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level.go
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// MIT License
// Copyright (c) 2023 Yamasaki Shotaro
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package loghook
import (
"errors"
"fmt"
"strings"
)
// Level is a logging priority. Higher levels are more important.
type Level uint32
const (
// Debug level logs are used for debugging
DebugLevel Level = iota
// Info level logs are logs at a lower level and are used to preserve information.
InfoLevel
// Warn level is a higher level of logging than Info level
// and is usually used to output more important logs than the info log.
WarnLevel
// Error level is a higher level of logging and is usually used to output a log of errors
ErrorLevel
// PanicLevel logs a message, then panics.
PanicLevel
// FatalLevel logs a message, then calls os.Exit(1).
FatalLevel
)
// Converts log level to string, returns unknown if log level is not expected.
func (l Level) String() string {
str := l.MarshalText()
return str
}
func (l Level) MarshalText() string {
switch l {
case DebugLevel:
return "debug"
case InfoLevel:
return "info"
case WarnLevel:
return "warn"
case ErrorLevel:
return "error"
case PanicLevel:
return "panic"
case FatalLevel:
return "fatal"
default:
return "unknown"
}
}
func (l Level) UppercaseString() string {
str := l.String()
return strings.ToUpper(str)
}
// Converts the string representing level to level. Returns an error if the level is not expected
func (l *Level) UnmarshalText(text string) error {
if l == nil {
return errors.New("level nil")
}
lvl, err := ParseLevel(text)
if err != nil {
return err
}
*l = lvl
return nil
}
func ParseLevel(lvl string) (Level, error) {
switch strings.ToLower(lvl) {
case "debug":
return DebugLevel, nil
case "info":
return InfoLevel, nil
case "warn", "warning":
return WarnLevel, nil
case "error":
return ErrorLevel, nil
case "panic":
return PanicLevel, nil
case "fatal":
return FatalLevel, nil
}
var l Level
return l, fmt.Errorf("not a valid logdis Level: %q", lvl)
}
// Converts from string to level and sets
func (l *Level) Set(s string) error {
return l.UnmarshalText(s)
}
// Get the level
func (l *Level) Get() interface{} {
return *l
}