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Questions about KHR_texture_transform interactions with KHR_mesh_quantization #727

Answered by zeux
sotrh asked this question in Q&A
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The scale depends on the UV range in the source model but 16 is a plausible value. Note that the accessors that gltfpack uses for texture coordinates use normalized attribute, so the i16 values from the buffer are implicitly divided by 65535 per spec.

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