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What causes meshes to get bundled together? #731

Answered by zeux
sotrh asked this question in Q&A
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This can happen if some meshes in the scene have fairly different scales. Sometimes a mesh would have a large artificial scale like 100 and that could distort it or other meshes depending on configuration. Ideally a quantization grid would be selected per mesh but that carries various complications, described in #433

Two things to try that can help:

  • -kn flag disables detaching meshes from hierarchy which in some cases prevents extreme deformations from affecting the result
  • Failing that, -vpf switches to a quantization scheme for positions that is typically resistant to these issues at a small extra size cost.

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