A small game to lay the foundation of the new SLDX
I had been in the process of making an SDL2wrapper for some time. Having mostly compeleted it, and having learned a lot in the process, I decided that it was no longer adequate, and so I am remaking it.
This project is to be the foundation of it all. It will of course take some elements from my old SDLX. At the end of it I hope to have build the following:
- Init
- Simple game loop
- Simple render engine, with layers
- Simple mouse interaction and hitbox
- Timer (game should record real time elapsed between frames
- Fps cap
- Simple draw text
- For added challenge, it shoudl handle resizing
The conceptis simple and inspired from Mario 64's Wanted minigame. One person is wanted, find them in the crowd. I picked this one because it allows meto code for and solve a layering problem (which image to display first?) and is simple enough to let building SDLX be the main focus
However "easy" this project seems, it is also a test of my abilities, as are all the projects in this organization. How fast and how well can I code this... How hard will it actually be? The clock starts.... Now!