Draft: Adventure: Introduce WorldEdit to an adventure #2406
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I started a new adventure after I was able to make the changes for EngineHub/Piston#40
I applied the piston version with adventure 4.14.0 to worldedit and fixed many compilation errors and improved the usage of adventure at some points.
I tested the changes on paper but it should work fine on fabric, forge and sponge too.
However
This is a breaking change. WorldGuard uses the relocated text serializers from WorldEdit to send messages and initialize flags by using the LegacyComponentSerializer. I'm confident to replace kyori-text by shading adventure in WorldGuard or by introducing the breaking change into WG 7.1.x.