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economy.lua
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local _ENV=mkmodule('hack.scripts.http.economy')
local core=require 'hack.scripts.http.core'
local utils=require 'utils'
local printd=core.printd
--[[
Economy plugin into server
Gives access to buying units, items, gaining money through kills
]]
local USE_MONEY=true
local KILL_MONEY=5
local unit_data={}
function find_caste( race_raw,caste_name )
for i,v in ipairs(race_raw.caste) do
if v.caste_id==caste_name then
return i,v
end
end
end
local item_data={}
function parse_item_token( text )
printd("Loading item:"..text)
local t_s,rest=text:match("([^:]*):(.*)")
if t_s==nil then return nil, "Invalid token" end
if df.item_type[t_s]==nil then return nil, "Could not find:"..t_s end
local cost
local rest,cost=rest:match("([^%s]*)%s*(.*)")
if cost==nil or tonumber(cost)==nil then return nil,"Invalid cost" end
cost=tonumber(cost)
local _,obj=utils.linear_index(df.global.world.raws.itemdefs.all,rest,"id")
if obj==nil then return nil,"Invalid subtype:"..rest end
local ret={type=df.item_type[t_s],subtype=obj.subtype,name=rest}
return ret,cost
end
local mat_data={}
function parse_mat_token( text )
printd("Loading mat:"..text)
local t_s,cost=text:match("([^%s]*)%s*(.*)")
if t_s==nil then return nil, "Invalid token" end
local mat=dfhack.matinfo.find(t_s)
if mat==nil then return nil,"Could not find material:"..t_s end
if cost==nil or tonumber(cost)==nil then return nil,"Invalid cost" end
cost=tonumber(cost)
return mat,cost
end
function load_buyables()
--flip the units raws
local raw=df.global.world.raws.creatures.all
local unit_raw={}
for k,v in ipairs(raw) do
unit_raw[v.creature_id]={raw=v,id=k}
end
--load units
do
local f=io.open('hack/scripts/http/unit_list.txt',rb)
local line_num=1
for l in f:lines() do
local race,caste,cost=l:match("([^:]*):(%a*)%s*(.*)")
if race==nil or caste==nil or cost==nil or tonumber(cost)==nil then
print("Error parsing line:",line_num,race,caste,tonumber(cost))
else
if unit_raw[race]==nil then
print("Could not find race:"..race)
else
local race_r=unit_raw[race].raw
local race_id=unit_raw[race].id
local caste_id,caste_raw=find_caste(race_r,caste)
if caste_id==nil then print("Could not find caste:",caste, " for unit race:",race) else
table.insert(unit_data,
{
race_raw=race_r,race_id=race_id,
caste_id=caste_id,caste_raw=caste_raw,
cost=tonumber(cost)
})
end
end
end
line_num=line_num+1
end
end
--load items
do
local f=io.open('hack/scripts/http/equipment.txt',rb)
local line_num=1
for l in f:lines() do
if l:sub(1,1)~="#" then
local item,cost=parse_item_token(l)
if item==nil then
print("Error parsing line:",line_num,"Err:",cost)
else
table.insert(item_data,{type=item.type,subtype=item.subtype,cost=cost,name=item.name})
end
end
line_num=line_num+1
end
end
--load materials
do
local f=io.open('hack/scripts/http/materials.txt',rb)
local line_num=1
for l in f:lines() do
if l:sub(1,1)~="#" then
local mat,cost=parse_mat_token(l)
if mat==nil then
print("Error parsing line:",line_num,"Err:",cost)
else
table.insert(mat_data,{type=mat.type,index=mat.index,subtype=mat.subtype,cost=cost,name=mat.material.state_name.Solid})
end
end
line_num=line_num+1
end
end
end
function respond_new_unit(server,cmd,cookies)
return fill_page_data(page_data.unit_select,{use_money=USE_MONEY})
end
local get_valid_unit_pos=core.get_valid_unit_pos
function add_item(item_def)
local as=df.global.world.arena_spawn.equipment
as.item_types:insert("#",item_def.type)
as.item_subtypes:insert("#",item_def.subtype)
as.item_materials.mat_type:insert("#",item_def.mat_type)
as.item_materials.mat_index:insert("#",item_def.mat_index)
as.item_counts:insert("#",item_def.count)
end
function clear_items()
local as=df.global.world.arena_spawn.equipment
