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AUDispatch.cpp
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/*
File: AUDispatch.cpp
Abstract: AUDispatch.h
Version: 1.01
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
Inc. ("Apple") in consideration of your agreement to the following
terms, and your use, installation, modification or redistribution of
this Apple software constitutes acceptance of these terms. If you do
not agree with these terms, please do not use, install, modify or
redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
provided that if you redistribute the Apple Software in its entirety and
without modifications, you must retain this notice and the following
text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Copyright (C) 2012 Apple Inc. All Rights Reserved.
*/
#include "AUBase.h"
#include "CAXException.h"
#include "AUDispatch.h"
#if TARGET_OS_MAC
#if __LP64__
// comp instance, parameters in forward order
#define PARAM(_typ, _name, _index, _nparams) \
_typ _name = *(_typ *)¶ms->params[_index + 1];
#else
// parameters in reverse order, then comp instance
#define PARAM(_typ, _name, _index, _nparams) \
_typ _name = *(_typ *)¶ms->params[_nparams - 1 - _index];
#endif
#elif TARGET_OS_WIN32
// (no comp instance), parameters in forward order
#define PARAM(_typ, _name, _index, _nparams) \
_typ _name = *(_typ *)¶ms->params[_index];
#endif
OSStatus AUBase::ComponentEntryDispatch(ComponentParameters *params, AUBase *This)
{
if (This == NULL) return kAudio_ParamError;
OSStatus result = noErr;
switch (params->what) {
case kComponentCanDoSelect:
switch (GetSelectorForCanDo(params)) {
// any selectors
case kAudioUnitInitializeSelect:
case kAudioUnitUninitializeSelect:
case kAudioUnitGetPropertyInfoSelect:
case kAudioUnitGetPropertySelect:
case kAudioUnitSetPropertySelect:
case kAudioUnitAddPropertyListenerSelect:
#if (!__LP64__)
case kAudioUnitRemovePropertyListenerSelect:
#endif
case kAudioUnitGetParameterSelect:
case kAudioUnitSetParameterSelect:
case kAudioUnitResetSelect:
result = 1;
break;
// v1 selectors
// v2 selectors
case kAudioUnitRemovePropertyListenerWithUserDataSelect:
case kAudioUnitAddRenderNotifySelect:
case kAudioUnitRemoveRenderNotifySelect:
case kAudioUnitScheduleParametersSelect:
case kAudioUnitRenderSelect:
result = (This->AudioUnitAPIVersion() > 1);
break;
default:
return ComponentBase::ComponentEntryDispatch(params, This);
}
break;
case kAudioUnitInitializeSelect:
{
result = This->DoInitialize();
}
break;
case kAudioUnitUninitializeSelect:
{
This->DoCleanup();
result = noErr;
}
break;
case kAudioUnitGetPropertyInfoSelect:
{
PARAM(AudioUnitPropertyID, pinID, 0, 5);
PARAM(AudioUnitScope, pinScope, 1, 5);
PARAM(AudioUnitElement, pinElement, 2, 5);
PARAM(UInt32 *, poutDataSize, 3, 5);
PARAM(Boolean *, poutWritable, 4, 5);
// pass our own copies so that we assume responsibility for testing
// the caller's pointers against null and our C++ classes can
// always assume they're non-null
UInt32 dataSize;
Boolean writable;
result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, dataSize, writable);
if (poutDataSize != NULL)
*poutDataSize = dataSize;
if (poutWritable != NULL)
*poutWritable = writable;
}
break;
case kAudioUnitGetPropertySelect:
{
PARAM(AudioUnitPropertyID, pinID, 0, 5);
PARAM(AudioUnitScope, pinScope, 1, 5);
PARAM(AudioUnitElement, pinElement, 2, 5);
PARAM(void *, poutData, 3, 5);
PARAM(UInt32 *, pioDataSize, 4, 5);
UInt32 actualPropertySize, clientBufferSize;
Boolean writable;
char *tempBuffer;
void *destBuffer;
if (pioDataSize == NULL) {
ca_debug_string("AudioUnitGetProperty: null size pointer");
result = kAudio_ParamError;
goto finishGetProperty;
}
if (poutData == NULL) {
UInt32 dataSize;
result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement, dataSize, writable);
*pioDataSize = dataSize;
goto finishGetProperty;
}
clientBufferSize = *pioDataSize;
if (clientBufferSize == 0)
{
ca_debug_string("AudioUnitGetProperty: *ioDataSize == 0 on entry");
// $$$ or should we allow this as a shortcut for finding the size?
