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remove the known issue from the docs because it shouldn't be an issue…
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… anymore
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Dimev committed Aug 18, 2024
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# Usage with godot
How to get the atmosphere woking in godot.

Works with both GLES 2 and GLES 3

### getting the assets into godot
- make a new shader resource in godot named atmosphere.shader
- copy all code from [this file](../godot/shader/atmosphere.shader) into the file
Expand Down Expand Up @@ -36,8 +34,3 @@ you can freely edit the parameters of the ShaderMaterial, here's what they do
| steps_l | light ray steps, affects the sunset quality, 4 is the lowest before the quality becomes visibly worse (more is better, but slower)
| intensity | the light intensity, makes the atmosphere brighet

### known issues
with very big atmospheres, it can give strange artifacts when the camera goes too far away.
setting the near clip value of the camera to something higher can help, but it does not solve the issue
This has to do with how Godot renders objects, and I can't do anything about it.
This might be solved when vulkan comes out.

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