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Since you're using a tag and you have a single camera from what I get, you can do something like this: auto entity = registry.view<Camera3DComponent>().front();` However, I wouldn't create a whole storage for a single element. Instead, you can store |
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@skypjack thank you sir! |
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this is my scene :
this is what inside render system for newEntity2 :
i want to get the cameraEntity. how to do that? is this possible with entt?
i also create a camera3DSystem for newEntity. this system handling movement. it works by changing the transform3DComponent position values.
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