result = kAudio_ParamError;
goto finishGetProperty;
}
result = This->DispatchGetPropertyInfo(pinID, pinScope, pinElement,
actualPropertySize, writable);
if (result)
goto finishGetProperty;
if (clientBufferSize < actualPropertySize)
{
tempBuffer = new char[actualPropertySize];
destBuffer = tempBuffer;
} else {
tempBuffer = NULL;
destBuffer = poutData;
}
result = This->DispatchGetProperty(pinID, pinScope, pinElement, destBuffer);
if (result == noErr) {
if (tempBuffer && clientBufferSize < actualPropertySize)
{
memcpy(poutData, tempBuffer, clientBufferSize);
delete[] tempBuffer;
// pioDataSize remains correct, the number of bytes we wrote
} else
*pioDataSize = actualPropertySize;
} else
*pioDataSize = 0;
finishGetProperty:
;
}
break;
case kAudioUnitSetPropertySelect:
{
PARAM(AudioUnitPropertyID, pinID, 0, 5);
PARAM(AudioUnitScope, pinScope, 1, 5);
PARAM(AudioUnitElement, pinElement, 2, 5);
PARAM(const void *, pinData, 3, 5);
PARAM(UInt32, pinDataSize, 4, 5);
if (pinData && pinDataSize)
result = This->DispatchSetProperty(pinID, pinScope, pinElement, pinData, pinDataSize);
else {
if (pinData == NULL && pinDataSize == 0) {
result = This->DispatchRemovePropertyValue (pinID, pinScope, pinElement);
} else {
if (pinData == NULL) {
ca_debug_string("AudioUnitSetProperty: inData == NULL");
result = kAudio_ParamError;
goto finishSetProperty;
}
if (pinDataSize == 0) {
ca_debug_string("AudioUnitSetProperty: inDataSize == 0");
result = kAudio_ParamError;
goto finishSetProperty;
}
}
}
finishSetProperty:
;
}
break;
case kAudioUnitAddPropertyListenerSelect:
{
PARAM(AudioUnitPropertyID, pinID, 0, 3);
PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 3);
PARAM(void *, pinProcRefCon, 2, 3);
result = This->AddPropertyListener(pinID, pinProc, pinProcRefCon);
}
break;
#if (!__LP64__)
case kAudioUnitRemovePropertyListenerSelect:
{
PARAM(AudioUnitPropertyID, pinID, 0, 2);
PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 2);
result = This->RemovePropertyListener(pinID, pinProc, NULL, false);
}
break;
#endif
case kAudioUnitRemovePropertyListenerWithUserDataSelect:
{
PARAM(AudioUnitPropertyID, pinID, 0, 3);
PARAM(AudioUnitPropertyListenerProc, pinProc, 1, 3);
PARAM(void *, pinProcRefCon, 2, 3);
result = This->RemovePropertyListener(pinID, pinProc, pinProcRefCon, true);
}
break;
case kAudioUnitAddRenderNotifySelect:
{
PARAM(AURenderCallback, pinProc, 0, 2);
PARAM(void *, pinProcRefCon, 1, 2);
result = This->SetRenderNotification (pinProc, pinProcRefCon);
}
break;
case kAudioUnitRemoveRenderNotifySelect:
{
PARAM(AURenderCallback, pinProc, 0, 2);
PARAM(void *, pinProcRefCon, 1, 2);
result = This->RemoveRenderNotification (pinProc, pinProcRefCon);
}
break;
case kAudioUnitGetParameterSelect:
{
PARAM(AudioUnitParameterID, pinID, 0, 4);
PARAM(AudioUnitScope, pinScope, 1, 4);
PARAM(AudioUnitElement, pinElement, 2, 4);
PARAM(AudioUnitParameterValue *, poutValue, 3, 4);
