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alien_invasion.py
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import sys
import pygame
from time import sleep
from game_stats import GameStats
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion:
"""管理游戏资源和行为的类"""
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()
self.settings = Settings()
# 设定窗口
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一个用于存储游戏统计信息的实例
# 并创建记分牌
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
# 创建Play按钮
self.play_button = Button(self, 'Play')
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
# 游戏处于非活动状态时不更新游戏元素
if self.stats.game_active:
self.ship.update()
self._update_bullets()
self._update_aliens()
self._update_screen()
def _check_events(self):
"""响应键盘和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self, mouse_pos):
"""在玩家单击Play按钮时开始新游戏"""
if self.play_button.rect.collidepoint(mouse_pos) \
and not self.stats.game_active:
self._start_game()
def _check_keydown_events(self, event):
"""响应按键"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
elif event.key == pygame.K_p and not self.stats.game_active:
self._start_game()
def _check_keyup_events(self, event):
"""响应松开"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _start_game(self):
# 重置游戏设置
self.settings.initialize_dynamic_settings()
# 重置游戏统计信息
self.stats.reset_stats()
self.stats.game_active = True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
self.bullets.empty()
# 创建一群新的外星人并让飞船居中
self._create_fleet()
self.ship.center_ship()
# 隐藏鼠标光标
pygame.mouse.set_visible(False)
def _fire_bullet(self):
"""创建一颗子弹,并将其加入编组bullets中"""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
"""更新子弹位置并删除消失子弹"""
# 更新子弹位置
self.bullets.update()
# 删除消失的子弹
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._check_bullet_alien_collisions()
def _check_bullet_alien_collisions(self):
"""响应子弹和外星人碰撞"""
# 删除发生碰撞的子弹和外星人
collisions = pygame.sprite.groupcollide(
self.bullets, self.aliens, True, True
)
# 记分
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
# 如果外星人被全部消灭
if not self.aliens:
# 删除子弹并新建一群外星人
self.bullets.empty()
self._create_fleet()
# 加快游戏节奏
self.settings.increse_speed()
# 提高等级
self.stats.level += 1
self.sb.prep_level()
def _update_aliens(self):
"""检测边缘并更新外星人群的位置"""
self._check_fleet_edges()
self.aliens.update()
# 检测外星人与飞船的碰撞
if pygame.sprite.spritecollideany(self.ship, self.aliens):
self._ship_hit()
# 检查是否有外星人到达屏幕底端
self._check_aliens_bottom()
def _ship_hit(self):
"""响应飞船被外星人撞到"""
if self.stats.ships_left > 0:
# 飞船剩余数减1并更新记分牌
self.stats.ships_left -= 1
self.sb.prep_ships()
# 清空外星人和子弹
self.bullets.empty()
self.aliens.empty()
# 创建一群新的外星人,并将飞船放到屏幕底部中央
self._create_fleet()
self.ship.center_ship()
# 暂停
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _check_aliens_bottom(self):
"""检查是否有外星人到达屏幕底端"""
screen_rect = self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
# 像飞船被撞到一样处理
self._ship_hit()
break
def _check_fleet_edges(self):
"""有外星人到达边缘时采取相应措施"""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""将整群外星人下移,并改变移动方向"""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _create_fleet(self):
"""创建外星人群"""
# 创建一个外星人
alien = Alien(self)
# 计算一行可容纳多少外星人
alien_width, alien_height = alien.rect.size
available_space_x = self.settings.screen_width - 2 * alien_width
numbers_alien_x = available_space_x // (2 * alien_width)
# 计算可容纳多少行外星人
available_space_y = (self.settings.screen_height - 3 * alien_height
- self.ship.rect.height)
numbers_rows = available_space_y // (2 * alien_height)
# 创建外星人群
for row_number in range(numbers_rows):
for alien_number in range(numbers_alien_x):
self._create_alien(alien_number, row_number)
def _create_alien(self, alien_number, row_number):
"""根据行列位置创建一个外星人"""
alien = Alien(self)
alien_width, alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien_height + 2 * alien_height * row_number
self.aliens.add(alien)
def _update_screen(self):
"""更新屏幕图像,并刷新屏幕"""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
# 显示得分
self.sb.show_score()
# 如果游戏处于非活动状态,就绘制Play按钮
if not self.stats.game_active:
self.play_button.draw_button()
pygame.display.flip()
if __name__ == "__main__":
ai = AlienInvasion()
ai.run_game()