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HITMANS A.D - FNF MOD

Mod base from SC engine (https://github.com/EdwhakKB/SC-SP-ENGINE), Vanilla version.

Installation:

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell

...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml

Credits:

  • Edwhak - Programmer
  • Glowsoony - Assistant Programmer
  • Psych Engine - Base engine for everything

Special Thanks

  • Hazard24 - Inspiration
  • AnbyFox - Ex-Programmer
  • TheZoroForce - Modcharting Stuff (thanks man)

Features

Attractive animated dialogue boxes:

Mod Support

  • Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
  • Comes with a Mod Organizing/Disabling Menu.

Visuals and unique gameplay!:

Sector 1:

  • Modcharts
  • osuChart

Cool new Chart Editor changes and countless bug fixes

  • You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
  • Your song's BPM can now have decimal values
  • You can manually adjust a Note's strum time if you're really going for milisecond precision
  • You can change a note's type on the Editor, it comes with two example types:
    • Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
    • Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.

Multiple editors to assist you in making your own Mod

Screenshot_3

  • Working both for Source code modding and Downloaded builds!

Story mode menu rework:

  • Added a different BG to every song (less Tutorial)
  • All menu characters are now in individual spritesheets, makes modding it easier.

Credits menu

Screenshot_1

  • You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.

Awards/Achievements

  • The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)

Options menu:

  • You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
  • On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.

Other gameplay features:

  • When the enemy hits a note, their strum note also glows.
  • Lag doesn't impact the camera movement and player icon scaling anymore.
  • Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
  • You can reset your Score on Freeplay/Story Mode by pressing Reset button.
  • You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.

About

Main source code for the hitmans mod quite good enough (i think )

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