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Preview now operates *on the layer* with a backup buffer stored for 'clearing'. This is faster and allows 'persistant' previews via not flushing during processing. This is a BREAKING CHANGE, as now bsz_gimp_lib has a simple "gegl_preview" arg that lets the app know the main function is a 'gegl op', aka works by modifying the current drawable's buffer. Not quite ready for a new release. Gonna revise Pixel Math and work out edge cases for the new preview system, as I already expect a few.
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