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CMakeLists.txt
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cmake_minimum_required(VERSION 3.12)
project(HELLO_TUNES VERSION 0.0.1)
include_directories(include)
add_subdirectory(JUCE)
# If your app depends the VST2 SDK, perhaps to host VST2 plugins, CMake needs to be told where
# to find the SDK on your system. This setup should be done before calling `juce_add_gui_app`.
# juce_set_vst2_sdk_path(...)
# `juce_add_gui_app` adds an executable target with the name passed as the first argument
# (HelloTunes here). This target is a normal CMake target, but has a lot of extra properties set
# up by default. This function accepts many optional arguments. Check the readme at
# `docs/CMake API.md` in the JUCE repo for the full list.
juce_add_gui_app(HelloTunes
# VERSION ... # Set this if the app version is different to the project version
# ICON_BIG ... # ICON_* arguments specify a path to an image file to use as an icon
# ICON_SMALL ...
# DOCUMENT_EXTENSIONS ... # Specify file extensions that should be associated with this app
# COMPANY_NAME ... # Specify the name of the app's author
PRODUCT_NAME "Hello Tunes") # The name of the final executable, which can differ from the target name
set_property(TARGET HelloTunes PROPERTY CXX_STANDARD 20)
# `juce_generate_juce_header` will create a JuceHeader.h for a given target, which will be generated
# into your build tree. This should be included with `#include <JuceHeader.h>`. The include path for
# this header will be automatically added to the target. The main function of the JuceHeader is to
# include all your JUCE module headers; if you're happy to include module headers directly, you
# probably don't need to call this.
# juce_generate_juce_header(HelloTunes)
# juce_add_module("JUCE/modules/juce_audio_utils")
# `target_sources` adds source files to a target. We pass the target that needs the sources as the
# first argument, then a visibility parameter for the sources which should normally be PRIVATE.
# Finally, we supply a list of source files that will be built into the target. This is a standard
# CMake command.
set(SOURCES
src/MainComponent.cpp
src/SynthAudioSource.cpp
src/Envelope.cpp)
target_sources(HelloTunes
PRIVATE
src/Main.cpp
${SOURCES}
)
add_executable(TestHelloTunes
test/TestMain.cpp
test/Envelope.cpp
${SOURCES})
# `target_compile_definitions` adds some preprocessor definitions to our target. In a Projucer
# project, these might be passed in the 'Preprocessor Definitions' field. JUCE modules also make use
# of compile definitions to switch certain features on/off, so if there's a particular feature you
# need that's not on by default, check the module header for the correct flag to set here. These
# definitions will be visible both to your code, and also the JUCE module code, so for new
# definitions, pick unique names that are unlikely to collide! This is a standard CMake command.
target_compile_definitions(HelloTunes
PRIVATE
# JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
JUCE_WEB_BROWSER=0 # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_gui_app` call
JUCE_USE_CURL=0 # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_gui_app` call
JUCE_APPLICATION_NAME_STRING="$<TARGET_PROPERTY:HelloTunes,JUCE_PRODUCT_NAME>"
JUCE_APPLICATION_VERSION_STRING="$<TARGET_PROPERTY:HelloTunes,JUCE_VERSION>")
# If your target needs extra binary assets, you can add them here. The first argument is the name of
# a new static library target that will include all the binary resources. There is an optional
# `NAMESPACE` argument that can specify the namespace of the generated binary data class. Finally,
# the SOURCES argument should be followed by a list of source files that should be built into the
# static library. These source files can be of any kind (wav data, images, fonts, icons etc.).
# Conversion to binary-data will happen when your target is built.
# juce_add_binary_data(GuiAppData SOURCES ...)
# `target_link_libraries` links libraries and JUCE modules to other libraries or executables. Here,
# we're linking our executable target to the `juce::juce_gui_extra` module. Inter-module
# dependencies are resolved automatically, so `juce_core`, `juce_events` and so on will also be
# linked automatically. If we'd generated a binary data target above, we would need to link to it
# here too. This is a standard CMake command.
set(PRIVATE_LIBRARIES
juce::juce_dsp
juce::juce_gui_basics
juce::juce_gui_extra
juce::juce_audio_utils
)
set(PUBLIC_LIBRARIES
juce::juce_recommended_config_flags
juce::juce_recommended_lto_flags
juce::juce_recommended_warning_flags
)
target_link_libraries(HelloTunes
PRIVATE
${PRIVATE_LIBRARIES}
PUBLIC
${PUBLIC_LIBRARIES})
target_link_libraries(TestHelloTunes
PRIVATE
${PRIVATE_LIBRARIES}
PUBLIC
${PUBLIC_LIBRARIES})