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Flx strip debug draw #2909
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Geokureli
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Flx strip debug draw #2909
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* update children origins relative to their positions * add originTransform unit test
* adjust lerp based on the current frame rate * better framerate independant camera lerping * fix error * remove setter * docs * fix default lerp in follow() * fix typo
* take FlxState constructor instead of FlxState * add NextState type * 4.0.5 fixes * more 4.0.5 fixes * fix deprecation warnings in unit tests * take nextState in VCRFrontEnd * remove @from Instance in InitialState * use is operator * improve docs * rename method * more docs * more modular FlxSplash, set _gameJustStarted in FlxGame * allow splash to be skipped by a switchState call
* take FlxState constructor instead of FlxState * add NextState type * 4.0.5 fixes * more 4.0.5 fixes * fix deprecation warnings in unit tests * take nextState in VCRFrontEnd * remove @from Instance in InitialState * use is operator * improve docs * rename method * more docs * more modular FlxSplash, set _gameJustStarted in FlxGame * allow splash to be skipped by a switchState call * touch-ups
* remove deprecated features * more removals
* add bindScrollPos * improve SCREEN_BY_SCREEN follow mode * make cameras suck less when using FlxCamera.defaultZoom <> 1.0
…xel#3072) * add getDefaultCamera, stop using FlxG.camera for everything * more uses of getDefaultCamera * fix flxpath
* Calculate adjustedLerp only when necessary * Skip updateLerp on followLerp <= 0 * replace boundLerp with gt/lt checks --------- Co-authored-by: George Kurelic <[email protected]>
* change logs to include posInfos * fix flash errors * D'oh
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WIP
fixes #2908