In order of rough completion plans
- Extra high velocities can cause collision tunnelling
- Add jump animation and falling animation logic
- Tie movement speed to walking animation speed
- Add zooming to editor
- Make "virtual Y" based on the lowest tile
- Map editor - change tilesize and map size
- Pushable physobjects
- Sound emitters
- Handle end of level
- Scaling game resolution
- Flickering lights
- Scene transitions
- LUA support
- Fully featured console