yourself surrounded by the charred corpses of many rats. Your body is badly burnt in several places and your lungs still hurt from breathing in all that smoke. You have lost 10 health from the fire.
238:Continue^*239
239:You continue crawling along the tunnel until you reach what looks like a large pile of sacks blocking the way. You struggle for several minutes to push the heavy sacks out of the way, until finally you can see what looks like an underground storeroom in front of you. The storeroom is already lit by torches, so you extinguish yours.
239:Continue^*234
240:LOSEHEALTH:5^*You wake up wheezing in the pitch darkness. You lie there taking deep breaths of air for a few moments, before feeling around in the dark for your tinderbox and torch. You light the torch and clear away a large pile of charred rat corpses in front of you. You are mostly unharmed, though you do lose 5 health from the pain in your lungs.
240:Continue^*239
241:LOSEHEALTH:10^*You try to keep as close to the wall of the tunnel as you can while crawling past the rats, but the tunnel is only 3 feet wide and it is not easy. Several of the rats feel you as you pass them by and sink their teeth into your arm. You grimace in pain but continue moving forwards, hoping that the rest of the swarm does not notice you. After you think you have passed most of the rats, you slam your arm against the wall, stunning the rats that were attached to you. The nasty rat bites on your skin cause you to lose 10 health, but you have no time to nurse your wounds. You must keep moving forwards and hope that the rest of the rats do you not come after you.
241:Continue^*233
242:LOSEHEALTH:20^*You lie completely still as you listen to the rats finish eating all the food. To your horror, you hear the rats continue towards you and you feel them swarm all over you. When you feel them start to sink their teeth into you, you struggle wildly, but are unable to shake them off. Soon, you lie there helplessly as the rats gnaw on you, certain that you are going to die. Eventually, you feel the rats crawl off of you and scamper away, though you have many deep wounds and are covered with painful bites. You have lost 20 health.
242:Continue^*231
243:INVSPLIT:Guard Disguise^*1044^*277
243:null^*1
244:Not wanting to waste time searching through the many sacks and barrels in the storeroom, you decide to immediately exit.
244:Continue^*259
245:You bury yourself in the large pile of sacks, shoving yourself in between them. You only barely manage to conceal yourself before you hear the guard walking into the room. You hear the guard pause for a few moments, before he walks over to the wine rack and takes a bottle. After the guard finally leaves the storeroom, you wait for a few moments before pulling yourself out of your hiding place.
245:Finish searching the storeroom^*265^*Leave the room^*259
246:INVSPLIT:Crossbow^*274^*275
246:null^*1
247:As the guard enters the room, you sift through the contents of one of the barrels and pretend that nothing strange has happened. You hear the guard walk towards you and stop for a few seconds as he appraises you. Then you hear the guard draw his sword. You will have to defend yourself.
247:Continue^*276
248:INVSPLIT:Assassin Garb^*249^*250
248:null^*1
249:LOSEHEALTH:2^*You quickly rip the closest torch from the wall and grind it into the ground to extinguish it. In your haste, you accidently burn yourself and lose 2 health. In the resulting darkness, you crouch near some sacks and remain still. The guard looks around the room curiously, but he does not see your dark clothing in the shadows. He eventually walks over to the wine rack and takes a bottle, turning his back towards you.
249:Attack the guard and try to take him by surprise^*251^*Wait for the guard to leave the room^*252
250:LOSEHEALTH:2^*You quickly rip the closest torch from the wall and grind it into the ground to extinguish it. In your haste, you accidently burn yourself and lose 2 health. In the resulting darkness, you crouch near some sacks and remain still. The guard looks around the room curiously, until he looks straight at you and approaches you, drawing his sword. You will have to defend yourself.
250:Continue^*276
251:VARSET:killedStoreroomGuard,1^*INVSPLIT:Crossbow^*253^*254
251:null^*1
252:The guard takes the bottle of wine with him and leaves the room without seeing you.
252:Finish searching the storeroom^*265^*Leave the room^*259
253:You pull out your crossbow and silently fire a bolt into the guard's back. The guard immediately collapses and you hear the bottle of wine break as it falls to the ground. You walk over to the body and find that the guard is dead.
253:Search the body^*258^*Leave the room instead^*259
254:INVSPLIT:Hidden dagger^*255^*256
254:null^*1
255:Your silent assassin's clothing makes it easy for you to sneak up on the guard and draw your hidden dagger. Before the guard can react, you slit his throat and he falls dead to the ground.
255:Search the body^*258^*Leave the room instead^*259
256:INVCHECK:Sword^*You silently draw your sword and sneak up to the guard. Before he can react, you cut him down and he falls dead to the ground.^*257
256:Search the body^*258^*Leave the room instead^*259
257:INVADD:Sword^*Your silent assassin's clothing makes it easy for you to sneak up on the guard. When you reach him, you grab him and forcefully throw him into the wine rack, smashing many of the bottles. Before the guard can recover, you pull his own sword from its scabbard and use it to cut him down. The guard falls to the ground, dead.
257:Search the guard's body^*258^*Leave the room instead^*259
258:VARSET:killedStoreroomGuard,1^*INVSPLIT:Sword^*260^*263
258:null^*1
259:VARSPLIT:kitchenVisited,1^*823^*824
259:null^*1
260:INVSPLIT:Mace^*267^*261
260:null^*1
261:GAINGOLD:5^*You search the guard's body and find a pouch with 5 gold coins, which you take. The guard also has a mace, which could be a useful weapon. The guard is almost your size, so his uniform would probably fit you.
261:Take the mace and exchange your current clothes for the uniform^*266^*Take the mace but don't take the uniform^*262^*Take nothing and leave the room^*259
262:INVADD:Mace^*You take the guard's mace. What do you do next?
262:Finish searching the storeroom^*265^*Leave the room^*259
263:GAINGOLD:5^*You search the guard's body and find a pouch with 5 gold coins, which you take. The guard also has a sword and mace as weapons. The guard is almost your size, so his uniform would probably fit you.
263:Take the weapons and exchange your current clothes for the uniform^*271^*Take the weapons but don't take the uniform^*264^*Take nothing and leave the room^*259
264:INVADD:Sword,Mace^*You take the guard's weapons. What do you do next?
264:Finish searching the storeroom^*265^*Leave the room^*259
265:Now that you don't have to worry about the guard, you are free to finish searching the storeroom. You search through several more sacks before deciding that you probably won't find anything else useful. You decide to leave the storeroom.
265:Continue^*259
266:VARSPLIT:unwashed,1^*278^*279
266:null^*1
267:GAINGOLD:5^*You search the guard's body and find a pouch with 5 gold coins, which you take. The guard has a sword and mace as weapons, but you already have both of those. The guard is almost your size, so his uniform would probably fit you.
