- Each player controls one character.
- Each character must have a name, race, and class.
- Each character has combat attributes: Strength, Dexterity, and Health.
- The battle takes place on varied terrain, with obstacles that can affect strategies.
- The battle is divided into 5 rounds.
- Each round, a terrain event is randomly drawn: Open Terrain, Obstacle, or Ambush.
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Open Terrain: Players roll a 6-sided die and add their Dexterity attribute. The player with the highest result gains an advantage in the battle.
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Obstacle: Players roll a 6-sided die and add their Strength attribute. The player with the highest result gains an advantage in the battle.
- At the end of 5 rounds, the player who reduces the opponent's health to zero or lower wins.
- If both players survive after 5 rounds, the player with the most remaining health wins.
- No player can have negative health during or after the battle.
- Name: Araella
- Race: Drow
- Class: Rogue
- Strength: 13
- Dexterity: 13
- Health: 25
- Name: Arthur
- Race: Human
- Class: Warrior
- Strength: 13
- Dexterity: 11
- Health: 25
- Characters engage in direct combat based on their attributes.
- Strategy and dice rolls determine outcomes during rounds.
- Ensure fair and balanced gameplay with fixed attribute values.