result = (poutValue == NULL ? kAudio_ParamError : This->GetParameter(pinID, pinScope, pinElement, *poutValue));
}
break;
case kAudioUnitSetParameterSelect:
{
PARAM(AudioUnitParameterID, pinID, 0, 5);
PARAM(AudioUnitScope, pinScope, 1, 5);
PARAM(AudioUnitElement, pinElement, 2, 5);
PARAM(AudioUnitParameterValue, pinValue, 3, 5);
PARAM(UInt32, pinBufferOffsetInFrames, 4, 5);
result = This->SetParameter(pinID, pinScope, pinElement, pinValue, pinBufferOffsetInFrames);
}
break;
case kAudioUnitScheduleParametersSelect:
{
if (This->AudioUnitAPIVersion() > 1)
{
PARAM(AudioUnitParameterEvent *, pinParameterEvent, 0, 2);
PARAM(UInt32, pinNumParamEvents, 1, 2);
result = This->ScheduleParameter (pinParameterEvent, pinNumParamEvents);
} else
result = badComponentSelector;
}
break;
case kAudioUnitRenderSelect:
{
{
PARAM(AudioUnitRenderActionFlags *, pinActionFlags, 0, 5);
PARAM(const AudioTimeStamp *, pinTimeStamp, 1, 5);
PARAM(UInt32, pinOutputBusNumber, 2, 5);
PARAM(UInt32, pinNumberFrames, 3, 5);
PARAM(AudioBufferList *, pioData, 4, 5);
AudioUnitRenderActionFlags tempFlags;
if (pinTimeStamp == NULL || pioData == NULL)
result = kAudio_ParamError;
else {
if (pinActionFlags == NULL) {
tempFlags = 0;
pinActionFlags = &tempFlags;
}
result = This->DoRender(*pinActionFlags, *pinTimeStamp, pinOutputBusNumber, pinNumberFrames, *pioData);
}
}
}
break;
case kAudioUnitResetSelect:
{
PARAM(AudioUnitScope, pinScope, 0, 2);
PARAM(AudioUnitElement, pinElement, 1, 2);
This->ResetRenderTime();
result = This->Reset(pinScope, pinElement);
}
break;
default:
result = ComponentBase::ComponentEntryDispatch(params, This);
break;
}
return result;
}
// Fast dispatch entry points -- these need to replicate all error-checking logic from above
OSStatus CMgr_AudioUnitBaseGetParameter( AUBase * This,
AudioUnitParameterID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
float *outValue)
{
OSStatus result = AUBase::noErr;
try {
if (This == NULL || outValue == NULL) return kAudio_ParamError;
result = This->GetParameter(inID, inScope, inElement, *outValue);
}
COMPONENT_CATCH
return result;
}
OSStatus CMgr_AudioUnitBaseSetParameter( AUBase * This,
AudioUnitParameterID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
float inValue,
UInt32 inBufferOffset)
{
OSStatus result = AUBase::noErr;
try {
if (This == NULL) return kAudio_ParamError;
result = This->SetParameter(inID, inScope, inElement, inValue, inBufferOffset);
}
COMPONENT_CATCH
return result;
}
OSStatus CMgr_AudioUnitBaseRender( AUBase * This,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData)
{
if (inTimeStamp == NULL || ioData == NULL) return kAudio_ParamError;
OSStatus result = AUBase::noErr;
AudioUnitRenderActionFlags tempFlags;
try {
if (ioActionFlags == NULL) {
tempFlags = 0;
ioActionFlags = &tempFlags;
}
result = This->DoRender(*ioActionFlags, *inTimeStamp, inBusNumber, inNumberFrames, *ioData);
}
COMPONENT_CATCH
return result;
}