267:Exchange your current clothes for the guard's uniform^*268^*Leave the uniform and finish searching the storeroom instead^*265
268:VARSPLIT:unwashed,1^*269^*270
269:INVREMOVE:Merchant Disguise,Mercenary Disguise,Assassin Garb,Servant Disguise,Soldier's Uniform,Platemail Armor^*INVADD:Guard Disguise^*You are happy to discard your current outfit, which is filthy and has been covered in muck from swimming in the moat. You try on the guard's armor and it fits you quite well.
269:Finish searching the storeroom^*265^*Leave the room^*259
270:INVREMOVE:Merchant Disguise,Mercenary Disguise,Assassin Garb,Servant Disguise,Soldier's Uniform,Platemail Armor^*INVADD:Guard Disguise^*You discard your current outfit and try on the guard's armor. It fits you quite well and you decide to keep it.
270:Finish searching the storeroom^*265^*Leave the room^*259
271:VARSPLIT:unwashed,1^*272^*273
271:null^*1
272:INVREMOVE:Merchant Disguise,Mercenary Disguise,Assassin Garb,Servant Diguise^*INVADD:Sword,Mace,Guard Disguise^*You are happy to discard your current outfit, which is filthy and has been covered in muck from swimming in the moat. You try on the guard's armor and it fits you quite well. You take the guard's sword and mace and sheathe them as part of your guard disguise. With the guard's uniform and weapons, you hope that you can pass through the castle without any more trouble.
272:Finish searching the storeroom^*265^*Leave the room^*259
273:INVREMOVE:Merchant Disguise,Mercenary Disguise,Assassin Garb,Servant Diguise^*INVADD:Sword,Mace,Guard Disguise^*You discard your current outfit and try on the guard's armor. It fits you quite well and you decide to keep it. You take the guard's sword and mace and sheathe them as part of your guard disguise. With the guard's uniform and weapons, you hope that you can pass through the castle without any more trouble.
273:Finish searching the storeroom^*265^*Leave the room^*259
274:You pull out your crossbow as the guard enters the room. He sees you and draws his sword as he runs towards you. You fire a bolt at the guard and hit him in the chest, but he continues running towards you. You don't have enough time to reload and fire another shot, so you prepare for a fight.
274:Continue^*280
275:The guard sees you and draws his sword as he runs towards you. You prepare to fight him.
275:Continue^*276
276:COMBAT:You are fighting an armed guard. The guard is using a sword,NAME:guard,WEAPON:Sword,STRENGTH:14,DEFENSE:2,ACCURACY:70,HEALTH:40,HIT:The guard slashes you with his sword,HIT:The guard swings his blade,HIT:The guard stabs you with his sword,MISS:Your blow glances off the guard's armor.,MISS:Your blow glances off the guard's armor.,MISS:The guard quickly parries your blow.,MISS:The guard evades you.^*The guard succumbs to his wounds and collapses to the ground.
276:Continue^*258
277:INVADD:Rat poison, Bottle of wine^*You quickly search through the sacks and barrels, but most of it is just food supplies. In one of the sacks, you see a supply of arsenic in a container labeled "Rat poison", which you take. You also take one of the bottles of wine from the rack. You are searching through a tall pile of sacks when you hear the door open and see a Dookian guard entering the room.
277:Quickly hide in the pile of sacks^*245^*Prepare for combat^*246^*Extinguish a nearby torch and hide in the shadows^*248^*Do nothing and pretend that you belong in the storeroom^*247
278:INVREMOVE:Merchant Disguise,Mercenary Disguise,Assassin Garb,Servant Disguise^*INVADD:Mace,Guard Disguise^*You are happy to discard your current outfit, which is filthy and has been covered in muck from swimming in the moat. You try on the guard's armor and it fits you quite well. You take the guard's mace and sheathe it along with your sword. With the guard's uniform and weapons, you hope that you can pass through the castle without any more trouble.
278:Finish searching the storeroom^*265^*Leave the room^*259
279:INVREMOVE:Merchant Disguise,Mercenary Disguise,Assassin Garb,Servant Disguise^*INVADD:Mace,Guard Disguise^*You discard your current outfit and try on the guard's armor. It fits you quite well and you decide to keep it. You take the guard's mace and sheathe it along with your sword. With the guard's uniform and weapons, you hope that you can pass through the castle without any more trouble.
279:Finish searching the storeroom^*265^*Leave the room^*259
280:COMBAT:You are fighting a wounded guard. The guard is using a sword,NAME:guard,WEAPON:Sword,STRENGTH:11,DEFENSE:2,HEALTH:25,HIT:The guard slashes you with his sword,HIT:The guard swings his blade,HIT:The guard stabs you with his sword,MISS:Your blow glances off the guard's armor,MISS:Your blow glances off the guard's armor,MISS:The guard quickly parries your blow,MISS:The guard evades you^*The guard succumbs to his wounds and collapses to the ground.
280:Continue^*258
281:ANYSPLIT:Guard Disguise,Servant Disguise,Soldier's Uniform,Platemail Armor^*288^*289
281:null^*1
282:RESTART:^*You fire a bolt from your crossbow, hitting the servant in the spine. He lets out a scream before crumpling to the ground. You hear the sound of running feet, and five guards burst into the armory with their weapons drawn. They attack you when they see your crossbow and the servant's body. You try to fight them, the guards heavily outnumber you and you are slain.
282:null^*1
283:ANYSPLIT:Guard Disguise,Servant Disguise,Soldier's Uniform^*287^*286
283:null^*1
284:ANYSPLIT:Guard Disguise,Servant Disguise,Soldier's Uniform,Platemail Armor^*285^*286
284:null^*1
285:You look around the armory and see an assortment of swords, maces, and sets of uniforms for the guards.
285:Take the weapons^*290^*DISPLAYIFNOT:Guard Disguise,Take a guard uniform^*291^*Leave the armory^*1049
286:INVSPLIT:Assassin Garb^*196^*197
286:null^*1
287:VARSET:killedServant,1^*You sneak up behind the servant and take him out quickly and silently. You search his body, but he is not carrying anything useful. You look around the armory and see an assortment of swords, maces, and sets of uniforms for the guards.
287:Take the weapons^*290^*DISPLAYIFNOT:Guard Disguise,Take a guard uniform^*291^*Leave the armory^*1049
288:The servant quickly glances around at you when you greet him. You expect him to respond, but he just ignores you and continues to polish the armor. You look around the armory and see an assortment of swords, maces, and sets of uniforms for the guards.
288:Take the weapons^*290^*DISPLAYIFNOT:Guard Disguise,Take a guard uniform^*291^*DISPLAYIFNOT:Guard Disguise,Sneak up behind the servant and attack him^*287^*DISPLAYIF:Crossbow,Shoot the servant with your crossbow^*282^*Leave the armory^*1049
289:RESTART:^*The servant quickly glances around at you when you greet him. Upon seeing you, he shouts that there is an intruder in the armory. You hear the sound of running feet, and five guards burst into the armory with their weapons drawn. You try to fight them, the guards heavily outnumber you and you are slain.
