Use ShaderGraph as a texture creation tool!
Left: Procedural brick shader.
Right: Baked shader into 1024 textures.
Another example:
Here is the article on Medium
Add to manifest.json in your unity project following packages:
- "com.unity.nuget.newtonsoft-json": "3.0.2",
- "com.dbrizov.naughtyattributes": "https://github.com/dbrizov/NaughtyAttributes.git#upm"
- I am trying to develop more custom nodes to be able to generate more complex procedural textures. feel free to add yours and send a PR.
- Make a better custom window or implement sub-menus directly in ShaderGraph!