as.item_types:resize(0)
as.item_subtypes:resize(0)
as.item_materials.mat_type:resize(0)
as.item_materials.mat_index:resize(0)
as.item_counts:resize(0)
end
function respond_actual_new_unit(cmd,cookies,user)
if user.unit_id then --release old one if we have one
server.unit_used[user.unit_id]=nil
user.unit_id=nil
end
--TODO: this is actually unnecessary if we make javascript send normal id not id,cost
local race
if cmd.race_~=nil then
race=cmd.race_:match("([^%%]+)") --remove "%C<STH>"
end
if race==nil or tonumber(race)==nil or unit_data[tonumber(race)]==nil then
return "Error: invalid race selected"
end
local sum_cost=0
local actual_race=unit_data[tonumber(race)]
sum_cost=sum_cost+actual_race.cost
local x,y,z
if FORTMODE then
x,y,z=get_valid_unit_pos(spawn_burrow)
else
x,y,z=get_valid_unit_pos()
end
if not x then
return "Error: could not find where to place unit"
end
clear_items()
if cmd.items then
for i,v in ipairs(cmd.items) do
local sp=utils.split_string(v,"%%2C")
local item=tonumber(sp[1])
local mat=tonumber(sp[2])
--print(i,item,mat)
if item==nil then
print("Invalid item:"..v)
elseif mat==nil then
print("Invalid mat:"..v)
elseif item_data[item]==nil then
print("Item not found:"..v)
elseif mat_data[mat]==nil then
print("Mat not found:"..v)
else
local item_t=item_data[item]
local mat_t=mat_data[mat]
sum_cost=sum_cost+mat_t.cost*item_t.cost
local count=1
if item_t.type==df.item_type.AMMO then --hack for now...
count=20
end
add_item({type=item_t.type,subtype=item_t.subtype,mat_type=mat_t.type,mat_index=mat_t.index,count=count})
end
end
end
sum_cost=math.floor(sum_cost)
if USE_MONEY then
user.money=user.money or 0
if sum_cost>user.money then
return "Error: not enough money"
else
user.money=user.money-sum_cost
end
end
--str = str:gsub('%W','')
df.global.world.arena_spawn.side=0
print("New unit for user:",user.name, " unit race:",actual_race.race_raw.creature_id)
local u_id
if FORTMODE then
u_id=create_unit.createUnitInFortCivAndGroup(actual_race.race_id,actual_race.caste_id,{x,y,z})
else
u_id=core.create_unit_simple(actual_race.race_id,actual_race.caste_id,{x=x,y=y,z=z})
end
if not u_id then
return "Error: failed to create unit"
end
if cmd.unit_name~=nil and cmd.unit_name~="" then
cmd.unit_name=cmd.unit_name:gsub('%W','')
local unit=df.unit.find(u_id)
unit.name.first_name=cmd.unit_name
end
server.unit_used[u_id]=user
user.unit_id=u_id
df.global.ui.follow_unit=u_id
return nil, make_redirect("play")
end
function respond_json_unit_list(server, cmd, cookies)
local ret="["
local comma=''
for i,v in ipairs(unit_data) do
ret=ret..string.format('%s\n{"race":"%s","caste":"%s","name":"%s","cost":%d}',comma,
v.race_raw.creature_id,v.caste_raw.caste_id,v.race_raw.name[0],v.cost)
comma=','
end
return ret.."]"
end
function respond_json_materials(server, cmd, cookies )
local ret="["
local comma=''
for i,v in ipairs(mat_data) do
ret=ret..string.format('%s\n{"name":"%s","cost":%g}',comma,v.name,v.cost)
comma=','
end
return ret.."]"
end
function respond_json_items(server, cmd, cookies )
local ret="["
local comma=''
for i,v in ipairs(item_data) do
ret=ret..string.format('%s\n{"name":"%s","cost":%g}',comma,v.name,v.cost)
comma=','
end
return ret.."]"
end
function respond_json_user_info(server, cmd, cookies, user )
local info={}
info.money=user.money or 0
return core.json_pack_obj(info)
end
function respond_json_kills(server, cmd,cookies )
local ret="["
local comma=''
local kills={}
for i,v in ipairs(df.global.world.incidents.all) do
local killer=v.killer
if killer~=-1 then
kills[killer]=kills[killer] or 0
kills[killer]=kills[killer]+1
end
end
for k,v in pairs(kills) do
local u=df.unit.find(k)
ret=ret..string.format('%s\n{"name":"%s","kills":%d}',comma,u.name.first_name,v)
comma=','
end
return ret.."]"