289:null^*1
290:ALLSPLIT:Sword,Mace^*292^*293
290:null^*1
291:VARSPLIT:killedServant,0^*986^*987
291:null^*1
292:You already have a sword and a mace, so you do not need any of the weapons in the armory.
292:DISPLAYIFNOT:Guard Disguise,Take a guard uniform^*291^*Leave the armory^*1049
293:VARSPLIT:killedServant,1^*984^*985
293:null^*1
294:As you are taking a sword from the weapons rack, you hear the servant's voice from behind you. "What are you thinking? You know we aren't allowed to take weapons from here!"
294:Put the sword back^*296^*Attack the servant^*297^*Grab the sword and run out of the room^*299
295:As you are taking a mace from the weapons rack, you hear the servant's voice from behind you. "What are you thinking? You know we aren't allowed to take weapons from here!"
295:Put the mace back^*298^*Attack the servant^*297^*Grab the mace and run out of the room^*299
296:RESTART:^*You return the sword to the rack, but it doesn't stop the servant from crying out that there is an intruder in the armory. You hear the sound of running feet, and five guards burst into the armory with their weapons drawn. You try to fight them, the guards heavily outnumber you and you are slain.
296:null^*1
297:RESTART:^*As you lunge towards the servant, you hear him cry out for help. You hear the sound of running feet, and five guards burst into the armory with their weapons drawn. You try to fight them, the guards heavily outnumber you and you are slain.
297:null^*1
298:RESTART:^*You return the mace to the rack, but it doesn't stop the servant from crying out that there is an intruder in the armory. You hear the sound of running feet, and five guards burst into the armory with their weapons drawn. You try to fight them, the guards heavily outnumber you and you are slain.
298:null^*1
299:RESTART:^*As you bolt out of the room, you hear the servant's cries for help behind you. You don't make it very far before your running is cut short by a crossbow bolt in your back.
299:null^*1
300:You look around the castle courtyard. It is crowded with people and bustling with activity. You can see a stable to the left and the stalls of several merchants to the right. In the distance, you can see what looks like a barracks for the guards. In the center of a the courtyard, you can see a well for drawing water. Across the courtyard, there is a heavily guarded gate leading to the castle's inner bailey. The castle keep where the King resides is inside the inner bailey, but you know there is little chance of the guards letting you through.
300:Go to the stable^*303^*Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307
301:You wait until you and the guard are passing through a large crowd of people, then you dart into the crowd while he is not watching. In a few moments, you hear him give a shout of surprise, but you are already a good distance away from him. You can see a stable and some merchant stalls nearby.
301:Try to hide in the stable^*399^*Try to hide in the merchant stalls^*400
302:The barracks is a squat building that is connected to part of the castle wall. The barracks is very busy right now and guards are coming in and out of the entrance. Behind the barracks, many soldiers are sparring with each other and with training dummies in a fenced off field. Inside several windows of the barracks, you see an array of beds. The guard leads you into the main entrance of the barracks, and you see a large chamber where a huge man with scars crossing his face is talking with a group of soldiers. "This mercenary wishes to join the invasion force," announces the guard, before leaving.
302:Continue^*441
303:INVSPLIT:Merchant Disguise^*308^*309
303:null^*1
304:INVSPLIT:Merchant Disguise^*317^*318
304:null^*1
305:INVSPLIT:Merchant Disguise^*310^*311
305:null^*1
306:VARSPLIT:turretLockPicked,1^*409^*412
306:null^*1
307:The inner bailey is surrounded by a tall stone wall and the only entrance into it is a single gate. Both sides of the gate are flanked by two guards. On the top of the wall, you can see many patrolling guards with crossbows who are looking out into the outer bailey.
307:Approach the guards and try to talk your way in^*389^*Walk along the edge of the wall to look for weaknesses^*390^*Go back to the central courtyard^*300
308:VARSPLIT:Horse and cart,1^*315^*316
308:null^*1
309:You walk over to the stables. Many horses are stabled here, and you see a sign saying that some of them are available for rent. You currently have no need of a horse right now, so you return to the courtyard.
309:Go back to the courtyard^*300
310:VARSPLIT:Horse and cart,1^*341^*342
310:null^*1
311:VARSPLIT:barracksVisited,1^*508^*509
311:null^*1
312:VARSET:Horse and cart,0^*You pay the stable boy one gold coin and he leads your horse into the stable. The stable boy asks you what you want him to do with the goods in your cart and offers to buy them for 5 gold coins if you do not need them. You don't actually have any need of the goods now that you have successfully entered the castle, but you know that they are worth more than 5 gold coins.
312:Accept his offer^*332^*Demand a higher price^*333^*Insist on keeping the goods for yourself^*334
313:VARSET:Horse and cart,0^*The stable boy accepts the offer and takes some food from your cart as payment before leading your horse inside. He offers to buy the rest of your goods for 4 gold coins if you do not need them. You don't actually have any need of the goods now that you have successfully entered the castle, but you know that they are worth more than 4 gold coins.
313:Accept his offer^*332^*Demand a higher price^*335^*Insist on keeping the goods for yourself^*336
314:VARSET:Horse and cart,0^*The stable boy runs in to fetch the owner of the stables, who offers you 10 gold coins for the horse and the cart.
314:Accept his offer^*337^*Ask for a higher price^*338
315:DISPLAYGOLD:^*You lead your horse and cart over to the stables and are greeted by a stable boy. "It will cost you 1 gold coin to stable your horse for the day," he says.
315:Pay the stable boy^*312^*Offer him some goods from your cart as payment instead^*313^*Tell him that you want to sell your horse and cart^*314^*Leave without paying and abandon your horse and cart somewhere^*330
316:Since you do not have or need a horse, there is no real reason to go to the stables right now.
316:Go back^*300
317:VARSPLIT:Horse and cart,1^*319^*318
317:null^*1
318:As you approach the merchant stalls, you see several stalls of food, goods and equipment, clothing and armor, and weapons
318:Look at the food^*366^*Look at the goods and equipment^*321^*Look at the clothing and armor^*322^*Look at the weapons^*323^*Try to sell something^*512^*Return to the courtyard^*300
319:As you lead your horse and cart over to the merchant stalls, one of the guards standing near the stalls approaches you. "If you want to sell your goods here, I will need to see your merchant's permit," he says.
319:Say that you have lost your permit^*324^*Say that your permit has expired and you are about to buy a new one^*325^*Say that you are not planning on selling anything^*326^*Try to bribe the guard into letting you sell your goods^*327
320:DISPLAYGOLD:^*You look at the variety of available food stalls. You see merchants selling fresh bread, cheeses, vegetables, and roast meat. You also see many jugs of ale and mead on display. You are already carrying enough rations for your mission, but the food for sale looks delicious and you consider buying some for a meal.
