-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsketch.js
executable file
·92 lines (73 loc) · 1.53 KB
/
sketch.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
var scl = 20;
const W = 600;
const H = 600;
const GAMMA = 0.9;
const LEARNING_RATE = 0.1
var EXPLORATION = 0.1
const EXPLORARATION_DECAY = 0.00001
const humanPlaying = false;
var FR = 100
let vision = false
var snake;
var pauseBtn;
var actBtn;
var pauseGame = false;
var act = false
function setup() {
createCanvas(W, H);
frameRate(FR);
snake = new Snake();
pauseBtn = createButton('Pause Game')
pauseBtn.position(640, 100)
pauseBtn.mousePressed(pauseTheGame)
actBtn = createButton('Step')
actBtn.position(640, 200)
actBtn.mousePressed(stepGame)
}
function keyPressed() {
switch (keyCode) {
case UP_ARROW:
snake.dir(0, -1)
break;
case DOWN_ARROW:
snake.dir(0, 1)
break;
case LEFT_ARROW:
snake.dir(-1, 0)
break;
case RIGHT_ARROW:
snake.dir(1, 0)
break;
}
}
function pauseTheGame() {
pauseGame = true
console.log(pauseGame)
}
function stepGame() {
act = true
}
function draw() {
background(51);
if (snake.dead) {
let brain = snake.brain;
snake = new Snake;
snake.brain = brain
return;
}
let state = snake.getState();
let action = snake.getAction(state);
if (!pauseGame || act) {
snake.takeAction(action)
snake.update()
act = false;
}
snake.show()
snake.death()
let reward = snake.getReward(state, action);
let newState = snake.getState();
act = false;
let predict = snake.brain.predict(state)
snake.brain.render(state, predict);
let qVal = snake.getAndSetQValue(state, action, newState, reward)
}