end
function respond_actual_new_unit(server,cmd,cookies,user)
server.unit_used=server.unit_used or {}
if user.unit_id then --release old one if we have one
server.unit_used[user.unit_id]=nil
user.unit_id=nil
end
--TODO: this is actually unnecessary if we make javascript send normal id not id,cost
local race
if cmd.race_~=nil then
race=cmd.race_:match("([^%%]+)") --remove "%C<STH>"
end
if race==nil or tonumber(race)==nil or unit_data[tonumber(race)]==nil then
return nil,"Invalid race selected"
end
local sum_cost=0
local actual_race=unit_data[tonumber(race)]
sum_cost=sum_cost+actual_race.cost
local x,y,z=core.get_valid_unit_pos()
if not x then
return nil,"Could not find where to place unit"
end
clear_items()
if cmd.items then
for i,v in ipairs(cmd.items) do
local sp=utils.split_string(v,"%%2C")
local item=tonumber(sp[1])
local mat=tonumber(sp[2])
--print(i,item,mat)
if item==nil then
print("Invalid item:"..v)
elseif mat==nil then
print("Invalid mat:"..v)
elseif item_data[item]==nil then
print("Item not found:"..v)
elseif mat_data[mat]==nil then
print("Mat not found:"..v)
else
local item_t=item_data[item]
local mat_t=mat_data[mat]
sum_cost=sum_cost+mat_t.cost*item_t.cost
local count=1
if item_t.type==df.item_type.AMMO then --hack for now...
count=20
end
add_item({type=item_t.type,subtype=item_t.subtype,mat_type=mat_t.type,mat_index=mat_t.index,count=count})
end
end
end
sum_cost=math.floor(sum_cost)
if USE_MONEY then
user.money=user.money or 0
if sum_cost>user.money then
return "Error: not enough money"
else
user.money=user.money-sum_cost
end
end
df.global.world.arena_spawn.side=0
print("New unit for user:",user.name, " unit race:",actual_race.race_raw.creature_id)
local u_id=core.create_unit_simple(actual_race.race_id,actual_race.caste_id,{x=x,y=y,z=z})
if not u_id then
return nil,"Failed to create unit"
end
if cmd.unit_name~=nil and cmd.unit_name~="" then
cmd.unit_name=cmd.unit_name:gsub('%W','')
local unit=df.unit.find(u_id)
unit.name.first_name=cmd.unit_name
end
server.unit_used[u_id]=user
user.unit_id=u_id
df.global.ui.follow_unit=u_id
return nil,nil, core.make_redirect("play")
end
local new_unit_page=core.load_page('unit_select')
function respond_new_unit(server,cmd,cookies)
return core.fill_page_data(new_unit_page,{use_money=USE_MONEY})
end
local play_page=core.load_page("play")
function respond_play( server,cmd,cookies,user )
local unit,err2=server:get_unit(user)
if not unit then
return nil,nil,core.make_redirect("new_unit")
end
local w=21
local valid_variables={
size=w,
canvas_w=w*16,
canvas_h=w*16,
}
return core.fill_page_data(play_page,valid_variables)
end
function unit_death_callback(server, u_id )
--print("Unit death:",u_id)
local u=df.unit.find(u_id)
if not u then print("WARN: unit not found!"); return end
local inc_id=u.counters.death_id
if inc_id==-1 then print("WARN: not dead unit called callback!") return end
local killer=df.incident.find(inc_id).killer
if server.unit_used[killer] then
local user=server.unit_used[killer]
if type(user)=='table' then --TODO: remove this @CLEANUP
local money=user.money
if money then
user.money=money+KILL_MONEY
else
user.money=KILL_MONEY
end
printd("User:",user.name, " killed!")
end
--TODO: send message to player
else
--print("Killer is not used:",killer)
end
end
serv_economy=defclass(serv_economy,core.serv_plugin)
serv_economy.ATTRS={
expose_json={
get_unit_list={data=respond_json_unit_list},
get_materials={data=respond_json_materials},
get_items={data=respond_json_items},
get_kills={data=respond_json_kills},
get_user_info={data=respond_json_user_info,needs_user=true},
},
expose_pages={
play={data=respond_play,needs_user=true},
new_unit={data=respond_new_unit,needs_user=true},
submit_new_unit={data=respond_actual_new_unit,needs_user=true},
},
name="economy",
server=DEFAULT_NIL,
}
function serv_economy:init(args)
assert(self.server~=nil,"Server var needs to be set")
self.server.unit_used=self.server.unit_used or {}
load_buyables()
local eventful=require 'plugins.eventful'
eventful.onUnitDeath.multiplay=function(u_id) unit_death_callback(self.server,u_id) end
eventful.enableEvent(eventful.eventType.UNIT_DEATH,100)
end
plug=serv_economy
return _ENV