320:Buy some bread and cheese for 2 gold coins^*349^*Buy some roast meat for 4 goin coins^*350^*Buy some ale for 2 gold coins^*351^*Go back to the other stalls^*352
321:DISPLAYGOLD:^*You see many goods vendors hawking their wares in various stalls. Most of the goods are not useful for your mission, but you see a few for sale that you consider buying.
321:Buy a first aid kit for 5 gold coins^*353^*Buy a tinderbox and torch for 4 gold coins^*354^*Buy a compass for 2 gold coins^*355^*Buy some rat poison for 3 gold coins^*356^*Buy a length of rope for 3 gold coins^*357^*Go back to the other stalls^*363
322:INVSPLIT:Merchant Disguise^*364^*365
322:null^*1
323:DISPLAYGOLD:^*You see a wide variety of weapons on display, including swords, maces, daggers, and flails. You also see an assortment of bows and crossbows, along with quivers of arrows and bolts. Though there are many weapons on display, there are only a few that catch your eye.
323:Buy a sword for 10 gold coins^*382^*Buy a mace for 8 gold coins^*384^*Buy a crossbow and bolts for 12 gold coins^*383^*Go back to the other stalls^*388
324:VARSET:Horse and cart,0^*"You are not allowed to trade here without a permit," says the guard, "I will have to confiscate your goods. Consider yourself lucky that I did not arrest you." The guard removes your cart from your horse and orders you to bring your horse to the stable. You head over to the stable under the guard's watchful eye.
324:Continue^*328
325:"Buy a new one?" asks the guard incredulously, "Everyone knows that permits are issued by the Dookian merchant's guild!" The guard shouts for help and several more guards converge from the courtyard. They surround you and draw their weapons. "This man is a spy," says the guard, "Take him to the dungeon." You are outnumbered and surrounded and have no choice but to surrender.
325:Continue^*42
326:"If you are not planning on selling anything," says the guard, "Then please leave the trading district." You decide to get rid of your horse and cart at the stables to avoid further trouble.
326:Continue^*303
327:The guard refuses to take your bribe. "You had better explain to me this instant why you are trying to trade without a permit, or you will be explaining it to our interrogators!" he demands.
327:Say that you have lost your permit^*324^*Say that your permit has expired and you are going to buy a new one^*325^*Leave your horse and cart behind and try to run away from the guard^*340
328:DISPLAYGOLD:^*You lead your horse over to the stables and are greeted by a stable boy. "It will cost you 1 gold coin to stable your horse for the day," he says.
328:Pay the stable boy^*331^*Tell him that you want to sell your horse^*339^*Leave without paying and abandon your horse somewhere^*329
329:You walk over to an empty part of the courtyard and abandon your horse. Now that you no longer have your horse and cart, you can safely return to the merchant stalls.
329:Continue^*318
330:VARSET:Horse and cart,0^*You walk over to an empty part of the courtyard and abandon your horse and cart. Where in the courtyard do you go next?
330:Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307^*Look around the courtyard again^*300
331:LOSEGOLD:1^*You pay the stable boy a gold coin and he takes your horse inside. "We will take good care of him for you," says the stable boy. Now that you longer have your horse and cart, you can safely return to the merchant stalls.
331:Continue^*318
332:GAINGOLD:4^*The stable boy pays you and starts unloading the goods from your cart. The goods were mostly food, and you already have ample provisions. Where in the courtyard do you go next?
332:Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307^*Look around the courtyard again^*300
333:LOSEGOLD:1^*The stable boy is insulted that you think his price is unfair and leaves you with all the goods. There isn't anything that would be useful for your mission in your cart - it is mostly food, and you already have ample provisions. The cart is too heavy to carry, so you take a little bit of the food and abandon the rest of the goods and the cart in front of the stable. Where in the courtyard do you go next?
333:Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307^*Look around the courtyard again^*300
334:LOSEGOLD:1^*You refuse the stable boy's offer and he leaves you with all the goods. There isn't anything that would be useful for your mission in your cart - it is mostly food, and you already have ample provisions. The cart is too heavy to carry, so you take a little bit of the food and abandon the rest of the goods and the cart in front of the stable. Where in the courtyard do you go next?
334:Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307^*Look around the courtyard again^*300
335:The stable boy is insulted that you think his price is unfair and leaves you with all the goods. There isn't anything that would be useful for your mission in your cart - it is mostly food, and you already have ample provisions. The cart is too heavy to carry, so you take a little bit of the food and abandon the rest of the goods and the cart in front of the stable. Where in the courtyard do you go next?
335:Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307^*Look around the courtyard again^*300
336:You refuse the stable boy's offer and he leaves you with all the goods. There isn't anything that would be useful for your mission in your cart - it is mostly food, and you already have ample provisions. The cart is too heavy to carry, so you take a little bit of the food and abandon the rest of the goods and the cart in front of the stable. Where in the courtyard do you go next?
336:Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307^*Look around the courtyard again^*300
337:GAINGOLD:10^*The stable master gives you 10 coins and takes your horse and cart inside. You leave the stables and go back into the courtyard. Where do you go next?
337:Visit the merchant stalls^*304^*Approach the barracks^*305^*Enter one of the castle turrets^*306^*Go to the well^*520^*Examine the inner bailey gate^*307^*Look around the courtyard again^*300
338:You try to get a higher price for your horse and cart but the stable master is a shrewd negotiator. You eventually are forced to settle for his original offer.
338:Continue^*337
339:GAINGOLD:7^*The stable boy runs in to fetch the owner of the stables, who offers you 7 gold coins for your horse. Since you don't need the horse, you accept the offer and the stablemaster pays you. Now that you longer have your horse and cart, you can safely return to the merchant stalls.
339:Continue^*318
340:RESTART:^*As you sprint away from the guard, he gives a shout of warning and points in your direction. Several guards converge from the courtyard, and they cut you down with their swords. Your life ends here.
340:null^*1
341:The barracks is a squat building that is connected to part of the castle wall. The barracks is very busy right now and guards are coming in and out of the entrance. Behind the barracks, many soldiers are sparring with each other and with training dummies in a fenced off field. Inside several windows of the barracks, you see an array of beds. Inside the main entrance of the barracks, you see a large chamber where a huge man with scars crossing his face is talking to a group of soldiers and guards. As you approach with your horse and cart, one of the guards accosts you and asks you what you are doing.
341:Say you have a delivery for the soldiers^*344^*Ask him if he wants to buy any of your goods^*345^*Say that you were just passing by^*346
342:The barracks is a squat building that is connected to part of the castle wall. The barracks is very busy right now and guards are coming in and out of the entrance. Behind the barracks, many soldiers are sparring with each other and with training dummies in a fenced off field. Inside several windows of the barracks, you see an array of beds. Inside the main entrance of the barracks, you see a large chamber where a huge man with scars crossing his face is talking to a group of soldiers and guards.
