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Fix the unrevealed walls being hidden by default #169

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merged 5 commits into from
Feb 1, 2025

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realSquidCoder
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FIxes: #168

@realSquidCoder realSquidCoder marked this pull request as ready for review January 25, 2025 17:10
@@ -18,8 +18,8 @@ struct GameConfiguration {
bool show_announcements = false;
bool show_keybinds = false;
bool single_layer_view;
bool shade_hidden_tiles = false;
bool show_hidden_tiles;
bool shade_hidden_tiles = true;
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after seeing the difference, I'd actually vote for shade_hidden_tiles being kept as false by default..

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ok like i get that, but the issue is that reveals everything in megashots (the FUN). im down to work on a dififerent version that explodes the layers like you also wanted but for now, based on streamer feedback and my own opinion, i'd like it to be back on.

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needs changelog (this is a fix)

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myk002 commented Jan 30, 2025

Could I possibly get membership in your org? That way I might be able to resolve conflicts before merging and do other usual PR maintenance tasks.

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Certainly! I will ping u in discord when i get that done later (currently out and about)

@myk002 myk002 merged commit 9117df9 into DFHack:master Feb 1, 2025
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@realSquidCoder realSquidCoder deleted the squid-hidden-walls-fix branch February 1, 2025 18:25
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Stonesense hides unrevealed walls by default.
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