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Is it possible to get Blendshape data from motion builder to unreal? #15
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We've been desperately trying too but unsuccessful so far :( |
Yes, streaming blendshapes is supported.
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Hi Ekorkuti, |
I am very new to unreal and having basic information.. can u please explain it in detail or share the shreenshots? Thank you |
I have tried it as you mentioned but unable to stream blendshapes....could you please provide screenshots or project file. thank you |
We've tried too and don't work! |
Thanks, it works now! |
Its working Thank you... |
"Use the created LiveLinkRemapAsset BP in the your LiveLinkPose node in the AnimBP." Would you mind explaining this a bit? New to BP, sorry. |
If anyone else is struggling, we managed to figure it out. Select the LiveLinkPose node in the animation blueprint, in the details panel you can select the remap asset blueprint. But I have to say, this workaround makes an otherwise reliable, effecient and simple worflow rather painful. As BP's aren't my main thing, I have to bookmark this page and copy the setup each time we want to set up the plugin. |
how i can remap the range and incrase it of the value that i riceve from iphone? |
hi,
Is it possible to get Blendshape data from motion builder to unreal?
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