342:Go up to the main entrance^*343^*Return to the courtyard^*300
343:You walk up to the main entrance of the barracks. One of the guards stops you. "The barracks is off-limits to merchants," he says.
343:Tell him that you need the help of the guards^*348^*Tell him that you are looking for a job as a guard^*347^*Leave and go back to the courtyard^*300
344:The guard calls for Colonel Graywald. The man with scars crossing his face walks over to you. The guard tells him that you have brought a delivery and the colonel looks at the contents of your cart. "There was no delivery requested," says the colonel, "And we already have plenty of food supplies. Get this man out of my sight and find out why he is lying to me." Several of the guards immediately seize you.
344:Continue^*42
345:"You are not allowed to sell your goods outside of the trading district," says the guard. "Get out of here and stop wasting my time before I have you arrested!" You lead your horse and cart back into the courtyard.
345:Continue^*300
346:You say that you were just passing by, and you walk past the barracks and return to the courtyard.
346:Continue^*300
347:"There aren't any spots open for new guards," the guard says, "But I know that Colonel Graywald is recruiting men for his army that's going to invade Carolinia. I can introduce you, if you want."
347:Ask the guard to introduce you^*517^*Refuse his offer and return to the courtyard^*300
348:You tell him that someone has stolen some of your goods and that you need the help of the guards. The guard tells you to stop bothering him and to report your problem to the guard post near the trading district.
348:Return to the courtyard^*300
349:VARSET:mealsEaten,1^*LOSEGOLD:2^*You pay two gold coins to the vendor and buy some hot, fresh bread and a slice of cheese. You sit down and enjoy the delicious meal. It is quite refreshing.^*381
349:Visit the other stalls^*352^*Return to the Courtyard^*300
350:VARSET:mealsEaten,1^*LOSEGOLD:4^*You pay four gold coins for a large piece of roast oxen. You sit down and enjoy the hot, delicious meat. The meal is quite refreshing.^*381
350:Visit the other stalls^*352^*Return to the Courtyard^*300
351:VARSET:mealsEaten,1^*LOSEGOLD:2^*You pay two gold coins and purchase a jug of ale. You drink a little of it, but the ale has gone bad and it has a terrible, sour taste. You demand a refund from the vendor, but he just laughs out you. You don't want any trouble with the guards, so you leave and throw away the bad ale.^*381
351:Visit the other stalls^*352^*Return to the Courtyard^*300
352:Which stall do you want to look at?
352:Look at the goods and equipment^*321^*Look at the clothing and armor^*322^*Look at the weapons^*323^*Try to sell something^*512^*Return to the courtyard^*300
353:INVCHECK:First aid kit^*You already have a first aid kit, and you do not need another one.^*358
353:Go back^*321
354:INVCHECK:Tinderbox and torch^*You already have a tinderbox and torch, and you do not need another one.^*359
354:Go back^*321
355:INVCHECK:Compass^*You already have a compass, and you do not need another one.^*360
355:Go back^*321
356:INVCHECK:Rat poison^*You already have enough rat poison, and you do not need any more.^*361
356:Go back^*321
357:INVCHECK:Rope^*You already have enough rope.^*362
357:Go back^*321
358:INVBUY:First aid kit,5^*You pay 5 gold coins and buy the first aid kit.
358:Return to the goods stall^*321^*Look at the other stalls^*363^*Return to the courtyard^*300
359:INVBUY:Tinderbox and torch,4^*You pay 4 gold coins and buy the tinderbox and torch.
359:Return to the goods stall^*321^*Look at the other stalls^*363^*Return to the courtyard^*300
360:INVBUY:Compass,2^*You pay 2 gold coins and buy the compass.
360:Return to the goods stall^*321^*Look at the other stalls^*363^*Return to the courtyard^*300
361:INVBUY:Rat poison,3^*You pay 3 gold coins and buy some rat poison.
361:Return to the goods stall^*321^*Look at the other stalls^*363^*Return to the courtyard^*300
362:INVBUY:Rope,3^*You pay 3 gold coins and buy a length of rope.
362:Return to the goods stall^*321^*Look at the other stalls^*363^*Return to the courtyard^*300
363:What stall do you want to look at?
363:Look at the food^*366^*Look at the clothing and armor^*322^*Look at the weapons^*323^*Try to sell something^*512^*Return to the courtyard^*300
364:DISPLAYGOLD:^*You see stalls full of many fine pieces of clothing, but not many of them catch your interest. You see a set of clothes that would make a decent mercenary disguise, which you could exchange your merchant clothing for. In the armor stand, you see a set of fine shields for purchase, as well as a suit of chainmail armor that would fit you.
364:Buy a mercenary disguise for 3 gold coins^*370^*Buy the chainmail armor for 16 gold coins^*367^*Buy a shield for 8 gold coins^*368^*Go back to the other stalls^*372
365:ANYSPLIT:Chainmail Armor,Guard Disguise^*379^*380
365:null^*1
366:VARSPLIT:mealsEaten,0^*320^*369
366:null^*1
367:INVCHECK:Chainmail Armor^*You are already wearing chainmail armor.^*377
367:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
368:INVCHECK:Shield^*You already have a shield, and you do not need another one.^*378
368:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
369:You look at the variety of available food stalls. You see merchants selling fresh bread, cheeses, vegetables, and roast meat. You also see many jugs of ale and mead on display. The food looks delicious, but you aren't very hungry.
369:Look at the other stalls^*352^*Return to the courtyard^*300
370:INVREMOVE:Merchant Disguise^*INVBUY:Mercenary Disguise,3^*To get a better price on the clothing necessary make the mercenary disguise, you remove your merchant disguise in order to trade it to the vendor. You then pay 3 gold pieces and put on the mercenary disguise. What do you do next?^*371
370:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
371:INVADD:Merchant Disguise^*You can't afford the clothing needed for the mercenary disguise.
371:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
372:What stall do you want to look at?
372:Look at the food^*366^*Look at the goods and equipment^*321^*Look at the weapons^*323^*Try to sell something^*512^*Return to the courtyard^*300
373:INVREMOVE:Mercenary Disguise^*INVBUY:Merchant Disguise,2^*To get a better price on the clothing necessary make the merchant disguise, you remove your mercenary disguise in order to trade it to the vendor. You then pay 2 gold pieces and put on the merchant disguise. What do you do next?^*374
373:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
374:INVADD:Mercenary Disguise^*You can't afford the clothing needed for the merchant disguise.
374:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
375:The chainmail armor would look very out of place in a merchant disguise, so you decide not to buy it.
375:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
376:INVBUY:Chainmail Armor,16^*You pay 16 coins for the chainmail armor and put it on over your outfit.
376:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
377:INVSPLIT:Merchant Disguise^*375^*376
377:null^*1
378:INVBUY:Shield,8^*You pay 8 coins and buy a shield.
