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Fix the unrevealed walls being hidden by default #169
Fix the unrevealed walls being hidden by default #169
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@@ -18,8 +18,8 @@ struct GameConfiguration { | |||
bool show_announcements = false; | |||
bool show_keybinds = false; | |||
bool single_layer_view; | |||
bool shade_hidden_tiles = false; | |||
bool show_hidden_tiles; | |||
bool shade_hidden_tiles = true; |
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after seeing the difference, I'd actually vote for shade_hidden_tiles
being kept as false by default..
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ok like i get that, but the issue is that reveals everything in megashots (the FUN). im down to work on a dififerent version that explodes the layers like you also wanted but for now, based on streamer feedback and my own opinion, i'd like it to be back on.
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needs changelog (this is a fix)
Could I possibly get membership in your org? That way I might be able to resolve conflicts before merging and do other usual PR maintenance tasks. |
Certainly! I will ping u in discord when i get that done later (currently out and about) |
FIxes: #168