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You can use the DAABBCC extension in your own project by adding this project as a Defold library dependency.
Open your game.project
file, select Project
and add a Dependencies
field:
https://github.com/selimanac/defold-daabbcc/archive/refs/heads/v2.1.zip <- TODO 3.0
or you can add stable versions from releases.
Flappy Bird Clone: https://github.com/selimanac/DAABBCC-Flappybird-Example
Breakout: https://github.com/selimanac/DAABBCC-Breakout-Example
- You might need to initialize new version if the default values are not enough. More info
- Module name has been changed from
aabb
todaabbcc
. You can replace allaabb.
todaabbcc.
- Replace
aabb.insert()
todaabbcc.insert_aabb()
- Replace
aabb.clear()
todaabbcc.reset()
- Replace
aabb.update_gameobject()
todaabbcc.update_gameobject_size()
- Replace
aabb.query()
todaabbcc.query_aabb()
-
aabb.remove_gameobject()
is removed.daabbcc.remove()
is now can be used for aabb and Gameobjects.
https://github.com/selimanac/defold-daabbcc/discussions
https://github.com/selimanac/defold-daabbcc/wiki
- Performance is heavily dependent on CPU load.
If you find my Defold Extensions useful for your projects, please consider supporting it.
I'd love to hear about your projects! Please share your released projects that use my native extensions. It would be very motivating for me.