378:Return to the clothing and armor stalls^*322^*Look at the other stalls^*372^*Return to the courtyard^*300
379:The only of interest in the clothing and armor stalls is a set of finely crafted shields for sale.
379:Buy a shield for 8 gold coins^*368^*Go back to the other stalls^*372
380:DISPLAYGOLD:^*You see stalls full of many fine pieces of clothing, but not many of them catch your interest. You see a set of clothes that would make a decent merchant disguise, which you could exchange your current clothing for. In the armor stand, you see a set of finely crafted shields for purchase, as well as a suit of chainmail armor that would fit you.
380:Buy a merchant disguise for 2 gold coins^*373^*Buy the chainmail armor for 10 gold coins^*367^*Buy a shield for 8 gold coins^*368^*Go back to the other stalls^*372
381:You do not have enough gold coins to afford that.
381:Return to the food stalls^*366^*Visit the other stalls^*352^*Return to the Courtyard^*300
382:INVCHECK:Sword^*You already have a sword, and do not need another one.^*385
382:Return to the weapon stalls^*323^*Look at the other stalls^*388^*Return to the courtyard^*300
383:INVCHECK:Crossbow^*You already have a crossbow and plenty of bolts, so you do not need to buy another one.^*386
383:Return to the weapon stalls^*323^*Look at the other stalls^*388^*Return to the courtyard^*300
384:INVCHECK:Mace^*You already have a mace, and do not need another one.^*387
384:Return to the weapon stalls^*323^*Look at the other stalls^*388^*Return to the courtyard^*300
385:INVBUY:Sword,10^*You pay 10 coins and buy a sword.
385:Return to the weapon stalls^*323^*Look at the other stalls^*388^*Return to the courtyard^*300
386:INVBUY:Crossbow,12^*You pay 12 coins and buy a crossbow and bolts.
386:Return to the weapon stalls^*323^*Look at the other stalls^*388^*Return to the courtyard^*300
387:INVBUY:Mace,8^*You pay 8 coins and buy a mace.
387:Return to the weapon stalls^*323^*Look at the other stalls^*388^*Return to the courtyard^*300
388:What stall do you want to look at?
388:Look at the food^*366^*Look at the goods and equipment^*321^*Look at the clothing and armor^*322^*Try to sell something^*512^*Return to the courtyard^*300
389:INVSPLIT:Guard Disguise^*391^*392
389:null^*1
390:INVCHECK:Grappling hook^*You walk along the entire length of the wall, but there are no weaknesses and it is unclimbable. The further away you get from the gate, the less guards you see patrolling. Near the end of the wall, there is a portion where you cannot see any guards. You look around and there are no people in sight. You consider attempting to throw your grappling hook up to one of the crenellations in order to climb up.^*393
390:Try to grapple up the wall^*394^*Return to the inner bailey gate instead^*307^*Go back to the central courtyard^*300
391:You approach the inner bailey gate in your guard disguise, and one of the gate guards calls for the gate to be opened. The guards wave you by and you walk through.
391:Continue^*500
392:As you walk up to the gate, one of the guards informs you that civilians are not allowed into the inner bailey.
392:Say that you were given permission to enter the gate^*395^*Say that you have an important message for the King^*396^*Try to bribe your way in^*397^*Try to fight your way in^*398^*Return to the central courtyard^*300
393:You walk along the entire length of the wall, but there are no weaknesses in it and it is unclimbable.
393:Go back to the inner bailey gate^*307^*Go back to the central courtyard^*300
394:You throw your grappling hook and it catches on one of the wall crenellations and holds firm. You pull yourself up the rope and scale the wall, hoping that nobody sees you. You manage to climb onto the wall successfully, and you crouch down to avoid being seen. In the distance, you can see several patrolling guards walking along the top of the wall. On the other side of the wall, you can see the inner bailey. The first thing you notice in that courtyard is the towering castle keep. You know that the King is somewhere in the keep, and you vow to somehow get inside. You also see a huge group of white tents to the left of the keep, and a large building in front of you.
394:Continue^*406
395:The guards do not believe you. "We will need to see some proof of that, before we let you in," one of them says.
395:Try to bribe your way in^*397^*Try to fight your way in^*398^*Return to the central courtyard^*300
396:"The King is a busy man, and I'm not going to bother him with a message from the likes of you," says one of the guards shortly. "If you really must give a message, you can tell it to Colonel Graywald in the barracks and it will get to the King eventually."
396:Try to bribe your way in^*397^*Try to fight your way in^*398^*Return to the central courtyard^*300
397:You hint to one of the guards that you would make it worth his while if he were to let you into the gate. Upon hearing this, the guard grabs you and calls for help. Soon, you are surrounded by guards, who draw weapons and point them at you. "You are under arrest for trying to bribe the royal guard," one of them says. You are outnumbered and have no choice but to surrender.
397:Continue^*42
398:Even if you could defeat the guards at the gate and somehow avoid the crossbow bolts from the guards on the wall, there would be no way for you to get the gate open. You quickly reconsider your decision.
398:Go back^*392
399:You rush into the stables, past one of the stable boys who tries to talk to you. You open one of the stalls and close it behind you, crouching next to one of the horses. You wait for a while until you are sure nobody is looking for you and then you walk out into the courtyard.
399:Continue^*300
400:DISPLAYGOLD:^*You weave your way in between two merchants selling clothes, and duck behind one of the stalls. The clothes vendor sees you and asks you what on earth you are doing. He then sees a group of guards searching the crowd. "3 gold will buy my silence, friend," the merchant whispers to you.
400:Pay the merchant 3 gold to keep quiet^*401^*Refuse to pay the merchant^*402^*Threaten the merchant^*403^*Attack the merchant quickly to silence him^*404
401:LOSEGOLD:3^*You quietly hand the merchant three gold coins and he acts as if nothing had happened. Soon, the guards give up searching for you and disperse. You thank the merchant and walk out into the courtyard.^*402
401:Continue^*300
402:You tell the merchant that you don't have any gold coins. The merchant just laughs at you and calls to the guards. Soon, you are surrounded by a group of guards with their weapons drawn. The guard that you followed into the castle points at you and orders that you immediately be arrested.
402:Continue^*42
403:You whisper to the merchant that if he does not keep his silence then it will be the last thing he does. He immediately runs from the stall, shouting for the guards. Soon, you are surrounded by a group of guards with their weapons drawn. The guard that you followed into the castle points at you and orders that you immediately be arrested.
403:Continue^*42
404:You lunge towards the merchant, but he is too fast for you. He leaps out of the way and immediately runs from the stall, shouting for the guards. Soon, you are surrounded by a group of guards with their weapons drawn. The guard that you followed into the castle points at you and orders that you immediately be arrested.
404:Continue^*42
405:VARSET:turretLockPicked,1^*After making sure that nobody is watching you, you take out your lock picking kit and try to break into the lock. Fortunately, the lock is not very complex and you manage to get it open quickly. You pull the door open and go inside.
405:Continue^*409
406:You know that you need to continue into the inner bailey to get to the castle keep, but you somehow need to get off the wall first. <br>You could attach your grappling hook to the wall and use its rope to climb down the other side, but that would mean that you would have to abandon the grapple. <br>You could jump down and hope that you do not injure yourself in the fall. <br>You could walk along the top of the wall and hope that you can find one of the rope ladders the guards use to get up and down the wall.
406:Use the grappling hook to climb down^*488^*DISPLAYIF:Rope,Use the length of rope you bought to climb down^*497^*Jump down^*489^*Walk along the top of the wall^*490
407:You decide that attacking would be too risky, so you decide to find another way down the wall.
407:Use the grappling hook to climb down^*488^*DISPLAYIF:Rope,Use the length of rope you bought to climb down^*497^*Jump down^*489
408:You try shaking the door and the lock, but they are both sturdy and unyielding. You try to kick the door open, but the wood is very solid and you are unable to have any effect on the door. You are eventually forced to give up.
408:DISPLAYIFVAR:rammedDoor,0,Ram your shoulder into the door to try to break it down^*411^*DISPLAYIF:Lock picking kit,Try to pick the lock^*1383^*DISPLAYIFNOT:Lock picking kit,Enter a different castle turret^*913^*Return to the courtyard^*300
409:As you enter the turret, you see a small room enclosed by a circular wall of stone. At the end of the room, you see a stone spiral staircase that is enclosed in a smaller circular wall. It leads both upwards and downwards, though you cannot see where it goes in either direction.
409:Climb the spiral staircase up^*413^*Climb the spiral staircase down^*414^*Leave the turret and return to the courtyard^*300
410:You knock on the door several times, but there is no answer.
410:DISPLAYIF:Lock picking kit,Try to pick the lock^*1383^*Try to force open the door^*408^*DISPLAYIFNOT:Lock picking kit,Enter a different castle turret^*913^*Return to the courtyard^*300
411:VARSET:rammedDoor,1^*LOSEHEALTH:2^*You back up several steps and then charge towards the door, running as fast as you can. You slam into the door, but the only result is that your shoulder is badly bruised and you lose 2 health. You curse the door and decide to return to the courtyard.
411:Continue^*300
412:VARSPLIT:turretLockPicked,2^*917^*918
412:null^*1
413:VARSPLIT:killedArchers,1^*439^*438
413:null^*1
414:You climb down the winding staircase, but after a little while, it becomes too dark to see.
414:DISPLAYIF:Tinderbox and torch,Light your torch and continue down^*491^*DISPLAYIFNOT:Tinderbox and torch,Keep climbing down in the dark^*492^*Climb back up to the ground level^*415
415:You climb back up the staircase and return to the ground level of the turret.
415:Climb up the staircase^*413^*Climb back down the staircase^*414^*Return the courtyard^*300
416:Taking care to make your steps silent so the archers do not hear you, you climb down the staircase and return to the ground level of the turret.
416:Climb back up the staircase^*413^*Climb down the staircase^*414^*Return the courtyard^*300
417:VARSPLIT:turretTopVisited,0^*706^*707
417:null^*1
418:You sneak across the room, trying to keep your steps silent on the stone floor so the archers do not hear you. You manage to reach the weapons rack without them noticing. You see a sword, a mace, and some throwing knives that you can take.
418:Take the sword^*422^*Take the mace^*423^*Take the throwing knives^*424
419:INVSPLIT:Mace^*425^*427
419:null^*1
420:VARSET:killedArchers,1^*From your hidden position in the stairwell, you pull out your crossbow and fire a bolt into one of the archers, who cries out and falls to the ground. You immediately drop the crossbow and lunge towards the other archer, who whips around and tries to fire a shot at you from his bow. You knock the bow out of his hands, causing his arrow to barely miss you. He is forced to defend himself with his fists.
420:Continue^*421
421:COMBAT:You are fighting an archer,NAME:archer,WEAPON:Your bare hands,STRENGTH:7,DEFENSE:0,HEALTH:30,HIT:The archer punches you,HIT:The archer kicks you,MISS:The archer sidesteps.,MISS:The archer evades you.,MISS:The archer grabs your arm and stops you from hitting him.^*You manage to defeat the archer.
421:Search the bodies of the archers^*435^*Search the guard post for useful items^*436^*Leave the room and go up the stairs^*417^*Leave the room and go back down the stairs^*437
422:RESTART:^*You slowly try to pull the sword out, but the edge of the sword slides against the metal of the rack and one of the archers hears you pulling it out. He gives a shout of warning and both archers quickly turn around and fire two arrows into your body. As you slump to the ground the archers quickly reload their bows and fire two more arrows into you. <br>Your life ends here.
422:null^*1
423:INVADD:Mace^*You slowly ease the mace out of the rack and into your hand. You glance around nervously, but the archers still have their backs turned to you.
423:Take the sword^*422^*Take the throwing knives^*424^*Sneak behind one of the archers and attack him^*419^*Sneak back out of the room^*426
424:INVADD:Throwing Knives^*You silently pick up the sheaf of throwing knives. You glance backwards, but the archers have not noticed you. One of the archers scratches his back and his head almost turns towards you. You decide that you will have to act quickly.
424:Try to take out the archers with the throwing knives^*432^*Sneak back out of the room^*426
425:VARSET:killedArchers,1^*LOSEHEALTH:5^*You sneak up to one of the archers, but as you get close to him he hears you and starts to turn his head. You swiftly bring your mace down, knocking him out with a single blow. The other archer whips around in surprise and quickly fires an arrow at you that grazes your side and causes you to lose 5 health. Before he can fire again, you knock his bow out of his hand and he is forced to defend himself with his fists.
425:Continue^*421
426:RESTART:^*You try to sneak back out of the room, but your luck does not hold. One of the archers turns around and sees you while you are in the middle of the room. He gives a shout of warning and both archers quickly turn around and fire two arrows into your body. As you slump to the ground the archers quickly reload their bows and fire two more arrows into you. <br>Your life ends here.
426:null^*1
427:INVSPLIT:Sword^*428^*429
427:null^*1
428:VARSET:killedArchers,1^*LOSEHEALTH:5^*You sneak up to one of the archers, but as you get close to him he hears you and starts to turn his head. You drive your sword forwards and run him through. The other archer whips around in surprise and quickly fires an arrow at you that grazes your side and causes you to lose 5 health. You pull your sword out of the first archer and knock the second archer's bow out of his hand before he can fire again. He is forced to defend himself with his fists.
428:Continue^*421
429:INVSPLIT:Hidden dagger^*430^*431
429:null^*1
430:VARSET:killedArchers,1^*LOSEHEALTH:5^*You sneak up to one of the archers, but as you get close to him he hears you and starts to turn his head. You swiftly cut him down with your dagger before he can react. The other archer whips around in surprise and quickly fires an arrow at you that grazes your side and causes you to lose 5 health. Before he can fire again, you knock his bow out of his hand and he is forced to defend himself with his fists.
430:Continue^*421
431:RESTART:^*You sneak up to one of the archers, but as you get close to him he hears you and starts to turn his head. You don't have any weapons, so you grab him before he can react and slam him to the ground. Unfortunately, the other archer hears this and looses an arrow into your back. As you fall forwards, the archer reloads and hits you with another arrow. You are helpless as the archer continues pierce you with deadly arrows. <br> Your life ends here.
431:null^*1
432:INVSPLIT:First aid kit^*433^*434
432:null^*1
433:VARSET:killedArchers,1^*LOSEHEALTH:10^*You toss one of the knives at an archer, who goes down as your knife buries into his back. The other archer hears his companion hit the ground and whips around, firing a shot at you from his bow as you throw another knife at him. You knife hits the archer in the chest and his arrow hits you in the thigh. The archer falls down, grasping at the knife in his chest. You wince as you pull the arrow out of your thigh and bandage the heavily bleeding wound with supplies from your first aid kit. You have lost 10 health from the arrow.
433:Search the bodies of the archers^*435^*Search the guard post for useful items^*436^*Leave the room and go up the stairs^*417^*Leave the room and go down the stairs^*437
434:VARSET:killedArchers,1^*LOSEHEALTH:20^*You toss one of the knives at an archer, who goes down as your knife buries into his back. The other archer hears his companion hit the ground and whips around, firing a shot at you from his bow as you throw another knife at him. You knife hits the archer in the chest and his arrow hits you in the thigh. The archer falls down, grasping at the knife in his chest. You wince as you pull the arrow out of your thigh and blood flows freely from the wound. You limp over to one of the archers and rip some cloth from his clothing and create a makeshift bandage for your leg. You have lost 20 health from the arrow and from blood loss.
434:Search the bodies of the archers^*435^*Search the guard post for useful items^*436^*Leave the room and go up the stairs^*417^*Leave the room and go back down the stairs^*437
435:You search the bodies of the archers and find that they are carrying longbows and quivers of arrows. You decide not to take them since you are not skilled with a longbow.
435:Search the guard post for useful items^*704^*Leave the room and go up the stairs^*417^*Leave the room and go back down the stairs^*437
436:GAINGOLD:10^*INVADD:Sword,Mace,Throwing Knives,false^*You search the guard post for useful items. The weapon rack in the room contains swords, maces, and throwing knives, and you take everything you need from there. Buried under the guards' supplies, you find a pouch of 10 gold coins, which you take.
436:Search the bodies of the archers^*705^*Leave the room and go up the stairs^*417^*Leave the room and go back down the stairs^*437
437:You climb down the stairs and return to the ground level of the turret.
437:Climb back up the staircase^*413^*Climb down the staircase^*414^*Leave the turret and return the courtyard^*300
438:You walk up several winding stairs until you reach the next level. As you look out, you see what looks like a guard post in the turret. You can see a rack of weapons an armor in the room, as well as some food and supplies. You can also see two archers looking out of arrow slits in the castle turret, but their backs are turned and they have not noticed you.
438:Sneak across the room to the weapons rack^*418^*Sneak behind one of the archers and attack him^*419^*DISPLAYIF:Crossbow,Shoot one of the archers with your crossbow and try to take the other one by surprise^*420^*DISPLAYIF:Guard Disguise,Enter the room while pretending to be a guard^*710^*Climb up the staircase^*417^*Climb down the staircase to the ground level^*416
439:You climb several winding stairs until you reach the next level. You see a guard post with a weapons rack and some supplies, as well as the bodies of two archers on the ground.
439:Climb up the staircase^*417^*Climb down the staircase to the ground level^*437^*Search the room^*440
440:INVADD:Sword,Mace,Throwing Knives,false^*You search the guard post for useful items. The weapon rack in the room contains swords, maces, and throwing knives, and you take everything you need from there. You don't find anything else useful.
440:Climb up the staircase^*417^*Climb down the staircase^*437
441:"So you are a new recruit for the invasion force?" says the scar-faced man. "You will refer to me as Colonel Graywald. I am your commanding officer." He leads you inside the barracks to an armory full of weapons and armor for the soldiers. "Get in uniform and report to the training field immediately," he orders, before walking out of the room.
441:Put on the Dookian soldier armor^*442^*Take some of the weapons in the armory^*443^*Leave the armory and explore the barracks^*444
442:INVREMOVE:Mercenary Disguise^*INVADD:Soldier's Uniform^*You search the racks of armor until you find a suit that fits you. You remove your mercenary disguise and put on the plated armor of a Dookian soldier. What do you do next?
442:Take some of the weapons in the armory^*443^*Go to the training field^*445^*Leave the armory and explore the barracks^*446
443:INVSPLIT:Soldier's Uniform^*447^*448
443:null^*1
444:You walk out of the armory and start to walk down one of the barracks hallways when a soldier appears from around the corner. "What are you doing here?" he demands.
444:Say that it is none of his business^*450^*Say that you are a new recruit^*451^*Attack him^*452^*Run away^*453
445:VARSET:timeOfDay,night^*LOSEHEALTH:5^*You leave the barracks and walk behind it to the fenced-off training field. Colonel Graywald is there with a group of soldiers. "You're late," he growls, "The next time you fail to arrive on time you will be disciplined." You are forced to spend the rest of the day doing a brutal training regimen with the other soldiers under the watchful eye of the colonel. You are exhausted from the training and you lose 5 health. Afterwards, night has fallen, and all the soldiers go through a large gate to the castle's inner bailey.
445:Continue^*483
446:You walk out of the armory and start to walk down one of the barracks hallways. Several soldiers walk by you, but they ignore you. You see a room that leads to a group of beds, as well as a door that leads to what looks like a room for planning military operations.
446:Go to the room with the beds^*455^*Go to the planning room^*456^*Go to the training field^*445
447:INVADD:Sword,Mace^*The only weapons in the armory are an array of swords and maces. You take all of the weapons that you do not already have and sheathe them as part of your soldier's uniform.
447:Go to the training field^*445^*Explore the barracks instead^*446
448:INVADD:Sword,Mace^*The only weapons in the armory are an array of swords and maces. You take all of the weapons that you do not already have. What do you do next?
448:Put on the Dookian soldier armor^*449^*Leave the armory and explore the barracks^*444
449:INVREMOVE:Mercenary Disguise^*INVADD:Soldier's Uniform^*You remove your mercenary disguise and put on the plated armor of a Dookian soldier. You then sheathe your sword and your mace as part of the uniform. What do you do next?
449:Go to the training field^*445^*Explore the barracks instead^*446